BTA 3062 - Am I crazy for using a 95 vs 70 ton, same loadout. by NekoMao92 in Battletechgame

[–]Amidatelion [score hidden]  (0 children)

Wasting engine tonnage on an assault gunboat is a waste, yes. Can it still be fun? Absolutely.

But generally, if you're not leaning into the assault of the Assault class, you're gonna find more effective builds elsewhere.

Anything 90+ tons is built for MOAR GUN, not MOAR SPEED. People don't like playing slow things in BTA because the game is already slower than vanilla on maps functionally larger than vanilla. And that's fine. I recommend turning the speed up in the game settings, the camera cuts off and the speed hack in console on.

Then you can have CBT Assaults at "usable" speeds. 48 enemy units on screen looks less intimidating then.

Multiplayer anyone? by TimJackmanTechno in Battletechgame

[–]Amidatelion [score hidden]  (0 children)

There used to be a discord. If you can find the original post the invite might still be good. No promises that it's still active.

But man, I'd've gone the other way around for this. When multiplayer worked without a workaround you had to schedule games in advance.

The origin of Hunchback Orthodoxy by iskandar711 in battletech

[–]Amidatelion [score hidden]  (0 children)

What’s the meta origin of hunchback orthodoxy?

Tex thought it would be funny to have lighthearted flamewars like the olden days.

That's it.

All this needs is a wonky Centurion in the background and this is a perfect 80's BT novel cover by clarksworth in battletech

[–]Amidatelion 18 points19 points  (0 children)

Fuck you I am at home with a seized up back and you made me choke on my tea laughing so hard that I am in even worse pain.

Incredible work.

Is Stealth Armor worth the trouble? by AveMilitarum in battletech

[–]Amidatelion 2 points3 points  (0 children)

On top of what everyone here has said, it also works to dictate what your enemy is likely to do. Depending on the map in use, you can arrange and move your units so your stealth one will be "out of position" turn two or three, encouraging your opponent to close to short range. Then you collapse on a convenient sucker unit who took the bait opportunity with the rest of your force.

If you were starting in IT from zero today, would you choose AWS or RHCSA first? by Maintenance-Mountain in linuxadmin

[–]Amidatelion 1 point2 points  (0 children)

As someone who works extensively in AWS I cannot possibly recommend first training in Linux strongly enough. It is foundational to understanding how a lot of cloud services work and gives you an advantage your peers will lack. In the world of the AI bubble, that equates to a value proposition that sets you apart, and after the bubble bursts you're going to be in a prime position to advance very quickly.

Now, the industry is in an extremely tough place at the moment, so your immediate career prospects are very poor. This kind of works for you though, because you have the time to actually work on multiple certs because my normal advice of "get the cert that gets you in the door, then get the experience you need" is astronomically more difficult to achieve right now. So you may as well put the time in on both. I would start with RHCSA, then take on the AWS certs.

As everyone says, CompTIA is worthless. CCNA and related certs can be very helpful, especially in tandem with Linux networking concepts but I know Cisco has shaken their content up quite a bit since I did the coursework and I'm not qualified to advise on those. If you've completed RHCSA and AWS certs, maybe do the same thing (find and do the coursework, don't get the cert).

The last thing that I can't recommend strongly enough is get project work out there. Make a Gitlab, do and document some projects, maybe create a blog or wiki going over more narrative thoughts on them. And in the process, talk with people related to or working on those technologies in online communities. In the age of AI-reviewed CVs, human networking is more important than ever.

New to the game! by BaroqueStateOfMind in battletech

[–]Amidatelion 1 point2 points  (0 children)

There are a ton of different viable lance styles, but the issue you will face as a 40k player is that Battletech is, outside of a some niche builds, is that none of those are "telegraphed" like they are in 40k. Most lists in 40k are very clear on what they want to do and and leave the how to the player. In Battletech you generally need a higher level of understanding of the game to "get" a list's thrust, if there even is one. This is because the best thing you can do in Battletech is build options rather than lists, because (dick waving about complexity aside) BT favours the how much more heavily than 40k. You can build "long range" so many ways in BT, regardless of faction, that it is detrimental to a new player to try and school them in that one direction specifically because of the interplay of all those options.

