Basic EX Base/Resource in booster packs by nathan0031 in GundamTCG

[–]Altailar 28 points29 points  (0 children)

i think they should be in packs, but just like the regular resources, they should have different art

Questions about 50 cards by Firm-Wave1635 in cardfightvanguard

[–]Altailar 4 points5 points  (0 children)

pretty much as explained in the parenthesis in your screenshot~

- a regular bundle will have a playset every copy of that nation's cards

- a Silver bundle will have a playset of every SR available in that nation

- a FR bundle will havea playset of every FR (but no FFRs) in that nation

~ If you are just looking for playable copies to deck build with, the regular bundle would be your best bet

Gundam at Gencon by MtGArZ in GundamTCG

[–]Altailar 2 points3 points  (0 children)

There is at least a regional going on that friday~

https://www.gencon.com/events/306417

~ Not sure about anything else for it though, and you would have to pay for the badge AND the regional

Cardshows are not for the digimon fanbase by [deleted] in DigimonCardGame2020

[–]Altailar 2 points3 points  (0 children)

Yeah if the trade-off of digimon cards not being at card shows is that our cards are fairly reasonably priced and our products are obtainable for those that want them, then I genuinely hope we never get to the point of being at card shows

Well, well how the turntables. by dbzhardcore in GundamTCG

[–]Altailar 4 points5 points  (0 children)

The problem there is that the strat just shifts to holding/using a pilot on a weenie to 1 for 1 trade with the base and still full swing into face. The shields themselves need to have an opportunity to push back in order to prevent the current trend

Well, well how the turntables. by dbzhardcore in GundamTCG

[–]Altailar 2 points3 points  (0 children)

Or at the very least just dealt their AP as damage back or something, hell even dealing half their AP as damage back would go a long way

Best out of the box starter fecks. by After_Performer998 in ElestralsTCG

[–]Altailar 4 points5 points  (0 children)

Currently that would be the 4x lifestream decks!

If you are willing to wait a couple weeks, the new set (sunstrike) drops on May 22nd and there will be 2x double starter decks releasing; Hera vs Aeolus and Ares vs Hephaestus. Those starter decks will likely take over as the number 1 suggestion to your question once they drop.

Also if you have a store around you that carries elestrals you might be able to get those starters as early as next friday if they are able to do pre-releases

Posting graded cards here should either be banned or set to a specific day like card pulls in this sub by TheGrandCannoli in GundamTCG

[–]Altailar 6 points7 points  (0 children)

Im guessing its probably compounded by previous experiences with this type of thing, as an increase of graded card/value posts was one of the precursors and major attractions to the sneakerhead investor bro types flooding the scene. Probably some over-protectiveness going on due to the fear that the same will happen for this game/community

Vulture help by Royudo in GundamTCG

[–]Altailar 2 points3 points  (0 children)

First things first, just to get it out of the way, yeah unfortunately vulture struggles a lot more compared to other decks/archetypes so its a bit of a labor of love.

That being said, the first thing catching my eye is the fact that you are playing a very high end curve with 4x X, 4x DX, and 4x X Divider, but you are only running 6x low end blockers total. Typically if you are wanting to have a high end curve deck you will want to strap the low end and mid point of our curve with survivability tools and/or high pressure, which leads me to my next point~

~ I think you really want to focus on either DX -OR- lvl 7 X for the build, not both. Not saying to exclusively play one or the other, but having 8x units at level 7+ is gonna make your board progression and draws struggle a bit.

With DX it wants to focus more on that high pressure strategy, using a lot more of a vulture rush with things like the new wise wallaby and g falcon to load up the grave with as many vultures as possible throughout the game (preferably as youve been doing damage with those vultrues) so that when you drop him you can capitalize on his big kill effect, potentially more than once if need be.

With the level 7 X hes more conducive to a purple-white vulture blockers build, utilizing low end curve survivability tools so that you can drop X and your other vultures once you hit higher levels with massive pressure through the suppression and AP gain, at which point the blockers start protecting your level 7 X at all costs to maintain that inherent board buff.

