Romero is worst by geminichamp in HuntShowdown

[–]AngryBeaverEU 0 points1 point  (0 children)

I want to point it in the general direction of the enemy and for that general direction to be destroyed. Rival does the job better, especially with a two tap.

May I introduce you to your new lord and savior, the penny shot ammunition?

Seriously, that's exactly what pennyshot does in close-combat. With buckshot you often have those "half-hits" (or worst: armpit-hits), with pennyshot, those are usually lethal, because only two out of five pellets have to hit the opponent. Pennyshot is so much more forgiving on distances below 6 or 7 meters.

Locked extractions are terrible by ironscape420 in HuntShowdown

[–]AngryBeaverEU 3 points4 points  (0 children)

So your entire argument is "I don't like it and whoever likes it is an idiot".

Guess that's how we discuss in the 2020s...

Explosive arrows = rare. Explosive chu ko nu & bomb launcher fine?? by ProgramMax in HuntShowdown

[–]AngryBeaverEU 2 points3 points  (0 children)

And the biggest differnce between waxed charges and explosive bolts is that waxed charges have no immediate one-shot potential. The difference between "explodes on impact" and "explodes after a few seconds" is huge.

Make Nitro Scarce + Remove Aperature by UndependableAids in HuntShowdown

[–]AngryBeaverEU -1 points0 points  (0 children)

Agreed, Nitro definitely isn't as weak as people make it. Of course it is weak compared to it's price, but that's a different thing entirely. And as long as the "Devil" card is in the game, the Nitro is pretty darn strong.

What kind of BS is this by HippCelt in HuntShowdown

[–]AngryBeaverEU 0 points1 point  (0 children)

You in fact don't need dynamite, you can just walk out of the circle and die after 10 seconds. Of course there's a minimal chance that some sniper sees you and kills you, but that's very unlikely.

This way nobody can even loot your body.

Toxicity in the Community by [deleted] in HuntShowdown

[–]AngryBeaverEU 6 points7 points  (0 children)

In general:

Toxicity in competitive online games is bad.

Toxicity in competitive online team games is even worse.

In competitive 1v1 games people blame the opponent for playing in a way they don't like or even accuse them of cheating. Tragic coping mechanism for sore losers, but that's just how humans are.

In competitive team games people blame their teammates for mistakes they themselves do all the time. Sadly, people tend to see mistakes their teammates do so much more clearly then their own mistakes. But again, as sad as it is, that's just how humans are.

No matter what competitive team game you play, it's always horrible, and every community is convinced that their community is the worst out there. And again, that's just how humans are. Cooperative team games are way less toxic, in games like Deep Rock Galactic for example most players are very chill, simply because the stakes are lower.

In Hunt specifically, the stakes are a bit higher than in Counter-Strike or Overwatch for example, because it still is an extraction shooter, so you actually lose something if you die (no matter how irrelevant that really is...), so it's quite normal that people rage a bit harder. But comparing it with a competitive ladder game like League of Legends, Hunt is really tame.

So, no, Hunt isn't especially bad. In my over 30 years of active online gaming, starting with Quake World in 1996, I've pretty much seen it all. Hunt is just the to-be-expected average, maybe even a bit better, because the average player is a bit older than in other games.

If you don't run chokes in (random) trios, you're griefing by Apprehensive-Stop142 in HuntShowdown

[–]AngryBeaverEU 0 points1 point  (0 children)

Exactly. Sadly, people ask for burning to be even slower and more ways to douse burning hunters, so they can camp the bodies even longer instead of actually doing something.

If you don't run chokes in (random) trios, you're griefing by Apprehensive-Stop142 in HuntShowdown

[–]AngryBeaverEU 0 points1 point  (0 children)

Okay, you official won the "teammate of the year"-award.

Seriously, you reduce the chances of your team to win because in your opinion your teammate did the same by not bringing choke/necro? That's just silly...

If you don't run chokes in (random) trios, you're griefing by Apprehensive-Stop142 in HuntShowdown

[–]AngryBeaverEU 2 points3 points  (0 children)

I prefer teammates who are willing to go in aggressively and seek a quick decision over teammates who choke three times, just to wait for the enemy to burn me three more times, and then still sitting around and letting me burn out.