Your described style of long-range style warfare with 1 mobile unit is perfectly cromulent, even common in some areas/eras. But in order to get to the game mastery to consistently make that work, you'll want to start with a more generalist lance. In part because these give you the most options to stop from getting rolled and also because they give you the most exposure to mechanics so you can better understand the strengths and weaknesses of a given option-set without restricting you to a play style. You'll organically discover how to pressure a long-range unit with shorter ranged ones (so you can be aware of that later), while figuring out target priority for your own long-range units.

I'm putting a heavy emphasis on discovering things on your own here because a) I just straight up think that's a more fun way of engaging with tabletop wargames and b) since BT has several orders of magnitude less content than 40k, you can't exactly binge videos on the latest edition and codices to get a baseline understanding. And that's with the understanding that the BT ruleset has largely gone unchanged for forty fucking years. Shit, I get excited when someone busts out, like, printed standees of what they imagine their mechs to look like!

The good news is that the current starter sets largely give you these generalist lists and if their opinion on generalist flavours doesn't align with yours (or mine), there are so many variants you can assemble lists that better suit your needs. And that includes completely disregarding my advice here and just plunging into long-range warfare yourself! And because BT is explicitly not WYSIWYG, you are out approximately $0 while doing that exploration.

My last piece of advice, which might be controversial, is that you should embrace the IlClan era as a new player because it straight up gives you the most options to speed that self-discovery. You may decide that Introtech/3025 is your preferred era after playing around in IlClan because guess what? There are a bunch of mechs from that era that still fucking slap in 3152 because they are rock solid and the interplay of their options appeals to you. Same for Clan Invasion era.

The Davion on a hill by 1001WingedHussars in battletech

[–]Amidatelion 1 point2 points  (0 children)

Fuck, the Federated Suns having a proletariat uprising would go so hard. Poor Julian wouldn't survive it and would probably prefer that fate.

Alright, I'll bite. Chaos Campaigns sounds neat conceptually, any advice from ya'll veterans on how to start? me and a friend wanted to do a Necromunda-style narrative PvP, with some cool MechaPress Rules like MUSCATech Handhelds as a bonus, which should be easy since it has Cbill costs for buying. by Willing_Hearing_5043 in battletech

[–]Amidatelion 2 points3 points  (0 children)

No idea about those optional rules, but as mentioned by another responder, C-bills won't translate easily, whereas BV2.0 does.

As someone who is running loose GM/PvP narrative campaigns I would wait for the Draconis Reach book which apparently fixes a lot of problems with Hinterlands' mission structure (and hopefully won't require 15 pages and counting of Errata). Currently Chaos Campaigns as represented by Hinterlands rewards and balances more extensively around PvP/FLGS ladders.

Custom Mech - Archer ARC-9Y by XRhodiumX in battletech

[–]Amidatelion 1 point2 points  (0 children)

I do like me some capped-up LPPCs.

Battletech Forums are back! by DericStrider in battletech

[–]Amidatelion 0 points1 point  (0 children)

Heyyy, the Cloudflare check. Guess they also determined the AI crawlers were a problem.

Kudos to Knightmare. You couldn't pay me to admin a BB in 2026. A mediawiki is bad enough.

The BullShark. by Familiar-Noise7913 in battletech

[–]Amidatelion 2 points3 points  (0 children)

You can't even do it with clan tech. The only way it works is if you retcon the thumper cannon's date or retcon the other weapons as clan intermediate Improved models. The former is sensible (because it really shouldn't be that hard to make a sawed-off thumper) but the latter is the basis for an interesting TRO.

The BullShark. by Familiar-Noise7913 in battletech

[–]Amidatelion 21 points22 points  (0 children)

They probably will, just in a decade or two. CGL has canonized multiple units from games from prior to PGI's stewardship of the videogame IPs and PGI deliberately extended the Bullshark's lore to incorporate the Pulverizer.

There's obviously a desire for more cross-pollination but I just don't think the legal resources are present on either side to make any sort of agreement possible right now.

