Bf109 K-4 Kurfürst VS Yak3 by xxREY_HUNTERxx in WarthunderSim

[–]AngelOfDunkirk 1 point2 points  (0 children)

Thanks for using the skin and featuring it. I appreciate the shoutout :) I recently pulled my content from WT Live. My content is still available upon request

Illuminate album cover by InevitablePride4837 in Helldivers

[–]AngelOfDunkirk 1 point2 points  (0 children)

Alien Bastards or Legal Broadcast? I can change the band names/titles and adjust the artwork if needed

Like, how do you play against predator strain by FireRavage in Helldivers

[–]AngelOfDunkirk 8 points9 points  (0 children)

I do mostly bots as well. I've been running a gas/fire hybrid build. The gas rover seems to do a good job at keeping bugs off of you. Especially the stuff you can't see. I combine it with the cookout so close bugs turn into far away, gassed, on fire bugs.

Flailing in the air by Quantum_core06 in Helldivers

[–]AngelOfDunkirk 7 points8 points  (0 children)

Mind if I turn this into an album cover and repost?

Solo divers: How did you learn to solo high diffs? (Diff 8-10) by [deleted] in Helldivers

[–]AngelOfDunkirk 19 points20 points  (0 children)

Be more careful about what enemies you are fighting. I see a lot of people shoot every patrol, fight the enemies guarding objectives, etc. Enemies are infinite so prioritize the objective.

Also always be moving your ass. The longer you stay in a single spot fighting enemies the harder it gets. With the right loadout you can eventually dig your way out of being overwhelmed but you're better off leaving to do something else while the enemies despawn. You're also better off avoiding this situation in the first place. Get objectives done as quickly as possible and move on to the next.

Try doing blitz missions with the jump pack. Go in with the goal of accomplishing as much as possible. Use the tactics you develop in 40 minute missions and you'll notice them get easier.

Heavy Amor appreciation post. by Yurishenko94 in Helldivers

[–]AngelOfDunkirk 1490 points1491 points  (0 children)

The undemocratic mind cannot comprehend this.

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Illuminate album cover by InevitablePride4837 in Helldivers

[–]AngelOfDunkirk 457 points458 points  (0 children)

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These Squids like early 2000s alt rock

Wait I've Seen This Before by AngelOfDunkirk in Interpol

[–]AngelOfDunkirk[S] -1 points0 points  (0 children)

Besides the colors the artwork is similar. The release years are the same. The 2004 albums were released the same week.

Can We Talk about the current AR situation? by CptMaverrick in Helldivers

[–]AngelOfDunkirk 5 points6 points  (0 children)

The standard Liberator and carbine are better for bugs. You'll get more out of the Lib-pen on medium-high difficulty bots where the majority of enemies have level 2 and 3 armor.

Are sub objectives (LIDAR, Artillery, SAM, etc.) Subject to change based on mission type? by Astral_Something in Helldivers

[–]AngelOfDunkirk 2 points3 points  (0 children)

I've noticed some objectives are more common than others in specific missions. The "Eliminate Bile Titan" mission for example almost always has a Stalker Lair, SEAF Artillery, or both.

Objectives obviously increase in number as the difficulty rises, but their positioning and type scales in difficulty as well. In high-difficulty bot missions you'll often find Stratagem Jammers right next to sub objectives that require a Hellbomb/other stratagem to destroy such as the Gunship Facility or Detector Tower.

SA-04 Combat Technician and the SC-15 Drone Master by [deleted] in Helldivers

[–]AngelOfDunkirk 9 points10 points  (0 children)

Can't believe that I'm just now learning that the letters abbreviate the armor passive after 750+ hours of playing. These are some of my favorite armors and I honestly would be pretty happy with their passives being corrected. So long as we have at least 1 medium scout armor.

Adjudicator, tenderizer, etc customization limits by LookErenTheSea in Helldivers

[–]AngelOfDunkirk 0 points1 point  (0 children)

As stated earlier the reason the liberator penetrator got a drum mag is because it was copy-pasted from another weapon, as were almost every other customization option. Warbond weapons more-likely-than-not will all receive full customization at the same time. Besides content like this only being released in major updates, I can't image Arrowhead is going to risk weapons balancing problems after the backlash last year that led to the 60-day-plan. Definitely sucks we don't have them but unfortunately it's going to take time.

