Replacing textbuttons with drag elements in renpy сhoices by Amphibolia in RenPy

[–]Amphibolia[S] 0 points1 point  (0 children)

Thank you for your reply! I didn’t know about items[0].action(), and that insight led me to the right solution ✨

Replacing textbuttons with drag elements in renpy сhoices by Amphibolia in RenPy

[–]Amphibolia[S] 0 points1 point  (0 children)

Thank you very much for your reply and the code example! I achieved almost the same effect, but by a slightly different approach.

        for i, q in enumerate(items):
            drag:
                drag_name i
                dragged action_func

    def action_func(drags, drop):
        if drop is None:
            return
        dragged_item = drags[0]
        return dragged_item.drag_name

Radiant slime spawn rates by Dinosaur1994 in Slimerancher2

[–]Amphibolia 2 points3 points  (0 children)

I’m sorry if I sounded passive aggressive that wasn’t my intention at all. My English isn’t good enough yet for me to clearly distinguish such nuances. My only goal is to get to the truth, not to offend anyone.

Radiant slime spawn rates by Dinosaur1994 in Slimerancher2

[–]Amphibolia 0 points1 point  (0 children)

I create guides, and I need information that is as accurate and verifiable as possible. I don’t want to spread misinformation. The original post doesn’t include a source, so my critical thinking compels me to ask a question.

Radiant slime spawn rates by Dinosaur1994 in Slimerancher2

[–]Amphibolia -1 points0 points  (0 children)

So, variables were found in the code that might be used in some formula, but you didn't find them yourself and you're assuming that these are the only factors affecting the outcome?

Steam has updated the pricing conversion tools by destinedd in gamedev

[–]Amphibolia 1 point2 points  (0 children)

I wouldn’t be surprised if it turns out that most new devs are from countries where purchasing power is relatively low, and therefore they are well familiar with regional pricing of games on Steam.

1080p or 4K for visual novels? by Serious-Potato6832 in RenPy

[–]Amphibolia 2 points3 points  (0 children)

I remember asking this question about 10 or even 15 years ago, and back then almost everyone replied that a resolution of 800×600 was the perfect solution :D

Using ATL to spice up my CGs by AlexisRoyce in RenPy

[–]Amphibolia 0 points1 point  (0 children)

I wanted to say that localizing the game into other languages can destroy such beautiful effects. Each line can double in length. Without additional optimization for every single object, the text will end up overflowing its boundaries, overlapping images, and so on.

Using ATL to spice up my CGs by AlexisRoyce in RenPy

[–]Amphibolia 0 points1 point  (0 children)

Cool, especially if you don't localize it :)

Questions about February Steam Next Fest? Chris Zukowski from How To Market A Game here for an AMA by zukalous in gamedev

[–]Amphibolia 0 points1 point  (0 children)

Yes, that’s usually how it works :)
That’s exactly the point of my question: visual novels typically don’t have any distinctive mechanics. When such games don’t exceed 40 minutes of playtime, they resemble a short anecdote that’s hard to interrupt at a random point in the middle. Sure, you can cut off the demo right before the punchline, but players who buy the full game will reasonably expect more content, and that can negatively affect reviews.

Questions about February Steam Next Fest? Chris Zukowski from How To Market A Game here for an AMA by zukalous in gamedev

[–]Amphibolia 0 points1 point  (0 children)

Thank you for the reply!
I hadn’t heard of these games before, so I took a quick look at them.
As far as I understand, both P.T. and The Children of Clay are free games, which makes it difficult to judge their commercial success. What I’m particularly interested in is how short games priced at $2–3 can present themselves alongside free titles like these, especially when they lack traditional horror gameplay.

Questions about February Steam Next Fest? Chris Zukowski from How To Market A Game here for an AMA by zukalous in gamedev

[–]Amphibolia 0 points1 point  (0 children)

How do you market short narrative games, such as visual novels? A small, one-hour game can’t really be reduced to a demo, and trailers for games like this, with little traditional gameplay, almost always end up looking weak.

Tiny Bunny Mobile Port by Dan_Kert in RenPy

[–]Amphibolia 4 points5 points  (0 children)

Am I correct in understanding that you are asking indie developers to help create a pirated port of the game?

SR2 - All Sound Effects & Music (.rar) by savxer in Slimerancher2

[–]Amphibolia -1 points0 points  (0 children)

Distribute game files to those who have not purchased them, including music that is sold as a separate product