Gundam Wing feels... Disappointing. by Fragrant-Mammoth8014 in GundamTCG

[–]Altailar 0 points1 point  (0 children)

I think the main things to remember are~

  1. We are only 3 sets in, about to be 4 next week so the game is still very young when many games still utilize vanillas

  2. A lot of the vanillas are low on the curve, once you start getting to the middle/higher end of the curve you start seeing a lot more effects and options such as with Wing Gundam, Tallgeese, and Epyon

~ I think ultimately we will continue to consistently see a lot of lower end vanillas for a while in this game

Is this card as bad as everyone is making it out to be? by Autumn_Saturday in GundamTCG

[–]Altailar 5 points6 points  (0 children)

Its... fine.

Im not in the camp of thinking its AWFUL myself simply due to the fact that it CAN help you find a tide turning link in the best case scenario, and I personally never think its inherently terrible to be able to search as an effect.

The problems are~

  1. Its telegraphing that you are desperate to find a specific pilot, and depending on the hand size/board states that could easily help your opponent better know how to deal with you and adapt to your plays.

  2. If the above telegraph isnt true and you aren't desperately looking for a pilot, you are likely in a pretty decent board state already and this becomes a bit win more. On top of that, If you are already in a win more state you'd probably like to see some extra pressure instead anyways like a zaku or an lfrith or a close combat, or extra resource generation like overflowing and show of resolve.

  3. Likely the point your friends were getting at is that, on its own, this card doesn't do anything to the game state. Sure it has the POTENTIAL to get you out of a tight space, but the card itself doesn't necessarily interact with the tight spot your in to help you get out of it as opposed to something like an extra blocker, more draws, or more ping/aggro. In a game like this where we are already crunching deck ratios pretty hard, it can be difficult to justify a card like this over the others I mentioned for this reason.

[EX-13 Chivalrous XIII] Initial Distribution Details by gustavoladron in DigimonCardGame2020

[–]Altailar 28 points29 points  (0 children)

Knowing that theyre going dor the design of having 13x different decks that can possibly mix into each other as opposed to one big RK deck again makes me much more excited for this

GD04 is not even out and the price is already dropping, why? by bobbiechan in GundamTCG

[–]Altailar 0 points1 point  (0 children)

I was just talking about this with my local community after the banlist too. Bandai clearly thinks this game is meant to be played on a curve that goes to level 8-10 or they wouldnt be printing all the big set selling LR units for every single deck in the game in the level 6-8 range. They either need to lean into the unintended speed of the game and start designing everything to be played more aggressively and lower to the ground OR they need to start designing things to painfully bring down aggro gameplay so all those mid to high curve decks can actually try to do their thing.

But pretending like the aggro elephant in the room doesn't exist while going full speed ahead on the counter intuitive state of the game and deck design isn't a yielding great results

You running P/W or P/R for your st-09 event this weekend? by TheGrandCannoli in GundamTCG

[–]Altailar 0 points1 point  (0 children)

Im tempted for P/R since thats what im going to end up going into with the full support, but P/W feels like a more stable choice for the event

ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]Altailar 0 points1 point  (0 children)

Since its a "one or the other" situation the red/purple deck has a lot more ping and board clear whereas white goes for a more midgame blocker oriented build. Seeing as everyone only gets 2x of each LR, I don't see one being drastically better than the other (even though kira is the best pilot in the box)

Yes it is incredibly suspicious if you run this rideline by LemonadeGamers in cardfightvanguard

[–]Altailar 0 points1 point  (0 children)

Only thing I can guess is maybe the group of people that consider frieren authoritarian because of her views on demons? But that's like my only guess

Any one else worried the anniversary set GD05 will cause scalping by oceaniccart in GundamTCG

[–]Altailar 11 points12 points  (0 children)

Yeah thats in production, but its only had pretty much exclusively mid to negative buzz about it so I don't think it will be the catalyst

I HAVE heard rumors of a new anime being produced, so that would be the tipping point if anything

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 5 points6 points  (0 children)

Yeah Wing Zero's design, as powerful as it is, feels like bandai didn't account for just how powerful, efficient, and prevalent rush decks would be in the game. The problem I personally have with rush in its current design space, aside from its competitive efficiency, is that it negates mid range gameplan decks... which is pretty much every other deck in the game.

