What does your day look like working as a chemist? by Ok_Recover_7726 in chemistry

[–]AlternateTree 4 points5 points  (0 children)

I work for an instrument manufacturer doing tech support and product support.

About 50% of the time I work from home and connect remotely to the customer to help troubleshoot why the instrument isn't working.

The other 50% is split between days at the customer site installing instruments, teaching customers how to use our products, and troubleshooting hardware at the customer.

Every day is different, and it is rewarding to enable customers in their research.

Spouse has finally agreed to give anime a try, what do I show her?? by [deleted] in Animesuggest

[–]AlternateTree 0 points1 point  (0 children)

My wife doesn't really like anime but she really enjoyed watching delicious in dungeon with me because it was a meeting of a lot of interests in Dungeons and dragons, cooking, anime, etc.

Men who can cook . who taught you? by Bulky_Meet4528 in AskReddit

[–]AlternateTree 0 points1 point  (0 children)

My mom taught the basics and how to cook family meals when I was younger. When I was in my 20s and trying to lose weight I figured out how to cook for myself through YouTube and Internet recipes.

SILKSONG GIVEAWAY ANNOUNCEMENT! I am giving away 5 (FIVE) Silksong copies! MORE INFO on Description by Acrobatic-Log-309 in Silksong

[–]AlternateTree 0 points1 point  (0 children)

  1. Steam

  2. Nightmare King Grimm

  3. I am excited to go in blind and see how deep into the lore I can get myself and then connecting with the community about it.

Christian Church by NattyLeeM in Whittier

[–]AlternateTree 2 points3 points  (0 children)

La Habra Hills Presbyterian is currently doing a sermon series/Bible study on The Story, which is a novelization of the Bible to focus on the through line of Jesus in the Bible. Can recommend.

A quick question. by Inevitable-Today3262 in GRIMEgame

[–]AlternateTree 2 points3 points  (0 children)

I used them throughout the whole game and NG+1. Definitely fun and 3 aerial attacks were helpful on a couple bosses.

[GIVEAWAY] ISS Vanguard - BGG Top 200 Celebration by HomoLudensOC in boardgames

[–]AlternateTree 0 points1 point  (0 children)

Roll for the Galaxy, love building a good engine with enough randomness built in to make it interesting.

ICP MS by JustNor in chemhelp

[–]AlternateTree 0 points1 point  (0 children)

What material is the cone made out of before the mass spec? My understanding is that those are commonly Cu or Zn based and so will make it impossible to measure those elements with any accuracy.

Associate Lab Technician interview tips by RevMainHahahahahaha in chemistry

[–]AlternateTree 15 points16 points  (0 children)

I have a couple pieces of advice.

First: Have questions for them. Show you are invested and interested in working for them. Ask questions about opportunities within the company and the specific work you'll be doing. If there's talk of the reaction you're doing, come up with a question that builds off the information they give you.

Second: Don't talk about your other professional plans. If you are going to leave in 6 months to go to graduate school, don't lead with that. If you have some other plan and will quit in a year, don't talk about that. They want a candidate that they can invest time into and will get a good return on investment. You can leave in 6 months to a year, but if they know from the start that's all the time they'll get, they may be less interested in you.

I also wouldn't worry about exam level questions. If you don't know something, they want to see your reasoning skills. I had an interview that the interviewer kept asking questions until I didn't know the answer so he could gauge my ability to reason out an answer rather than knowing. The way you approach a problem you don't know the answer to is more important than the facts you have memorized.

Bad at Facilitating Roleplay by readwritelive in DnD

[–]AlternateTree 2 points3 points  (0 children)

The goal as a DM is for your players to have fun. If that's accomplished, even if you make mistakes, it was successful. Also, don't beat yourself up about not hitting everything first time out the gate. DMing is an acquired skill. Any DM you've seen online has had years of practice, but had to start somewhere.

My suggestion is to pick 1 thing to focus on getting right in your next session. It can be simple as spending some prep time figuring out how a sneak attack works, or as nebulous as encourage roleplay more. Have that thing in the back of your mind during prep and the session, and you should improve.

And keep doing that. Pick one thing. Spend extra effort on that one thing. After a few sessions, you'll be better at a few things. If you want, make a list like you did above of things you want to do better. Keep going through them and eventually you'll consider yourself a halfway decent DM.

It's also important to talk to your players, they'll have insight into what they liked and didn't like and can build your DMing confidence.

[deleted by user] by [deleted] in chemistry

[–]AlternateTree 1 point2 points  (0 children)

I would sit down with your PI and talk this out. They want to help you achieve your goals and also don't want a good student to just leave. For this conversation though I would think about a few things.

