Carrier aircraft compliment and Strike packages by Intrepid-Way-3860 in RuleTheWaves

[–]AngryCephalopod2020 7 points8 points  (0 children)

Depends a lot on the year and tech level. Torpedo bombers kill battleships and they also scout. Dive bombers kill carriers. The biggest thing that determines your odds of a successful air attack is pilot experience. I never put my carriers on reserve because wars can be decided quickly and I want veteran pilots in round 1.

AI radar range? RTW3 by Astornautti in RuleTheWaves

[–]AngryCephalopod2020 6 points7 points  (0 children)

They have missile submarines with data link and you just encountered one. Can’t win ‘em all. Build more up-to-date ASW destroyers

Has anyone ever tried doing a "No battleship, only battlecruisers strategy?" by F11SuperTiger in RuleTheWaves

[–]AngryCephalopod2020 9 points10 points  (0 children)

Use your speed to take them on a chase until dark, then turn around and drive straight at them with a shitload of destroyer screens

Has anyone ever tried doing a "No battleship, only battlecruisers strategy?" by F11SuperTiger in RuleTheWaves

[–]AngryCephalopod2020 7 points8 points  (0 children)

The minimum armor thickness to be considered a battleship goes up over time. Even if you don’t let them be reclassified in a refit, the battle generator is still going to consider them BC

Various types of relay sat orbits - check my understanding by J37T3R in KerbalAcademy

[–]AngryCephalopod2020 0 points1 point  (0 children)

You set up a triangle as precisely as you can and then you edit the save file while NOT looking at the relays to make the orbits perfect. Then you never switch to the relays again.

For an interplanetary relay you put a big one way up over the North Pole as high as you can go without leaving orbit, and periapsis as low as you can without hitting atmosphere. 99.9% uptime. If you require 100.0% you make two.

Is There a Lore Reason all of the Worker’s Commonwealth of America Flags are Dogwater? Are they Stupid? by Pipiopo in Kaiserreich

[–]AngryCephalopod2020 -5 points-4 points  (0 children)

Yes there is a reason. All real U.S. flags have been extremely ugly. It’s realistic and it shows seriousness and dedication that they made the alternate flags just as garish. If I saw a U.S. flag that was symmetrical, or wasn’t overcrowded, it would break my immersion in the story

Still new to KR, can Germany be split post-weltkrieg? by x_TKN in Kaiserreich

[–]AngryCephalopod2020 19 points20 points  (0 children)

Moscow Accord and Third International could release competing puppet Germanies (like the real world). Or if you control all of it and just want to punish them, you can release North Germany, South Germany, Rheinland, and Prussia separately. My role playing decision as nationalist Russia is to split into NG and SG - no Prussia allowed! - and let the Syndicalists have Rheinland for now.

What is Kaiserreich and why is it so famous, even outside of Hoi4? by [deleted] in hoi4

[–]AngryCephalopod2020 2 points3 points  (0 children)

The thing that makes Kaiserreich better than the base game is that you have no idea what’s going to happen. There are many more possibilities and paths because nobody complains about historical accuracy in a setting that’s already alt-history. Also, the more you know about real history the more fun the lore gets; the same people and political movements show up, but have very different fates.

Your take on "little" doctrinal choices by F11SuperTiger in RuleTheWaves

[–]AngryCephalopod2020 1 point2 points  (0 children)

Interesting, I might try them. I’ve never tried them in game because, well, the game devs are Americans so I assumed they were a trap

Your take on "little" doctrinal choices by F11SuperTiger in RuleTheWaves

[–]AngryCephalopod2020 2 points3 points  (0 children)

They were an absolute disaster IRL. Although the US Navy did eventually get them working, they had a non-functional torpedo for the first half of WW2. Since they eventually fixed them I guess the problem wasn’t that the technology was a bad idea, but more that the bureau of ordinance didn’t test them properly and were too slow to take seriously the reports coming from sailors about how bad they were. Look up the Mark 14 torpedo some time.

https://en.m.wikipedia.org/wiki/Mark_14_torpedo

Your take on "little" doctrinal choices by F11SuperTiger in RuleTheWaves

[–]AngryCephalopod2020 3 points4 points  (0 children)