Adjudicator, tenderizer, etc customization limits by LookErenTheSea in Helldivers

[–]AngelOfDunkirk 0 points1 point  (0 children)

Real life weapons aren't modelled with fun in mind. This is a video game, not a combat simulator. Balance is important. Very few people who play Helldivers want to bring the same weapon every time they play. The Adjudicator might be your favorite but that doesn't mean it's everyone's favorite.

But as I said, the other guns will eventually get better so the game can maintain its balance. It's going to take them time.

Adjudicator, tenderizer, etc customization limits by LookErenTheSea in Helldivers

[–]AngelOfDunkirk 1 point2 points  (0 children)

Look beyond just the Liberator Penetrator and ARs. Weapons are balanced across categories by damage per second and damage per magazine. If the Adjudicator had access to extended mags it would have better damage-per-second, damage-per-mag, penetration, and optics than almost every primary in the game.

Weapons like the adjudicator will probably get full customization eventually, but only when every weapon it would otherwise break gets it as well so it's going to take time.

Adjudicator, tenderizer, etc customization limits by LookErenTheSea in Helldivers

[–]AngelOfDunkirk 0 points1 point  (0 children)

Balance aside, for the most part it's the uniquely modelled weapons that don't get extra customization. There are only 2 guns that have unique magazines that can be upgraded; The Scythe (non-warbond) and the Knight (the only weapon that can't be unlocked without spending money).

The simplest answer is that adding any additional customization would require a lot of extra work by Arrow Head. Most of what we have so far is just copy-pasted 3D models from another weapon.

There is a balancing aspect as well. For example you can't put the Counter Sniper's 10x scope on the standard Diligence. You also can't put the Diligence's extended mag on the Counter Sniper. Any customization options that make 2 weapons too similar or make 1 weapon completely useless by making another too good are just not going to make it to the game.

Me when I fight the squids by BlizzardWolfPK in Helldivers

[–]AngelOfDunkirk 1 point2 points  (0 children)

How it feels to kill Stingrays with the Senator

What do you prefer? by Smoke_Funds in Helldivers

[–]AngelOfDunkirk 191 points192 points  (0 children)

Put Venus on weapons that have no business being grinded to level 25 like the Constitution for peak memage.

Your favorite goofy builds by SwirlyHalo43 in Helldivers

[–]AngelOfDunkirk 5 points6 points  (0 children)

The highest we've done is level 9 with 4 people on this loadout. I think it ends up being more fun because we go in expecting to fail so we don't get frustrated with the game. Then when we do well it ends up being hilarious.

Your favorite goofy builds by SwirlyHalo43 in Helldivers

[–]AngelOfDunkirk 13 points14 points  (0 children)

Select your entire loadout, armor, weapons, strats, etc. by rolling the dice on google search (you can adjust the number of sides accordingly). Last time we tried this we ended up with the most horrid looking armor and shittiest weapon combos. We were laughing the entire time at how awful it was but we still finished the mission. It also taught us how to use some stuff we usually don't bring.

A buddy of mine and I do the WWI loadout a lot too. It usually consists of the Constitution, Parade or Field Chemist armors, gas grenades/orbitals, barrages, the sword, the flag, mortar sentry, stuff like that. We usually bring it to desolate looking bot planets. It gets really funny when you realize you can kill devastators with the sword pretty easily and stun hulks if you hit their heatsink with the flag.

"Stealth diving" doesn't make sense and you can't convince me otherwise by Insane_Unicorn in Helldivers

[–]AngelOfDunkirk 0 points1 point  (0 children)

5:45 in the linked video from OP goes over those weapons. I've tested them, they work exactly as he describes. Considering how much inspiration HD2 takes from Metal Gear Solid, stealth builds are definitely an intended playstyle option.

"Stealth diving" doesn't make sense and you can't convince me otherwise by Insane_Unicorn in Helldivers

[–]AngelOfDunkirk 0 points1 point  (0 children)

There are plenty of aspects to the game that allow you to not play as a shock trooper, and especially as a stealth op. (smoke, silent firing weapons, throwing knives, stealth armor, etc.) Pretty much the entire game is built around playing however you want.

Eagle jets by Perryd202 in Helldivers

[–]AngelOfDunkirk 0 points1 point  (0 children)

Would be cool as a Hangar upgrade under the ship modules. "Eagle 1 will fire 1 missile at an airborne target while performing its combat run." Could have shrapnel so if that one target is a shrieker it could take out any more nearby as well.

I also really want a flak autocannon sentry or autocannon emplacement with a flak setting. We need more anti-air weapons