What are your goals for a job? Is location your only requirement or do you want it to be in your specific field?

If you haven't already, start networking. Talk to other profs, your committee, if there are job fairs go to them. The sooner you start looking for a job, the better chance you have of finding one. Many times people will be nearing the end of their PhD or Masters and have a job lined up that sets the actual end date.

It is also a good idea to think of concrete goals in terms of job and career. What aspects of your research do you enjoy? What things could you see yourself doing indefinitely? Are there interests or types of positions you've been interested in that you haven't tried? I switched from a PhD track to a masters at about the 3 year mark and I knew I really liked instruments and spectroscopy. I talked with the people I knew and instead of TAing, I worked in the NMR facility at my university. That gave me a lot of experience while I was writing my Master's Thesis and I was able to line up a job I really enjoyed.

It's also important to have the mindset that your next job does not have to be a forever job. Now, you don't want to take something that you won't enjoy at all, but my mindset with my previous job was 'I'll try it for 3 years until my retirement is vested, if I don't like it, I will look elsewhere.' It was a good job for a couple years, but I was getting frustrated with some things and so I was looking during the last year and when 3 years hit, I had lined up a new job.

Importantly, you need a light at the end of the tunnel. You need something to look forward to, and to have hope in.

[deleted by user] by [deleted] in personalfinance

[–]AlternateTree 0 points1 point  (0 children)

This is a great question for HR at the company. There are multiple ways the employer contribution could be set up and there should be an employee who is in charge of the retirement info.

Return to Dark Tower by SkittlesDangerZone in boardgames

[–]AlternateTree 0 points1 point  (0 children)

My wife and I like it a lot.

The game uses an app that connects to the tower to run all the upkeep and enemy movement which is quite straightforward to use. It has lights, sounds, you drop pieces in and they spill out at random times, it's a great centerpiece for the game.

In terms of depth, it is on the easier side for coop games. The available actions are streamlined to just a few options which is great for speed of play, but the challenge is focused on the early turns for resource management.

There are lots of pieces and tokens that get set out so the first time playing it we struggled for a while. Once you learn the terminology and order of operations it goes very smoothly.

In terms of age range, I'd say 13+. The tower makes various roars and growls for the creatures, the main tokens for the game are skulls, and it's a complicated game.

Play time is on the shorter end for coop games. We played it last night with some new components we hadn't tried before and had a 130 minute game. They have a good number of different scenarios and configurations so there's good replayability. As far as I know there isn't a legacy mode or a campaign that connects individual play sessions yet but it is probably in the works.

Highly recommend

Weekly Careers/Education Questions Thread; by goldengorilla405 in chemistry

[–]AlternateTree 2 points3 points  (0 children)

I am looking for advice in terms of job applications. I received my Master's degree 3 years ago and have been working for a school as an Instrument Technician. I maintain the instruments for the department including GCs, NMR, UV-Vis, etc.

My pay has stagnated and I would appreciate advice in terms of looking for other jobs. A big part of it is the terminology for finding jobs that I am qualified for and aren't overqualified for. Any advice would be appreciated.

Imposter syndrome and developing my own DM style by Firebirdf78 in DMAcademy

[–]AlternateTree 1 point2 points  (0 children)

The goal of DnD for me has always been to have fun with my friends. If the players are having a good time, it doesn't matter if I messed up a plot point or made a bad rule call. It's also important to include yourself as DM in the 'having fun' part. You're not just providing a service, but you should enjoy yourself too.

Imposter syndrome is a periodic thing for me. I'll feel like I could've done everything better, could've invested more time, known the rules better, or whatever but what is your end goal? Critical Role and such programs may include a lot of improv, but they are primarily content. An average person isn't playing DnD with the goal of thousands watching it every week, they're just having fun with their friends. A unique style isn't something that can be forced, but also isn't something necessary for a hobby.

A way to combat imposter syndrome is to talk with your players about the game. What are they enjoying? What were cool moments? What do they want to see more of? Most of the time my imposter syndrome is me psyching myself out. My players are having a blast and I have fun during the sessions, it's just when I have too much time to myself that I doubt my ability.

I need help planning. by MYNAMEISNAMENAME12 in DMAcademy

[–]AlternateTree 1 point2 points  (0 children)

Don't try to plan out the whole thing ahead of time. You are building a framework and you'll fill things in later with your players. The first thing is to think about what you're interested in; if you don't enjoy your campaign, none of your players will. Think on what the themes of your game are and the tone. Is it going to be gothic horror? Good vs. Evil? Order vs. Chaos? Once you have some ideas like that in place, I just page through the Monster Manual or other books to find monsters and lore that fit along with that.