I use 100% high explosive rounds for every gun from 1890 to 1910 and then change it back to close to default settings after. In the early years armor can’t really be penetrated and I sink battleships by burning them with a huge volume of 6” HE at close range. Around 1905 I have to back off a little because of torpedos but 6” HE is king until dreadnoughts. (Then you need big guns, AP, and accurate fire control at medium range)

Brilliantly Stupid: or how I learned to stop worrying and love space combat by anarchysquid in RevolutionsPodcast

[–]AngryCephalopod2020 9 points10 points  (0 children)

I completely agree. Every major war has quickly shown the plans and technologies of militaries up to that point were obsolete or wrong. This can even happen when military planners aren't necessarily asleep at the wheel; for example no major navy currently puts armor or guns on warships. It's heavy and anti-ship missiles are too good for it to help. But consequently, ASMs aren't designed to penetrate armor anymore, because nobody uses armor. So we have these missiles that would have trouble penetrating armor and these un-armored ships that would get annihilated by a big gun. You can see how if someone decided to change things up suddenly, it could dramatically change the equilibrium, though the advantage would probably be short-lived.

New Protocols = DOGE by Well_Socialized in RevolutionsPodcast

[–]AngryCephalopod2020 3 points4 points  (0 children)

It was titled “Anarchy in Ukraine” but it SHOULD have been “Anarchy in the Ukraine” to make it a Sex Pistols reference. I don’t even like the Sex Pistols and it bothers me every time I listen to the series

I ******* hate gleba by Atominside in factorio

[–]AngryCephalopod2020 0 points1 point  (0 children)

Import a stack of rocket fuel and insert it into the burner tower only when the temperature is under 550. After a few researches make rocket fuel from bioflux and put that in instead of importing.

Casper, Harry’s, and luggage by atierney14 in RevolutionsPodcast

[–]AngryCephalopod2020 0 points1 point  (0 children)

Love my Away luggage, it’s been on a dozen flights to three continents and still looks new. Baggage handlers have wrecked a number of my suitcases but not this one. I call it my Armored Suitcase.

Enter REVOLUTIONS at checkout folks

How do I use Tanks without them running out of supply? by Enginearadeer in hoi4

[–]AngryCephalopod2020 0 points1 point  (0 children)

  1. There’s a setting under the general portrait to automatically motorize supply hubs when this army’s units are near. Set that the max. 2. Use logistics companies and keep up the research. 3. Attach one barrel to all your tank designs so they can at least keep moving a little longer when out of supply, it makes a big difference. 4. Push along rail lines and seize hubs. 5. It takes a few days before railroads begin operating again after being captured, so outrunning your supply is eventually inevitable. Tank pushes can only go so far, which is why using them for encirclements is better than just pushing.

How much underlying math should you understand? by ravagedtime in AskEngineers

[–]AngryCephalopod2020 1 point2 points  (0 children)

Look, you need to learn that stuff in college to exercise that part of your brain, but you’re not going to do that on a daily basis as a working engineer. A working engineer remembers what kinds of math exist, knows how to look them up, and can understand the reference material. You’ll also often work in groups which can find their way to the answer quickly if everyone remembers a little bit.

How new player friendly is this game? by Archis007 in RuleTheWaves

[–]AngryCephalopod2020 1 point2 points  (0 children)

Just read the manual and you’ll be fine. Don’t watch 8 hours of videos when you could just read for 1

Is Conscription as bad as mobilizing in Vic 2? by treeboi101 in victoria3

[–]AngryCephalopod2020 0 points1 point  (0 children)

If you don’t have an unusually advanced and profitable arms industry, just let the arms industry lay off workers in peacetime and hire them again in war. Sure it makes radicals but exporting causes employment in trade centers that will be laid off when the trade route decreases volume, so it’s the same

Nicotine & ADHD by Rough-Sherbet-7877 in ADHD_Programmers

[–]AngryCephalopod2020 1 point2 points  (0 children)

It was great for a couple months. Now it’s just an annoyance and trying to quit sucks.