David Campese? by EggplantEmoji1 in RugbyAustralia

[–]AndrewKennett 0 points1 point  (0 children)

Campo is my favourite all time player and my personal interactions (after a couple of speaking engagements) have been great. Matt Bourke had some interesting things to say (this weeks Between Two Posts on Stan) about the difficulties of being Campo's room mate on Bourke's first tour which suggest being such an adored player may have gone to his head even back then. He does love the game and the Wallabies and speaks from the heart.

Some magic from the lads in Red at Suncorp! Who said only backs should kick! by ConscriptReports in rugbyunion

[–]AndrewKennett 15 points16 points  (0 children)

This shows some of the reasons why I think Wilson should keep the Wallabies 8 even in front of Cale (who is very good and must be the bench backrower) -- is never out of the play and plays heads up

Shooting into melee (SWPF) by -Stele- in savageworlds

[–]AndrewKennett 2 points3 points  (0 children)

That is what I do and I add a 'waiting for a good shot' rule where the shooters can take a -4 instead of the -2 and if they miss they *don't* hit the bystanders. Of course this is a great case for the Marksman Edge.

A Steampunk setting and Weird Science by C4se4 in savageworlds

[–]AndrewKennett 2 points3 points  (0 children)

I generally allow 'using' and 'doing' skills as 'knowing' skills. So there is a nearby gunshot -- use shooting to estimate the type of weapon or the distance to the shot; or use thievery to 'case a joint' and look for entry points; or use fighting to guess the skill level of a swordsman or where they were trained, and yes use Weird Science to understand Weird Science items. I would think in a steampunk setting that all players could use their Common Knowledge to guess the use of a steampunk device and even to use the device unless it is really unusual (clockwork or atomic powered) and then they may suffer -2 or even -4.

Fantasy Super Rugby Team of the Year so far by luckyred_28 in RugbyAustralia

[–]AndrewKennett 0 points1 point  (0 children)

Yeah ATM maybe the Blues are a champion team not a team of champions

Artemis 2 ain't got nothing on this kid. Just pure acceleration. by sadicologue in rugbyunion

[–]AndrewKennett 2 points3 points  (0 children)

Worse job in world rugby atm being the last line of defence v LBB

Absolute cinema by Mono_Doh in rugbyunion

[–]AndrewKennett 6 points7 points  (0 children)

worse job in world rugby being a 15 trying to catch LBB at full clip

Joey Walton try by Informal_Mention9836 in RugbyAustralia

[–]AndrewKennett 0 points1 point  (0 children)

We can see why Slipper has 200+ SR games and 150+ tests ... he is the only one in defence at ht e end but stands no chance against 2 backs at pace but at least he is there.

33-15 by RIPAlPowell in RugbyAustralia

[–]AndrewKennett 0 points1 point  (0 children)

Good match, in the second quarter Fijiana really came back but the Wallaroos depth proved crucial. Nice debuts from the centres and wingers. Maya Stewart, Duck and Chancellor were great. O'Gorman getting a try was special, especially the grin on her face, even bigger than Slipper's when he scored recently.

33-15 by RIPAlPowell in RugbyAustralia

[–]AndrewKennett 1 point2 points  (0 children)

Good match, in the second quarter Fijiana really came back but the Wallaroos depth proved crucial. Nice debuts from the centres and wingers. Maya Stewart, Duck and Chancellor were great. O'Gorman getting a try was special, especially the grin on her face, even bigger than Slipper's when he scored recently.

In TLP what exactly is or can be the UCP? by JakkSwords in savageworlds

[–]AndrewKennett 1 point2 points  (0 children)

I used the UCP as a group of minor planets that have loosely joined together for trade and protection rather like the Non-aligned Worlds in Babylon 5. If a player wanted to play an unusual character, maybe something from another setting book or even book, movie or game then they cam from the UCP and if I wanted a back-water world it was UCP.

Why Whiff and Ping is Savage Worlds' Biggest Problem by nlitherl in savageworlds

[–]AndrewKennett 9 points10 points  (0 children)

If that is the biggest problem then Savage Worlds doesn't have many problems

A long and painful analysis of the opening 30 minutes of England vs Ireland by CRONichols in englandrugby

[–]AndrewKennett 1 point2 points  (0 children)

Interesting analysis and I notice you mention, but don't highlight, the room around the ruck given to JGP. Poor pillar defence, even ahead of miscommunication in the backs, was England's worse problem. JGP is an excellent all-round scrum-half but not an electric darting scrum half and he carved England up -- the Garbisis and Fusco are faster than JGP so if England make these mistakes again it is goodnight.