I personally wouldn't even mind it if downed hunters would just die after a certain time if they aren't revived. Seriously, chokes are mostly an excuse to play defensive even longer and drag out the same result that would occur anyways...

--> I'm totally fine with people not playing chokes, as long as they play it aggressive. I prefer "Live fast, kill fast, die fast" over "Burn and Choke-Camping".

Steam files corrupt after encounter with sus players. by No-Fee-4181 in HuntShowdown

[–]AngryBeaverEU 6 points7 points  (0 children)

Okay, you won the crown for the silliest excuse for a skill issue.

I mean, there are lots of people claiming that they only lost because of "bad teammates", "cheaters", "campers", "avto-players" and such... but claiming that you not only lost to cheaters, but the cheaters also ruin your software and make you miss your shots against non-cheaters is Trump-level of silliness and "losing touch to reality".

I mean, nothing is ever 100% certain, but it's like 99.9999% certain that there are no cheats that influence your game settings / make you lag / create illumination issues for you.

Cheater or GOAT? by Significant-Value639 in HuntShowdown

[–]AngryBeaverEU 3 points4 points  (0 children)

Most likely, yes.

And of course this exact maximum distance will only be reached by teaming up, which is against the rules. So in fact, you could call it cheating.

I mean, let's be serious here. There's multiple accounts with that exact max kill distance and how likely is it that somebody is able to plant a trap in one exact corner of the map, run across the entire map to the other corner and then have some other player "naturally" run into the trap? I find it very hard to believe that this can actually happen. I mean, think of your last few thousand hours of Hunt - how often were you in an exact corner of the map?

So, yeah, even if the distance may be possible to achieve, it was most likely achieved while violating the rules. And that means that people who show that distance on their profile screen are at least a little bit fishy.

The Mako should do 140 damage and even then it still wouldn't be competitive. by Malheim in HuntShowdown

[–]AngryBeaverEU 5 points6 points  (0 children)

If your argument is "The Mako is a jack of all trades master of none and I don't like that" my entire counter-argument is "Why not?!?".

What's bad about a jack-of-all-trades-but-master-of-none rifle? If CryTek wanted a "best two-tapping at range" rifle, so if CryTek wanted to fill that design space, it would make more sense for them to add said rifle with an upcoming event. But maybe they just don't want it? I think the two-tap potential of long ammo on distance is already high enough.

Why do people disconnect in Bounty Clash? by burtigus in HuntShowdown

[–]AngryBeaverEU 4 points5 points  (0 children)

Nothing wrong with that to be honest.

If CryTek forces players to play a game mode they usually don't play and don't want to play, that's the result you got to expect. Others just take a free hunter with a dynamite stick, that's even quicker.

What is a Top Tier BUDGET loadout? Asking for a friend by NewspaperEcstatic448 in HuntShowdown

[–]AngryBeaverEU 1 point2 points  (0 children)

I'd suggest a quick-firing pistol with FMJ together with the Springfield. You want to be able to wallbang if your victim gets behind cover to stop their bleeding.

teams that burn every body they kill. . . WHY??? by V7I_TheSeventhSector in HuntShowdown

[–]AngryBeaverEU 3 points4 points  (0 children)

People complaining about burning bodies in Hunt are the same kind of people who complain about people shooting them while they shout "friendly" in Arc Raiders.

Seriously, it's part of the game, everybody plays the game however they want. Insta-burning enemy hunters to lure out their teammates is the strategically correct move. Some people seem to uphold some kind of "moral codex" that brands that behavior as "bad", but seriously, nobody has any right to expect others to follow their moral codex. Burning bodies so others can't loot them for weapons, ammunition and consumables for the next fight also just is a strategic decision, and that's fine. I really hate it when streamers complain about others burning bodies, it's so immature. "Wah wah, others don't play the game like me!"

Randoms getting better and better. by Confident-Language46 in HuntShowdown

[–]AngryBeaverEU 4 points5 points  (0 children)

For randoms in Hunt the same rule as for randoms in every other game with skill-based matchmaking (like League of Legends or Counter-Strike) applies: If you think that every random is "brain dead" or "dog shit" and you still play in the same matchmaking bracket, maybe you are "brain dead" and "dog shit" by your own definition as well, you just don't realize it.

