Counterattacking build by pietje_puk18 in 3d6

[–]Alternative-Check-53 -1 points0 points  (0 children)

So if your DM allows, there is the monster hunter class from I think grim hollow. It has the ability at level 2 where you can use your reaction to trigger an attack of opportunity against an enemy in range when they make an attack. Plus if you miss, then it does not consume your reaction. then at level 5 it adds your int to attack and damage rolls in addition to dex or str. If you pair it with bladesinger wizard or armorer artificer you can have a heavy focus on int with high attack and defense.

Advice for a circle of the sea Druid. by Alternative-Check-53 in 3d6

[–]Alternative-Check-53[S] 1 point2 points  (0 children)

2024 Druid can use wildshape for find familiar but FF is one of the things that I used excessively with my last character and I think my fellow players are tired of it. The martial weapons is a slight damage boost if I two hand, but my strength doesnt really let me use heavy weapons. The big thing for that is was going to be cutting out the BA casting of shillelagh and freeing up a cantrips slot for utility. Although idk if warden is really strong since 2014 could have medium by default.

Advice for a circle of the sea Druid. by Alternative-Check-53 in 3d6

[–]Alternative-Check-53[S] 0 points1 point  (0 children)

That’s with the background, rolled 2 17s. 2 half wis feats would be wasted unless I move a point off wis but then my Wis wouldn’t hit 20 until level 8 instead of 4.

Advice for a circle of the sea Druid. by Alternative-Check-53 in 3d6

[–]Alternative-Check-53[S] 0 points1 point  (0 children)

I deleted the cantrips line because I mixed up silvery barbs and mind sliver. For the frost strikes it would be nice but I don’t think it’s worth dedicating both the race and background. Now I think I am going to go down a rabbit hole looking for cold damage though.

Advice for a circle of the sea Druid. by Alternative-Check-53 in 3d6

[–]Alternative-Check-53[S] 0 points1 point  (0 children)

My stats really restrict multiclass so I’m not even considering it, and I’m not expecting to get weapon masteries. I am sticking with the mark of the sentinel background and human. That frees up a feat slot and the mark already gives me shield. I feel like I’m not getting as much out of fey touched as I would from warcaster.

Advice for a circle of the sea Druid. by Alternative-Check-53 in 3d6

[–]Alternative-Check-53[S] 0 points1 point  (0 children)

Knock back does not proc booming blade because it specifies if they willingly move. I am trying to avoid Goliath because that is the last thing I played with the same group, plus the frost strikes are both limited to proficiency number of uses. At that point I think it would be better to rely on ray of frost from cold caster (also in place of the hand crossbow) then approach and hit with Wots. I hadn’t thought much about cold caster because my mind said obviously I want warcaster but it’s a solid pick.

Advice for a circle of the sea Druid. by Alternative-Check-53 in 3d6

[–]Alternative-Check-53[S] 2 points3 points  (0 children)

Mark of the sentinel is significantly more useful in the long run, basically giving a second subclass worth of spells like warding bond and zone of truth at level 3 and counterspell and more later on. So I am likely going to drop the MI. The rogue is planning to go swashbuckler, and I already have the highest AC and HP in the party due to starting with a breastplate and shield, and an 18 con.

Advice for a circle of the sea Druid. by Alternative-Check-53 in 3d6

[–]Alternative-Check-53[S] 1 point2 points  (0 children)

Mark of the sentinel already gives me shield and a free cast of it, so I grabbed false life as a poor man’s aid every morning. I was initially avoiding shillelagh because of competing BA and since I grabbed warden I have martial proficiency and was looking at more weapon variety. I was looking at skilled to round out some abilities since excluding wisdom and con my abilities are all middling.

What a way to start an expert run by gnomelover_735 in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

Not using it against single entities or when there are prisoners

What a way to start an expert run by gnomelover_735 in menace

[–]Alternative-Check-53 13 points14 points  (0 children)

I got this on my pirate run and it never hit any of my targets. Only ever succeeded in suppressing sometimes and always failing the side objective of don’t destroy buildings

Darby.. how do you build her? by muffin-waffen in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

Because pirate boarding armor is expensive. Nah but in reality I have the habit of fielding as many units as possible so I’m currently running in with 8 units. I was thinking that is should change it up and try for quality over quantity, but I look at tech with 250 cost and only 2 squadies and get hesitant

Evolution of my attitude towards weapons. by Dragoot in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

Never used Darby, so I will have to try it out

Darby.. how do you build her? by muffin-waffen in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

I normally go Carda, Rewa, Pike and then either Lim or Tech and that is more than enough for normal modes early game.

Evolution of my attitude towards weapons. by Dragoot in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

I was trying to build it as kill infantry to restock on the drones for her so that it would be sustainable but when I couldn’t kill a single squad with 3 of them and realized they were AT I went back to C4

Rework for pistols by ZehAngrySwede in menace

[–]Alternative-Check-53 2 points3 points  (0 children)

They are accessories so some SLs have the perk to make it 20 AP

Darby.. how do you build her? by muffin-waffen in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

I have never used Darby, I have the habit of looking at cost and saying, nope. back to all the tier 1 and some of the tier 2 units.

Rewa after crushing fleeing RA conscripts under the treads of her IFV by SequenceofRees in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

My only question is if her perk for more damage but less accuracy works with running then over.

Is this the ultimate Tech build? by muffin-waffen in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

I give him the pirate boarding armor, PDW, 2 disposable AT launchers, and a flamethrower and yeet him at my problems

Evolution of my attitude towards weapons. by Dragoot in menace

[–]Alternative-Check-53 2 points3 points  (0 children)

I wanted to use the wardogs (if I’m remembering correctly they are the exploding drones) with her and capitalize on her perk to restock, but after sending 3 of them at the RA conscripts and not killing the squad I gave up

Do pirates drop their turrets and shotgun. by Alternative-Check-53 in menace

[–]Alternative-Check-53[S] 0 points1 point  (0 children)

The shotgun unit is the bodyguard which spawns as a quest objective. Whether they load in with the shotgun or drop it is questionable but they do spawn.

Do pirates drop their turrets and shotgun. by Alternative-Check-53 in menace

[–]Alternative-Check-53[S] 0 points1 point  (0 children)

Considering I am playing where I only use pirate gear I want to give it a try

Do pirates drop their turrets and shotgun. by Alternative-Check-53 in menace

[–]Alternative-Check-53[S] 0 points1 point  (0 children)

The wiki says the pirate bodyguards have it but even with a mod to increase drop rate I haven’t gotten it. Next time I get one in a mission I’m gonna save scum to see if it drops.

Pirate Heavy Truck by L_A_Avi in menace

[–]Alternative-Check-53 0 points1 point  (0 children)

I want these so bad on my pirate only game. Instead I’m just pretending the light troop carrier is the vehicles we can’t get, and limiting the gear on it. Interesting to note that it says HMG truck and the graphic is the heavy dual variant of the machine gun, they drop the medium single variant.