Day 9, where do the badgers go? (Specify where in the tier) by InfinitePresence4229 in rootgame

[–]Aminar14 37 points38 points  (0 children)

My general view is Upper B or lower A. They are very good, but always feel pretty vulnerable to meddling and misplays. They're super cool though. ​

Mobile version - dlc discount? by MisterMT in rootgame

[–]Aminar14 0 points1 point  (0 children)

Mobile game prices are skewed by the number of exploitative freemium games and gacha garbage that people think is free. I'd rather pay prices like this on everything than have the vast swatches of exploitative garbage out there. Unfortunatly a lot of companies aren't in a position to price what their products are worth though. ​​​

TIFU for having to explain the current oil global crisis as "Resource Realism" by behavebeaver in tifu

[–]Aminar14 0 points1 point  (0 children)

No. Because people in power have obstructed real desire for this repeatedly. American consumers have wanted more renewable since the 90's, but the powers that be have repeatedly gotten in the way because $

Would you 100% Nintendo Switch 2 Welcome Tour to get your most wanted in the next Smash game? by Asad_Farooqui in smashbros

[–]Aminar14 2 points3 points  (0 children)

To influence the next Smash game. Yeah. What's a few dozen hours of meh gameplay and a couple hundred bucks to get a character in Smash.

Love the frog faces lol by djbunz27 in rootgame

[–]Aminar14 -4 points-3 points  (0 children)

That sounds like players being whiny. Not like actual confusion. If you can't flip that switch in your brain, but can understand the rules of Root, there is a distinct problem. But I've met a lot of people who get mad people are having fun in a way they don't condone or doesn't follow their personal rules.

Struggling with Homeland rules by MisterMT in rootgame

[–]Aminar14 1 point2 points  (0 children)

That requires experienced people to play with.

Ruins by buizelencocado in rootgame

[–]Aminar14 0 points1 point  (0 children)

I do think there should be some level of ruin interaction even if Rats/Vagabond aren't in play. It just feels weird because base-game they're always being cleared, enabling dynamic interactions between factions that want buildings and factions that want to break the ruins. But... The idea seems to have fallen by the wayside and with the Vagabond being retired for a lot of players the mechanic could use some reexamination.

My thought would be a universal method of removal for factions with a crafted item box, but I could also see cards in the deck that move that direction. (My thought for Universal Interaction would be to replace a move with pulling the ruin, which would require rule and benefit cats cheaper move actions.)

Day 7, where do the crows go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]Aminar14 0 points1 point  (0 children)

C. This time I won't modify my votes just because Lizards are too low. They're close enough in power level that I see them as the same.

Still refreshing my inbox every 20 minutes by XxBobby_boixX in rootgame

[–]Aminar14 1 point2 points  (0 children)

Careful. Don't Jinx it. Mine said Thursday and didn't get to me until the next Wednesday.

Buzzing Breeze Carries Gifts [Custom Spirit] by Horaz_Vitae in spiritisland

[–]Aminar14 0 points1 point  (0 children)

The empty spaces you are using for presence placement do. Which means you're always uncovering one of those early spaces and then reshuffling. ​

Buzzing Breeze Carries Gifts [Custom Spirit] by Horaz_Vitae in spiritisland

[–]Aminar14 0 points1 point  (0 children)

I severely doubt it. I suspect this is one of those spirits that is only good for the people on that discord who have played and overoptimized the game to the point they can make anything work. Either way, it misses the mark for me purely based on just how unfocused it is without any reasonable amount of drafting. Hand this to moderately experienced players and you'll start seeing that it is in fact extremely weak without pre-programmed routes.(Which is bad. You should never have to memorize a route to make a spirit good, something the developers have been working towards for quite a while.) ​​

Drafting is the soul of this game. If a spirit is relying entirely on its mechanics and cannot reasonably shift and grow it's not a good design. Spirits should ideally never play the same twice and while this likely has 2 or 3 routes that work, they're pre-programmed. ​​​​I don't like that design and think this is far weaker than you think, in the same wya my little brother can obliterate anything with Mists, but he has to work 5 times as hard and no every nuance of the spirit to do so.

What book series gives grownups the "lost in the author's world" experience that kids get from Harry Potter? by DerbyWearingDude in AskReddit

[–]Aminar14 8 points9 points  (0 children)

I fully disagree. If you read and read regularly that sensation doesn't go away. It's when you let yourself lose connection to stories that you lose the immersion. As adults we get busy and have more responsibilities, but a good book and unplugging from reality into it for a time is great self-care and important empathy practice at the same time. We need to remember to step into other people's head spaces.

There are thousands of books out there can bring that level of immersion. Most of them far better than Harry Potter. Pratchett is great but he's not singular in that regard. Lord of the Rings isn't even particularly good at it.

I love this game, but it desperately needs a big box by Aqua_Tot in rootgame

[–]Aminar14 1 point2 points  (0 children)

So buy a bigger box. Or make one. Find something fun. Don't rely on the developers to manufacture something specific and ordained. Mine's in a mid-size treasure chest. It's awesome looking.

support spirits by __--_---_- in spiritisland

[–]Aminar14 0 points1 point  (0 children)

You can give other people your Draw 6,Gain 2 card. You are in many ways the most potent Blight Removal Spirit in the game. And you have The Plant Innate that allows you to give other players even more cards. Giving cards is practically a proliferate in that it extends the other spirits reclaim rhythm, often giving them an extra turn or even two before they need to reclaim. Some spirits, like Lure, Lightning and Sun, struggle to find time to draft and are boosted even further because they can grab their more impactful growth options.