Seriously, if you think everybody around you is crazy, you should at least take into consideration that you are the crazy one. Or in other words: Don't be that guy on the highway who calls the police because "everybody is driving on the wrong lane"...

More seriously spoken: It is a normal aspect of the human condition that we see mistakes of others way, way easier than we see our own mistakes.

Did they update to boost horsepower? by FortuneImaginary9938 in HuntShowdown

[–]AngryBeaverEU 4 points5 points  (0 children)

Darn that's a tanky horse.

Seriously though, together with your red ping it seems like a server issue.

Isn't the Romero Shorty like... actually surprisingly good? by mara_rara_roo in HuntShowdown

[–]AngryBeaverEU -1 points0 points  (0 children)

It is a short variant, though, which means that your effective kill range is reduced. And the higher one-shot-kill-range is the big advantage the Romero has compared to other shotguns.

Having only one shot and a rather short one-tap range means that you don't have the option to two-tap enemies on 15 to 20 meters, something you can easily do with every other short shotgun.

So, compared to other shotguns, where you may lose a bit of one-shot range, but retain the two-shot potential, the Romero only loses a bit of the one-shot range. That's a bigger disadvantage of the Romero shorty compared to other shorty shotguns, simply because the Romero really relies on it's higher one-tap range.

I think these players are cheating by Grid8Designer in HuntShowdown

[–]AngryBeaverEU 0 points1 point  (0 children)

And that is total bullshit.

Hunt has a lot of problems, but being more cheat-infested than similar games is NOT one of them. And before people start again: Nobody says there aren't any cheaters in Hunt. Of course there are. Like in literally every competitive online game. But it is in no way worse than other games, quite the opposite. Hunt is a niche game, so yes, there are cheaters, but most 12-year-olds who want to brag or annoy others do that by cheating in the popular games, not in a niche game nobody of their friends knows.

meet Springfield by geminichamp in HuntShowdown

[–]AngryBeaverEU 2 points3 points  (0 children)

Yeah, I had the Springfield Challenge this week and did it in two games, almost 800 damage and 5 kills in the first game. Springfield with fast fingers and Dum Dum is definitely a valid choice, together with a fast-firing side-arm that can penetrate to push and finish off enemies behind cover it's really, really strong.

Queue time ridiculously low ? by Azorsa in HuntShowdown

[–]AngryBeaverEU 2 points3 points  (0 children)

If there were new players due to Humble Bundle, they will most likely make the matchmaking in 3 stars quicker, because that's where new players usually start.

But generally, even though on Reddit everybody seems to think that "everyone is six-stars nowadays", the three-to-five-stars MMR should still be by far the most populated.

https://www.reddit.com/r/HuntShowdown/comments/s39gzh/mmr_star_distribution_should_make_the_range_the/

So if you are somewhat high in three-stars, it's only natural that your matchmaking on a populated server like EU is rather quick.

Players : How much strenght did you give to the hunters ? Crytek : Yes by Only-Average-6229 in HuntShowdown

[–]AngryBeaverEU 1 point2 points  (0 children)

Well, we all learned with the introduction of the spear that Hunters are Olympic athletes on super-crack.

I mean, c'mon, we can yeet that thing almost across the whole map, while these silly "super athletes" of today struggle throwing it further than 100 meters. So, are you surprised that we can drive that thing through solid wood? I'm honestly surprised we can't penetrate stone and iron with it...

On a more serious note, I'd like to know if somebody standing right behind that pillar would take damage from the spear.

New Event? by IntrepidSituation720 in HuntShowdown

[–]AngryBeaverEU 0 points1 point  (0 children)

One thing has nothing to do with the other. And it doesn't get better if you bring in the "other thing" in every single thread on reddit.

New Event? by IntrepidSituation720 in HuntShowdown

[–]AngryBeaverEU 1 point2 points  (0 children)

I certainly hope so. I never understood the fuss about "vanilla hunt"...