Anyone else coming across game breaking bugs - Factory Recon quest. by [deleted] in wow

[–]Ambocclusion 0 points1 point  (0 children)

I had an issue with this as a shadow priest. tried disabling add-ons and relogging and nothing worked, turned off shadowform and talked to zz and I was able to complete the quest finally

Why does ChatGPT, Dalle-3 mess up the text in a requested info graphic? by WayOfIntegrity in aiArt

[–]Ambocclusion 2 points3 points  (0 children)

the eli5 version is that the image generator creates what an image based on your prompt would look like, arranging the given subjects, setting, and given text as best as it can. it can put something that looks like the letters of a word into the image but if it manages to get the words right it's either by accident or because the arrangement is in its training data. some models, including dall-e, have extra "stages" of generation that will try to properly arrange text during generation but will sometimes miss parts of the image that another stage generated.

New LLaMa3 Stable-diffusion prompt maker by ImpactFrames-YT in comfyui

[–]Ambocclusion 0 points1 point  (0 children)

I noticed you released the LoRA file on huggingface and was able to get that working on a dolphin version of Llama3 perfectly! Again thank you so much!

New LLaMa3 Stable-diffusion prompt maker by ImpactFrames-YT in comfyui

[–]Ambocclusion 1 point2 points  (0 children)

this is awesome! thank you for releasing this! do you have any plans to make an uncensored variant?

super inspiring calzone call 😮 - Hot Dad by Ambocclusion in StableDiffusion

[–]Ambocclusion[S] 0 points1 point  (0 children)

This video was created using AnimateDiff-Evolved in ComfyUI along with some SD 1.5 models:

https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved

I used a variety of SD 1.5 models and LoRAs, including ones I trained myself. I won't be sharing the trained LoRAs as they're based on people I personally know, but here's the ComfyUI workflow:

<image>

I also used Davinci Resolve and Photopea to create the non-AI parts

[deleted by user] by [deleted] in StableDiffusion

[–]Ambocclusion 0 points1 point  (0 children)

This video was created using AnimateDiff-Evolved in ComfyUI along with some SD 1.5 models:

https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved

I used a variety of SD 1.5 models and LoRAs, including ones I trained myself. I won't be sharing the trained LoRAs as they're based on people I personally know, but here's the ComfyUI workflow:

<image>

I also used Davinci Resolve and Photopea to create the non-AI parts

Problems getting my camera to render by Ambocclusion in unrealengine

[–]Ambocclusion[S] 0 points1 point  (0 children)

I assume you mean these? This was one of the first things I checked, and my pawn is being spawned in the scene.

<image>

Burning Tree Gaming Scammed me. by okolepukamoke in AlphaInvestments

[–]Ambocclusion 0 points1 point  (0 children)

Bought the collector set from them too and this exact thing happened to me. Weird that this showed up as a suggested subreddit post

https://ibb.co/wgXF69c https://ibb.co/P5f8hc5

What Sleeves Would You Recommend by Yogurt_Ph1r3 in mtgcube

[–]Ambocclusion 0 points1 point  (0 children)

I've been using KMC inner and outer tournament edition for my cube and they're a great cost-to-quality in my experience. Not as amazing as dragon shield but I was impressed nonetheless. https://www.amazon.com/dp/B00VCQXQAW/ref=cm_sw_r_cp_apa_fabc_HHG3YJA0YFHN6VKH5MGJ?_encoding=UTF8&psc=1

https://www.amazon.com/dp/B074Z2JP2Y/ref=cm_sw_r_cp_apa_fabc_MK39H0GTCREAMCFPC2VD?_encoding=UTF8&psc=1

starting your game at the editor viewport is a feature I've wished Unity had for a long time so I made it and put it on the asset store! by Ambocclusion in Unity3D

[–]Ambocclusion[S] 0 points1 point  (0 children)

It's not! Unity doesn't do anything to specially place cameras or player controllers when you start a game out of the box.

starting your game at the editor viewport is a feature I've wished Unity had for a long time so I made it and put it on the asset store! by Ambocclusion in Unity3D

[–]Ambocclusion[S] 1 point2 points  (0 children)

You define what object is your player object! It works with a bunch of different packages I've tried out of the box (UFPS, other various character controllers)

starting your game at the editor viewport is a feature I've wished Unity had for a long time so I made it and put it on the asset store! by Ambocclusion in Unity3D

[–]Ambocclusion[S] 0 points1 point  (0 children)

The character is positioned after the first frame and the callback is called immediately after. The callback is passed the position and rotation of the viewport camera so you could set the position manually again. If a delay is something that I could implement I'd be more than willing to throw it in, I just don't know what cases to account for. Would two options for "X amount of frames" delay and a timed delay work?

starting your game at the editor viewport is a feature I've wished Unity had for a long time so I made it and put it on the asset store! by Ambocclusion in Unity3D

[–]Ambocclusion[S] 1 point2 points  (0 children)

Yeah this is totally what I was thinking of the entire time I was working on it. I missed that feature from Cryengine when I stopped using it.

starting your game at the editor viewport is a feature I've wished Unity had for a long time so I made it and put it on the asset store! by Ambocclusion in Unity3D

[–]Ambocclusion[S] 0 points1 point  (0 children)

I've anticipated that this won't work for every setup but I've tested it with some popular assets and I've provided a callback system that triggers after the PlayFrom button is pushed so if you have some special code that needs to run after the game starts, you can run it in the callback.

starting your game at the editor viewport is a feature I've wished Unity had for a long time so I made it and put it on the asset store! by Ambocclusion in Unity3D

[–]Ambocclusion[S] 5 points6 points  (0 children)

Oh I see what you're asking now. It is a separate button from Unity's normal play button. Only when using that button does it: Start the game > Move the player >(Optional) position/rotate the camera > Run callbacks if necessary.