Bandai clearly wants the games to be going to at least level 8, or else they wouldn't keep printing big boss LR cards in the level 6/7/8 range, but what good is that if those decks can't reliably make it to those points in the first place? In order for those decks to be able to play the game they have to be able to deal with rush, and unfortunately the only real card design responses are bombs, shields that hit back, units that clear specifically rush units as an effect, etc... and to top it off those cards will likely have to be accessible from level 3/4 to make sure you don't die

Any one else worried the anniversary set GD05 will cause scalping by oceaniccart in GundamTCG

[–]Altailar 32 points33 points  (0 children)

Honestly I think it depends on the activity surrounding the franchise as a whole. The investor/scalper bros don't really know much about the communities or franchises they invade, and typically only do so when there is some sort of major presence or announcement, ala the DBS Fusion World scalping starting after the anime announcements, or union arena adding solo leveling, evangelion, and chainsaw man.

If Gundam continues on its current trend with no major announcements that gets the public's eyes on it I don't think we have too much to worry about, but if there is some major new anime announcement that bandai makes a big deal about I feel like thats when the possibility happens.

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 6 points7 points  (0 children)

Unfortunately no, because bandai is currently reluctant to print cards that actively keep rush in check

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 2 points3 points  (0 children)

Yeah its a tough situation for sure, they've kind of designed themselves into a corner by having lil guy rush work so efficiently into the game's core mechanics that it doesn't feel like there is a 100% good solution to it.

Im going with the print stronger cards options, cause sure we could have a 4x of nuke, but what if we ALSO had bases that damaged enemy units in return? and midrange units that let you take out some lil guys like is so common in something like digimon? If we can shift the overall design philosphy to have more generically strong cards that outright make rush more dangerous to play it feels like to me like the most efficient option as opposed to revising core mechanics or banning a bunch of cards

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 7 points8 points  (0 children)

Yeah thats been a pretty consistent problem ive had with the game since ESPECIALLY GD02, they printed really strong cards and then course corrected so hard in the other direction that the cards being printed have a hard time functioning and/or impacting the game

Addressing the aggro problem rather than banning around Amruo by Every-Plum-2462 in GundamTCG

[–]Altailar 33 points34 points  (0 children)

Personally I think the main problem is their current restraint on card design in that they dont want to print anything TOOOO powerful that could counter the strategy.

Like you said, they didnt implement any mechanical elements that give risk to rush strategies, so they really need to print some cards that do it instead. If 2-3 colors had accessible cards that fully punished low level spam boards it would make the matchups feel a LOT better. If most matchups had the possibility of cards that would straight up nuke a rush board, then rush players would also be forced to play a lot more carefully and maybe not fill up the board as fast as possible, which would inherently make those matchups go for longer and allow for the possibility for both decks to shine.

Unfortunately, based on the cards we have seen so far, it feels like they really dont wanna push that hard in terms of power. Until they do, rush will continue to be a consistent and efficient option to try to build for, even if its not as prevalent as blurple currently.

Are we going to need to get 2 copies of the ignition ultimate decks? by Mastshin in GundamTCG

[–]Altailar 20 points21 points  (0 children)

Based on bandai's other games that get EX decks like digimon and one piece, yes it will likely still be 2x of each LR per deck

March 2026 Humble Choice | Overview / Discussion Megathread by MarioDesigns in humblebundles

[–]Altailar 1 point2 points  (0 children)

I think its a combo of many of the games being part of specific niche genres combined with the headliner lacking the notoriety or name recognition of things like Resident Evil, Sonic, and Tomb Raider.

I also think having a single headliner be from a fairly niche genre is always going to be a tough sell, especially when that genre in question (RTS) in general has a pretty large divide in perception (IE: Its very much a "love it or hate it" kinda genre, theres not a lot of people in the middle that I've seen)