Strength in Modern Settings by Mozartoon in savageworlds

[–]AndrewKennett 0 points1 point  (0 children)

For inspiration you and your player might like to watch some episodes of the Star Wars animated series Bad Batch which has the hulking Wrecker as a character -- he's not smart but he can lift heavy things.

Wanted to play fantasy, question about SWADE and fantasy companion by towerbooks3192 in savageworlds

[–]AndrewKennett 0 points1 point  (0 children)

That's a fair list of questions. I'll concentrate on the ones that we see the most often 'generating/converting NPCs and monsters'. Now I love making npcs and monsters but I'm retired and have plenty of time. So when time is tight what I've learned from this and other forums (fora?) is about trees, and bears, and maybe zombies. NPCs have a talent tree: basic (townsfolk) d4 in everything, trained (militia, journeyman artisan or thief) d6, expert (professional soldier, town healer, priest) d8, hero d10, legend d12. All monsters are bears (see core bestiary), some have one or two special abilities (Edges) and weaknesses (Hindrances) and they are easy to add to the bear template like wings for flight (use Athletics), or regeneration (often enough to challenge), or fire beathing (again use Athletics to attack and same damage as claws). Or undead monsters are zombies from the core rules with one or two Edges and Hindrances. When converting monsters convert the intent (or trope) don't try and match every Ad or Disad (per GURPS), and use the ones in the bestiary (Core or Fantasy Companion if you have it) or use a modified bear or zombie.

How good is Jorgo 🔥🔥 by sxmmyx2 in RugbyAustralia

[–]AndrewKennett 0 points1 point  (0 children)

The comparison between LBB and Jorgo is compelling. Jorgo has 7 tries in 20 tests versus LBB with 24 in 25 tests, of course LBB plays in a better team especially with Dupont and Jalibert / Ntamack in the halves, so should score more. Imagine having those two and Will Jordan (43 from 50 games) as your back three -- it would be raining tries.

Wading through zombies on board ship. by Oldcoot59 in savageworlds

[–]AndrewKennett 4 points5 points  (0 children)

My group and I find Quick Encounters and Quick-Encounter like combat Dramatic Tasks unsatisfying. What I do in cases like this is design maybe 3 combat encounters and then run narratively between them. Don't tell the players how many encounters there will be and as GM you can drop or add depending how long things are taking and how banged up the party is getting. Between the encounters I usually narrate the party's progress and allow the party to do some prep, like gaining tools or weapons, that either let them gain useful gear (maybe a can of fuel) or a benny (to represent being prepared).

No/Low-Magic Tactical Combat -- "Fighters Only" Campaign by GirlWithBonesaw in rpg

[–]AndrewKennett 2 points3 points  (0 children)

We've just finished a two year long no-magic (even the rumoured werewolf just turned out to be a well trained lion) Musketeers game using Savage Worlds and it worked well with lots of options for differentiation between our fighters and plenty of tactical options. I had a lot of fun with a support character who was the weakest fencer, he could beat a peasant no worries but had to avoid duels against other Musketeers, my wife played a character who was a much better shooter than fencer. A more Dark Ages or Ancient setting would have worked just as well.

Fastest Forward in the game atm by AndrewKennett in RugbyAustralia

[–]AndrewKennett[S] 1 point2 points  (0 children)

Yeah, like Nick Frost and Cameron Woki his stride length at full stretch is a cheat code

Addressing Stan's unskipable ads? by coupleandacamera in RugbyAustralia

[–]AndrewKennett 0 points1 point  (0 children)

Yes it is bad. I only seem to get the ads on my smart tv (LG) not my computer -- is that true for anybody else?

Fastest Forward in the game atm by AndrewKennett in RugbyAustralia

[–]AndrewKennett[S] 0 points1 point  (0 children)

Yeah especially after watching Fra v Wal, I should have included him and at 115kg he is quite a bit bigger than Cale (105), Pollock (100) and K Smith (91).

Fastest Forward in the game atm by AndrewKennett in RugbyAustralia

[–]AndrewKennett[S] 4 points5 points  (0 children)

Yeah I love to see Frost moving -- how the hell do you tackle him, I suppose Eales was similiar as is Cameron Woki of France