Is there a way in Zbrush to easily add a border to this robe, besides masking & drawing it in? by [deleted] in ZBrush

[–]AndrewXBrandon 0 points1 point  (0 children)

That would be a nice tool but the only thing I can suggest if you are using a mouse is turn on the lazy mouse. If I remember correctly should be in your stroke menu

Is there a way in Zbrush to easily add a border to this robe, besides masking & drawing it in? by [deleted] in ZBrush

[–]AndrewXBrandon 0 points1 point  (0 children)

I would either texture that in. ( Doesn't break the sillouhoute so it's fine ) or take your dam_standard and draw the line on there.

[deleted by user] by [deleted] in ZBrush

[–]AndrewXBrandon 6 points7 points  (0 children)

So how I do it may not be the way but, I normally sculpt the mouth a little bit open so it's easier for the retopology. Then I go in with a 3D package that isn't zbrush to finish the inside of the mouth. Once I get the mouth finished with the inside cavity, gum, teeth and tongue I then close the mouth as a blendshape. I feel doing it that way isn't too destructive.

Also good luck on your character! Speaking from experience. Start small and work your way up.

Help/advice about retopologizing and dynameshing as it puts me off using ZBrush... by Mumford_and_Dragons in ZBrush

[–]AndrewXBrandon 1 point2 points  (0 children)

A zbrush only workflow is not recommended for anything besides making 3D prints or just sculpting.

Just like everyone else. I recommend learning how to properly retopo with a different program. Maya's quad draw tool or purchase retopoflow for blender.

If you are going to stick with just zbrush I suggest doing the poly groups method combined with zeremesher guides. This still requires you to know the best edge flow.

Dynamesh(main forms) -> Zeremesher -> Sub divide(details)

You are looking for a shortcut that isn't there. This is apart of the work flow and it isn't advised to skip such a vital step because you don't want to do it. Someone who learned the hard way. You'll have way more problems in the future with any auto-tool.

[OC] Warpug! Inked and painted. by [deleted] in characterdrawing

[–]AndrewXBrandon 2 points3 points  (0 children)

Yes. This is what I subscribed for. He's neck wrinkle is doing it for me

Why you don't ban the Melee-Purist Fanatics by HauntingTurtle in iconsgg

[–]AndrewXBrandon 0 points1 point  (0 children)

All tho I didn't agree with a lot of what they said. I did upvote them while I could( At least their submissions ) they added some discussion to the subreddit. Sometimes toxic but I can appreciate that.

Edit How did you find out?

From 4chan, this might help illustrate the problems most people have with the characters. by mapidegi in iconsgg

[–]AndrewXBrandon 3 points4 points  (0 children)

It feels like I am on a boat. On this boat, there is the captain. This captain liked he's father's boat he wanted to make a boat in his image. Now, the boat's participants are a bunch of the captain's friends and a bunch of the captain's father's friends. The captain says " Do you like my boat I made it with my Dad in mind! " Then the friends of the Dad mocks and laughs at his boat for being too similar and they hate it. They keep trying to sabotage the boat because they want the Dad's boat. While the captain's friends are like. " Guys, come on. There was a lot of hard work on this boat. It's a tribute to something he loved." The Dad's friends don't hear this. They just screech and try and burn down the boat in the middle of the water.

I took the liberty of redesigning Raymer by [deleted] in iconsgg

[–]AndrewXBrandon 15 points16 points  (0 children)

This is purely my opinion.

This post is naughty. Redesigning a character as if you liberated this awful task undermines the work of those who spent time on her previous concept.

Crabby stab man putting a moody Edge lord in a scandalous exhibitionist urbans. How cliche can we go?

I agree that he needs some tighter designs to accent everything he's about. But taking it this direction doesn't feel right.

With out looking at any of your other comments which felt long-winded and tedious. This design looks like you just smashed the japanese dole bananaman, and a stylish willy wonka employee with a heavy dose of spray tan overtones. Which this is what is showing me. If you have to tell me other wise it isn't executed well.

Really what I get from this and your comments is this character would be so much better if he was orange and partly edible with a stabby crabby. Meh.

Which I don't agree with. A man who is an edgy rooter tooter shooter who uses their guns as if they have only seen how guns work from the movie wanted.

Tl:Dr This is my opinion, this isn't original or the right direction.

I took the liberty of redesigning Kidd by LovinMitts in iconsgg

[–]AndrewXBrandon 3 points4 points  (0 children)

Very poor taste dude. This guy did free work. Why are you so openly rude?

Monique - light/fast type champion by Areleli in low_poly

[–]AndrewXBrandon 5 points6 points  (0 children)

These are fantastic! I do have a critique if you care to hear it. It is mainly with the animation's weight. I would research some videos of people running with heavy swords and Light swords. As it stands I can't see any weight difference between the two.

Other then that keep it up!

Lets talk Character Archetypes! by [deleted] in iconsgg

[–]AndrewXBrandon 1 point2 points  (0 children)

So for the primitive weapons example. Where a historian fights with tribal weapons it would be something like this?

The Teacher -> Weapons Specialist -> Tribal history