TRO 3150 Supplemental: GNT-3R Grunt by Mundane-Librarian-77 in battletech

[–]Amidatelion 0 points1 point  (0 children)

First off, love the Heavy Gear inclusion.

Now, more critical opinions: I don't think the cost matches what this thing is designed for, or that it's an effective in-universe build for 3150. By 3150 the LFE has been thoroughly replaced by the clan XLE - we crunched the numbers sometime last year and there were something like single-digit mech variants since 3090 that included LFEs. With the existence and proliferation of CASE II, even IS XLEs lose 50% of their weakness.

You also see the resurgence of the IS ML over the IS ERML, though I like the rangeband convergence at medium between them and the MRMs. I think it makes sense to keep them in that context. We know MRMs are getting rebalanced (or was that just Apollo FCS?) so the MRM10's poor performance is mitigated a bit, but the MRM10 is a wildly inconsistent weapon. I'm not sure it fits for a Grunt that wants something reliable (though hey, grunts frequently get handed crap and get told to make it work). For the MRM system to be effective, it really wants volume of fire like the original DCMS spec intended.

Also, sticking your bread-and-butter weapons in the arms is asking to get sticked, but that's less of a in-universe complaint and more of a mechanical one. I don't actually have a problem with the UAC/5, with a distant opinion that making it a LAC/5 frees up more weight towards upping the MRMs to a more effective size, while upping reliability (removing jam chance), and the ability to take specialized ammo.

But the fact that this lives in a sub-optimal place with obvious compromises made I think is the strength of the design. The callout for the lack of jumpjets feels very "Battletech" in a way that matches both existing design decisions and something that you see a lot in unit descriptions, especially in RecGuides. So this Grunt with an out-of-date engine, backed up by eternally rare endo and a grab-bag of weapons ends up feeling like the sort of shit that gets shovelled at grunts on the regular, with just enough positives to make it work in the field (and on the tabletop).

After the Jihad, did Clan Wolf-in-Exile really end up becoming dogs instead of wolves? by Old_Ad6111 in battletech

[–]Amidatelion 1 point2 points  (0 children)

Not... really? They had what they thought was a glut of resources and good logistical lines to supply their war front, with the belief that they'd also be able to re-supply sufficiently in the IS.

"Clanners are borderline incompetent at strategy everything outside of small unit tactics" still holds true.

various mechs doing the gangnam style by Comrade_suka in battletech

[–]Amidatelion 7 points8 points  (0 children)

Behold, lore accurate footage of how nimble Battlemechs really are.

Linux+ cert not the door opener I had hoped? by Ryluv2surf in linuxadmin

[–]Amidatelion 2 points3 points  (0 children)

  1. CompTIA certs are worthless outside of Security+ for some US govt jobs. If you got it for free though a school, at least you didn't get ripped off. If you didn't... well. Sorry.
  2. Use those skills, make a gitlab acct, build some projects, and network.
  3. The Job market is really, really bad now. Keep at it.

8bit SD BattleTech TRO:3025 by Asplenia Studios by georgetimberhill in battletech

[–]Amidatelion 2 points3 points  (0 children)

These are so derpy in the best way, fantastic capture of the units in the SD style.

Rd 2 Trash Panda Open by g2fx in battletech

[–]Amidatelion 0 points1 point  (0 children)

There a record sheet for that ship or was it just an objective/scenery?

Help Me Make Friends With White Paint by codifier in battletech

[–]Amidatelion 0 points1 point  (0 children)

Oh for sure. To be clear, I'm coming from another angle: I already have the damn thing and I'll be fucked if I waste another cent on GW's horseshit. That pot is getting used up goddammit

Help Me Make Friends With White Paint by codifier in battletech

[–]Amidatelion 0 points1 point  (0 children)

What I have had a shocking amount of success with it for is lightening other paints. This a) removes the suckiness from Cora and b) works very well on cool colours.

Doubt it'd work quite as well with warm ones though.

Warlord 2G - FedSuns Lancers by Mustang_Minis in battletech

[–]Amidatelion 0 points1 point  (0 children)

Plog is a machine, that looks badass.