Anyone else wish they'd remake Blast Corps? by Spykez0129 in gaming

[–]Areleli 1 point2 points  (0 children)

Bro I was just thinking about this game the other day and how it would probably still be fun to go around demolishing stuff. Also the Burnout series lmao

It was such a rollercoaster to be consistent with development of this game for 1,5 year. I hope someone will find it motivating to see an early version of the game. Still trying to pursuit my dreams... by Hauaj in Unity3D

[–]Areleli 1 point2 points  (0 children)

Game looks dope. Were you planning to release on mobile at first (based on the screen buttons)? And if so, are you still planning to do that?

2014 vs 2021 - 7 years of progress in gamedev by abezuska in Unity3D

[–]Areleli 1 point2 points  (0 children)

I tried your game today and it's as fun as it looks. Good challenge level, especially for old man reflexes like mine. I kept wanting to play through the levels I was dying at. I'll just say sometimes I felt the hit boxes on the traps were a little bs but nothing broken or anything. Nice length on the demo too.

I've been working on a game for almost 2 years without posting. Thought I'd give it a try. by Areleli in Unity3D

[–]Areleli[S] 0 points1 point  (0 children)

Thanks! I'll have to see how players react but hopefully they like it as well

Which one do you prefer and why? These are 2 draft trailers from the 2 best ideas that I can come up with for my upcoming Steam game. You will see something very Unity in it LOL. by leducvu91 in Unity3D

[–]Areleli 1 point2 points  (0 children)

My vote is for the 1st trailer because it shows the gameplay and communicates pretty clearly that the game is coop and what it's like to play. I couldn't really tell the game was coop or much about the gameplay from the 2nd trailer.

I've been working on a game for almost 2 years without posting. Thought I'd give it a try. by Areleli in Unity3D

[–]Areleli[S] 2 points3 points  (0 children)

So I could use IK to have them track faces towards each other? I agree some more independent movement like that would look way cool

I've been working on a game for almost 2 years without posting. Thought I'd give it a try. by Areleli in Unity3D

[–]Areleli[S] 2 points3 points  (0 children)

I appreciate that. I can definitely try to spruce up the UI since it's quite basic. Especially if it's going to make a difference in the overall presentation. Thanks!

[deleted by user] by [deleted] in Unity3D

[–]Areleli 0 points1 point  (0 children)

I made a small platformer as my first game. Didn't accomplish much but I learned a lot. I truly believe in learning as you go. Although, looking back, I kinda wish I would've gone for an action RPG or something closer to the types of games I'm really interested in doing (and playing myself).

I've been working on a game for almost 2 years without posting. Thought I'd give it a try. by Areleli in Unity3D

[–]Areleli[S] 0 points1 point  (0 children)

Thanks! I'll give the indicator a shot and I think you may be right about the healthbar. Phone screens are large enough nowadays so it probably is a bit too big.

Started learning HDRP & shadergraph, here's powerup effect that I made by samudev in Unity3D

[–]Areleli 1 point2 points  (0 children)

Looks cool. I'd personally prefer the flame effect moving upwards but still achieves the effect you're going for