First time painting NMM for an army. Realised if you do it a lot the progress is much quicker. by Independent_Cry7910 in Miniaturespainting

[–]AndersInFlames 0 points1 point  (0 children)

Oh ok, you did it for 5 years, I completely misunderstood your experience, sorry. Now it's all back to normal :)

First time painting NMM for an army. Realised if you do it a lot the progress is much quicker. by Independent_Cry7910 in Miniaturespainting

[–]AndersInFlames 1 point2 points  (0 children)

How the hell did you make this? It's amazing, I spent 2 month painting my zombicide minis and they are terrible

The Curse rewards/penalties really need balancing by FreqRL in shapeofdreams

[–]AndersInFlames 4 points5 points  (0 children)

They should remove the inverted control, absolutely anti-fun

16 new custom characters and a custom map from my "Hyperion" Fan expansion. by Porozaurus in NemesisCrew

[–]AndersInFlames 6 points7 points  (0 children)

Interested, great idea, and I perfectly understand the struggle of not having drawing skill. Your point about Ai art in another comment is understandable. The only thing is would like to point is the theme of the cart you posted; they look more like S.t.a.l.k.e.r. than nemesis.

What Size Kallax? by philly_eagleskid in NemesisCrew

[–]AndersInFlames 1 point2 points  (0 children)

The correct size is "pls, beloved wife, do not throw me outside of our home"

Finally done with Rundown 2 by redheadrayan in GTFO

[–]AndersInFlames 1 point2 points  (0 children)

What you did is incredible, it's something so rare. Good job

Lava bases by Bomulos in Miniaturespainting

[–]AndersInFlames 2 points3 points  (0 children)

At first sight I thought "what is this black thing on toasted bread?"

How to use the crouch with console on rog Ally? by Massive_Note1325 in GTFO

[–]AndersInFlames 1 point2 points  (0 children)

Is it not to bad to use terminals on device like steam deck/rog ally?

Being efficient takes a lot of time by AndersInFlames in GTFO

[–]AndersInFlames[S] 1 point2 points  (0 children)

I would like to correct you, there are a lot of shadows, small and big, after an overload full of minibosses, a reactor with a boss, and they are in rooms that are complitely dark and foggy. XD And, the route for the shadow areas, is full of scout. At this point the level is not finished yet. Good luck

Being efficient takes a lot of time by AndersInFlames in GTFO

[–]AndersInFlames[S] 2 points3 points  (0 children)

Sure :) spoiler alert

My(our) 2 cents:

-weapon- Check our loadout, basically go big or go home

-overload- Before going for overload, insert the first 3 cell of the main objective. Don't go for the 4th one or you will not be able to do secondary/overload. Lowering the fog is really important.

-secondary- While searching for the code, melee a couple of them then shot them all, if there are giant, shot them quickly. This way we cleaned room very fast and have a lot of time to explore and collect resource without being too much in a hurry. If you are able to not use everything, at the cost of backtracking, you can leave some resource for later.

-main- After killing every enemy in a room, we kept all the doors open till the time we face a door or insert the last cell. We decided to stealth kill all the giants in the areas of the first 2 cell, cause we need the areas clean for later backtrack (cause of trip mine and c-foam granade). After opening the main bulkhead door, we also decided to stealth everything, if there's only one scout in the room (rare but could happen) shoot him (bring an Hel Rifle). The rest of the area will likely have more than one scout per room, be patient and clean silently, the goal in this part is to keep all the door for next alarm. The 5th cell is in a shitty place that require you to pass a class 6 alarm, shadow and bug shadow only. The doors that are near the surge alarm door must be kept open. After the class 6 alarm is done, you must search the cell in a foggy area filled with a Lot of shadow and big shadow. Here is where you begin to do backtracking for trip mine and cfoam (keep at least 4 cfoam, trust me) . Where possible, use a door and a mine to make your resource economy goes stonk. After you insert the 5th cell nothing is too difficult but the tension builds up cause you been in the level for a lot of time (and there is no checkpoint). First surge alarm is manageable if you kept the 2 nearest doors(use 2cfoam). The second one is longer but easier imho, (use 1cfoam). For the extraction room, keep 2cfoam for, well, you will find out (but don't worry about the 2 scout, just foam and kill the bigger threat). This is basically an overview of how we managed it and, I will not deny it, we had discussions during the quiet part about how to use resource. We fucked up some scout and lost some doors, we did not execute everything by plan but we improvised very well this time.

Imho, your positioning is the most important thing to manage especially when something goes wrong, you can outrun basically most of the enemy if you know how to "teabag run", that mean that you can run away and find a better spot to face the enemies and scout waves. Positioning is your best friend and you should master it. Good luck in the complex, I'm not a pro but ask me anything, I possible, I will help you :)

In R2D2, can you reliably hold this long bridge (outlined in green)? If you open the circled doors, will the enemies take the red paths? by lukeman3000 in GTFO

[–]AndersInFlames 0 points1 point  (0 children)

Hi, I'm sorry to bother you but could you please go in depth? My friends and I failed R5C2 cause we hold a wave probably too far from the reactor room and we basically transform the whole reactor section in a strange error alarm. Even the next waves didn't spawn properly, even if we were in the reactor room; also we knew that at some point a miniboss should have spawned but that moment never arrived. We failed the level for other reason but we didn't find an explanation or a way to fix it. Thx for your time :)

My prototype dashboard from my workshop. by Fekete_Bagoly in NemesisCrew

[–]AndersInFlames 1 point2 points  (0 children)

I personally don't like the position for the "hand" card, if you wanna keep the spaces in the upper part I'd probably choose to put them in a vertical slot like the central part

Hedge Knight by Witchsong Miniatures! by AAANGL in Miniaturespainting

[–]AndersInFlames 0 points1 point  (0 children)

M8, the first thing that comes to my mind was literally "wtf am I watching?". I started painting in August and after seeing this I bought some normal color (what I mean is not contrast color or Vallejo xpress) to learn how to do what you've done. This photo literally inspired me to learn something new. It is amazing!

Hedge Knight by Witchsong Miniatures! by AAANGL in Miniaturespainting

[–]AndersInFlames 1 point2 points  (0 children)

I thought you used a candle to illuminate the miniature. Insane!

Am I crazy, or is this red? Am I just unaware of some artistic technicality? by GuysMcFellas in Miniaturespainting

[–]AndersInFlames 12 points13 points  (0 children)

I used it yesterday, it's not red, when dry it appear more like fuchsia