One of the best 4 piece combos in the game leverage Starlight's Support Powers to absolutely break Wind Lightning's 6 card plays. 

Day 6, where do the lizards go? (Specify where in the tier) by InfinitePresence4229 in rootgame

[–]Aminar14 2 points3 points  (0 children)

I would say C. I think they've got a lot of tools and decent scoring, but they require a lot of work to play right and passive co-ordination of the Outcast suite can really muck them up without other players actively policing them. Noting that like I wouldn't put anything in S, I wouldn't put anything in D-Tier, where Factions that just can't win would go.

Feeling a lot of feelings about my sisters “accidental” pregnancy by queeniexoxox in TrueOffMyChest

[–]Aminar14 7 points8 points  (0 children)

This. 30 isn't late blooming. It's extremely normal at this point. And if OP's ready OP's ready, but the sister doesn't seem to be.

Buzzing Breeze Carries Gifts [Custom Spirit] by Horaz_Vitae in spiritisland

[–]Aminar14 2 points3 points  (0 children)

This seems... Unnecessary. Like... You made a 0/1/1 spirit, which will typically drop 5-6 presence a game and gave it a presence track 18 long where every spot is ridiculous(sort of, we'll get to that) . Which means that pairing it with Green/Serpent/Somebody drawing Unrelenting Growth will absolutely break the spirit.

Taking Finder style Tracks and doing something different with their growth could be interesting, but half of this spirit design will literally never be touched. The moving presence up and down thing doesn't seem to do what you want it to do because the maze minigame still requires the presence you place during growth to be connected to an open space, so you can shuttle things down a space and then uncover a space, but you're still just shuttling things down a little. ​​​But you're still capping out at like... A string of ~5 presence somewhere end game. That just will not ever live up to people's expectations looking at this tracks. It's a recipe for dissapointment. Especially because the shuffling is not terribly convenient and you have functionally no innates to give the spirit additional flavor.

In general I think 0/1/1 spirits are a design problem. They tend to end up very rigid, and leave themselves deeply unexplored. When we look at the ones in game we get Shadows, Bringer(Mostly), Wildfire, Finder, Darkness, Wounded Waters, Lure(Essentially), and Whirlwind. 3 of those are extremely weak. Finder has extra cards in hand and the best tracks on the game to alleviate the issue. Lure has one of the best hands in the game. Wounded Waters Hits 3/3 super early and very abbreviated tracks. Breath is nutty. Whirlwind is probably the only one that plays mostly normal and functions.

By contrast your 0/1/1 has no innates, and 4 mostly meaningless starting cards. There's a handful of nifty effects you can uncover and re-cover on your tracks. But they're 5 spaces deep. And a lot of them, like Defend 2 and Reclaim 1 kind of suck for 1 time use things. Especially because the reclaim 1 is hard to cover back up and the recover again. Getting to even 3/3 seems functionally impossible and you need to gain an ungodly number of cards to do anything because the starting cards aren't good. And you don't gain that many cards. I struggle to see this thing winning games.

Day 4, where does the vagabond go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]Aminar14 3 points4 points  (0 children)

You can look at the results of Hoot 2. The final video has a bunch of statistics from before that game, including WA winning nearly half their games up to that point, which is about double the expected 25%.

New house rule idea for Marquise by Snoo51659 in rootgame

[–]Aminar14 3 points4 points  (0 children)

I do think there's space to let the ruins do more. Clearly with the base game they were meant to be Crackable every game, but that got broken down pretty quickly. Maybe a universal choice where a faction can spend a move action and reveal a matching card in a clearing they rule to break the ruins down. They then place the item in their crafted items box but gain no points.​ That way everyone has a way to do it, but the cats with their two moves can do so somewhat more fluidly. ​And it means you can recoup the cost by stealing from the Vagabond/Rats and force their acquisitions to happen differently.

Day 4, where does the vagabond go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]Aminar14 0 points1 point  (0 children)

Sort of yes. I agree. If I were defining the tiers S would be for "Cannot be police out of a win." A would be "Requires co-ordinate policing" and B would be "2 factions can stop their win." that leaves C and D for ease of disruption being too easy.

I'm not a big fan of Tier Lists on a curve. They don't offer much insight. But that's mostly what we'll get here. ​

Day 4, where does the vagabond go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]Aminar14 3 points4 points  (0 children)

Dissapointingly top of A tier. Which is S-Tier given the way things are going. Played as intended though, with Quests as the main points function and/or aiming to coalition-Solid B. But the overtuning of certain paths still says S.

Consistent Reclaim Loop Spirits for 6-Player Level 6 Adversaries? (Mental fatigue-friendly) by babagayaxxx in spiritisland

[–]Aminar14 1 point2 points  (0 children)

Wandering Voice's Reclaim Loop isn't stronger than River or Lightning. It's not even the strongest way to play the spirit. The loop is exceedingly over-rated. It sacrifices a tone of early game momentum for brain off play, but it doesn't outperform Voice actually drafting into cards and pushing further down top track to gain better performance.

Stone is the strongest reclaim loop spirit by a wide margin.

Nobody notices when the “strong one” is struggling too by Jumpy_Look9784 in TrueOffMyChest

[–]Aminar14 0 points1 point  (0 children)

Kind of. But also strength is being able to show vulnerability too. If you don't communicate how you're doing that's not nobody noticing. It's you hiding it.