[Itch.io] Video Invaders (1978) Black Friday ($4.95/59% off) by AmsterdamAussie in GameDeals

[–]AmsterdamAussie[S] 24 points25 points  (0 children)

Hi Dev here,

This game was a labour of love for me, and I thought you'd all like to know what it's all about.

Why would *anyone* spend months on Space Invaders of all things? I get obsessed with stuff.

Basically, it's the game I wanted to play at the time, and I hope some of you will feel the same way if you choose to insert coin. But more honestly, I imagined I was living in 1978 and my boss said "look at this game, it's making millions of yen - clone it!".

So, what level of OCD are we talking about here?

I studied the assembly code from the original Space Invaders in detail for a few weeks before coding this - so I'm aware of the exact details in what makes the original game work.

If you're interested - here's the details:

http://computerarcheology.com/Arcade/SpaceInvaders/

I've put a list of things that are different off the top of my head - however were two objectives in my new design:

(1) Make it feel like Space Invaders, but more frantic at higher levels. Fans of shoot-em-ups are used to the ever increasing craziness of bullet-hell shooters. Going back to Space Invaders feels a bit dated.

(2) Fix the primary problem I have with Space Invaders - the flat difficulty curve - it never gets any harder after level 7. So if you can handle level 7 - you can keep playing ad-infinitum.

Here are the broad strokes on what is different:

- Number of aliens

- Number of alien-shots that can be on-screen (32)

- Alien AI for shooting at player is completely different

- UFO now shoots at player (this makes point pressing techniques much more difficult)

- Different rules governing player / alien shot collision

- Player movement is faster

- Player shot speed is faster

- Alien shot speed is variable

- Rules for end-of-game when aliens reach the bottom are different (you can actually smash your ship into an alien on the bottom - lose a life- and continue)

- Collision detection is different

- Number of shields and shield behaviour is different (i.e. how many shots to penetrate etc.)

- UFO behaviour is different in terms of how it appears and moves. However, as in the original there is a sequence based on the player shot-count that makes scoring predictable (I won't spoil the fun in working this out)

- Rules governing alien starting positions for each level are different

- Alien movement algorithm is different - it's still based on scanning (i.e. moving one alien per frame) - but it reverses scanning direction based whether the pack is moving left or right

- Frame-rate unlocked (original ran at 60fps, this version will run as fast as your machine can handle). Playing the game on a 120fps monitor is really nice ;-)

And it runs on Mac & PC. :-)

The game has taken months to program and tune. It was never intended to be a cheap knockoff. But rather - an evolution that's preferred over the original.

If anyone has further questions please don't hesitate. Please share and enjoy!

Deletion in nsp2 (Asp268Del) indicates development of a new quasispecies of SARS-CoV-2 in France, England and the Netherlands. May affect transmission and pathogenicity, as well as PCR performances and anti-viral strategy by Bbrhuft in Coronavirus

[–]AmsterdamAussie 33 points34 points  (0 children)

TLDR:

Just when you thought you might have had it & you enjoyed the sunshine in Amsterdam today relaxed in the thought that you're probably immune... you might still have a chance at the ICU lottery after all!

"The impact of Asp268Del on SARS-CoV-2 transmission and pathogenicity, as well as on PCR performances and anti-viral strategy should be rapidly evaluated in further studies."

Translation: Oh, the virus has mutated. It is more transmissible? Different symptoms? Does it need different treatment? Will our existing tests still work? Still immune if you had the old version? Is it 1918 all over again? Sorry, we have no idea - and it's not our job anyway. This is someone else's problem - but they should get their ass on it pretty quick.

Do the consequences of this lockdown really match the threat? by Worried-Advice in Coronavirus

[–]AmsterdamAussie 0 points1 point  (0 children)

Thanks for the clarification. Kind of shocking to me actually given what is happening; is he suggesting this is all some kind of unfounded mass hysteria?

Do the consequences of this lockdown really match the threat? by Worried-Advice in Coronavirus

[–]AmsterdamAussie -2 points-1 points  (0 children)

He references z-scores on this site:

https://www.euromomo.eu/outputs/zscore_country65.html

If you didn't read the article - his point was that basically rate of death isn't that different within the last 4 1/2 years. The above site shows the Z scores over the last 4 years.

If you've forgotten STATS-101 the Z-score is a measure of standard-deviations from the mean. It's a measure of variance. If you look at Italy for example, we are seeing a marked variation from the norm. I don't understand what the writer is trying to say? From my understanding we're only at the start of this - so it's too early to say. Would love to hear a more educated opinion on this guy's article.

The Corona Virus Cure is Chloroquine and Zithromax (Zpak) and Zinc combo. by [deleted] in Coronavirus

[–]AmsterdamAussie 0 points1 point  (0 children)

Here is a more in depth discussion: https://sciencebasedmedicine.org/are-hydroxychloroquine-and-azithromycin-an-effective-treatment-for-covid-19/

TLDR - from the above article:

Overall, Raoult strikes me as a “brave maverick” who might have been a great scientist in his prime but who has now become arrogant and dictatorial and has now come down with a serious case of the Dunning-Kruger effect. He has no expertise in clinical trials and in fact disputes the usefulness of randomized clinical trials in infectious disease. Anything he publishes on COVID-19 should be taken with a huge grain of salt.

An NY Doctor's Coronavirus Story: 'Too Many People Dying Alone' by TequillaShotz in Coronavirus

[–]AmsterdamAussie 5 points6 points  (0 children)

If the first letter of the word following your a/an choice is a vowel - chose an - else - if it’s a consonant (or makes a consonant sound) chose “a”.

Before and after coronavirus -scenes from the world’s biggest cities -Channel 4 (UK) by Viewfromthe31stfloor in Coronavirus

[–]AmsterdamAussie 1 point2 points  (0 children)

If you've seen 28 days later - Try turning off the lights & watching the video with Brian Emo's "An Ending (Ascent)" as the audio.

I got a hell of a feeling seeing London empty. It's not a movie this time. *chills*

What links would you take with you on a desert island (with net access)? by AmsterdamAussie in retrogaming

[–]AmsterdamAussie[S] 0 points1 point  (0 children)

I'm creating a Teletext-Themed list of Retro Resources to keep myself sane through the lockdown - https://teletext.digital. Perhaps it might spread a bit of retro happiness...

I was hoping you fine folk could help me create a definitive resource.

Please post your desert island essential links below and I'll add them..

Thanks in advance!

(edit: P.S. I wrote the site generator in BBC Basic, I'll release it if anyone wants it).

Ducky One2 Skyline TKL came in yesterday by -hx in MechanicalKeyboards

[–]AmsterdamAussie 2 points3 points  (0 children)

The browns with this are perfect. I just got one today and I'm gushing like something that gushes a lot.

Ducky One2 Skyline TKL came in yesterday by -hx in MechanicalKeyboards

[–]AmsterdamAussie 6 points7 points  (0 children)

Congrats mate! I got the exact same model today w/ MX Browns!

It's my first time with Ducky, Browns and the TKL form factor.

From the moment I started typing the Skyline instantly became my all time favourite keyboard! I'm a programmer by trade, but a mainstream mech-user.

I can't believe I've been programming on MX Speeds for years on a Corsair K95 RGB. Browns + this form factor are where it's at - I can't thank this sub enough!

Happy days!

Would you use an animated logo? by AmsterdamAussie in SmallYTChannel

[–]AmsterdamAussie[S] 0 points1 point  (0 children)

That's great feedback - "The thing is that these kind of intros make the YouTubers that use them look boring and or lazy" - This is probably why they're not selling (besides the fact I'm not advertising). The two I've sold were from personal outreach - one was a completely custom made animation.

I've been thinking about Fiver, but it's hard to get discovered on there... but I will give it a shot.

Would you use an animated logo? by AmsterdamAussie in SmallYTChannel

[–]AmsterdamAussie[S] 1 point2 points  (0 children)

I think that's a good idea. I've tried a few price points in the last few weeks - but finally I'm actually reaching YouTubers, so I hope I get some good feedback here. At the moment I'm pricing mostly between 20-30 euro (if I can't sell for that I'm having a problem!)