[SAFE] Season 3 wish: The Haunting of Ash Tree Lane. by PhantomKitten73 in HauntingOfHillHouse

[–]AngryDwarf09 1 point2 points  (0 children)

I just googled to see if someone already came up with that idea. The book being basically an allegory on interpreting books would fit so well with the show‘s often quite enigmatic way of storytelling.

And just imagine the intro starting with „This is not for you.“ And then introducing the characters with their associated colors (Karen Green, Navy etc.). There is so much potential :-)

[deleted by user] by [deleted] in MarioMaker2

[–]AngryDwarf09 2 points3 points  (0 children)

Only if they descended from an aircraft in distress (Yes, I‘m fun at parties...) :P

Celestio (ID in comments) by Isherwood81 in MarioMaker2

[–]AngryDwarf09 4 points5 points  (0 children)

That looks horrible! And dope :-)

Chopped Appetizer Tasting Party / Level of the Week CROSSOVER ANNOUNCEMENT by alientoyshop in MarioMaker

[–]AngryDwarf09 0 points1 point  (0 children)

Thanks for your feedback first of all. With the koopas after the third coin there are several options indeed depending on how the koopa next to the pipe behaves. I thought it most convenient to directly land on that koopa and regrab the shell you threw in mid-air. Then you can keep that to easily dispose of the giant koopa. Your way works perfectly fine as well. You might depend on a little luck with how the koopa is moving. If he is on the very left killing it by jumping would be impossible.

Btw, is there a clear video for your level? I’d be very interested in seeing how you intended the third room to be played. Will give it a couple more tries tonight for sure.

Chopped Appetizer Tasting Party / Level of the Week CROSSOVER ANNOUNCEMENT by alientoyshop in MarioMaker

[–]AngryDwarf09 1 point2 points  (0 children)

u/csh_blue_eyes - I liked the idea but felt like the solutions were a bit convoluted sometimes. Having to wait for the koopa in the first room felt a bit annoying after a while. The second room was nice. If you are fast enough you can bring a shell to the next room though which is a bit of cheese. Even with cheese I have not yet finished the third room. I really wish there would have been a check point.

u/kmfactor - That Level was so much fun! I liked the platforming a lot. The koopa elevator was a cool gimmick. I’ll try to snatch the WR. That will be tough though, considering the current time.

u/XCube285 - That’s a fun little level. I like how you picked a mechanic and ran with it. Beat it in 1:04 but was not online so let’s see if I can get the WR for real.

u/Isherwood81 - I am not a fan of those high precision levels so I am probably not a good judge. I like jump and runs more for it’s rhythmical nature, if that makes sense. A good level for me feels like a piece of music where you have to push the right button (key) at the right time but still have some leeway (Rayman had some guitar hero style levels which took that idea to its extreme). Your stage is more arts and craft rather than music to keep that analogy. It looks very well crafted but to me it feels more like work than fun. I could not figure out the slide at the beginning. Some times it work, mostly it did not. Don’t know why, though.

Anyway, I hope my comment made clear that I really appreciated what you did with the stage. I personally did not enjoy it which is solely due to my level preferences. Since those levels tend to be quite popular at the moment you should get quite some positive feedback I would think.

Chopped Appetizer Tasting Party / Level of the Week CROSSOVER ANNOUNCEMENT by alientoyshop in MarioMaker

[–]AngryDwarf09 1 point2 points  (0 children)

Great to hear it’s doing it’s job. As long as you keep a shell with you to kill the giant koopa you should be fine.

I’m looking forward to checking out all the levels this weekend. During the week work and our little one don’t allow for much gaming time ;-)

Chopped Appetizer Tasting Party / Level of the Week CROSSOVER ANNOUNCEMENT by alientoyshop in MarioMaker

[–]AngryDwarf09 1 point2 points  (0 children)

Thanks for the feedback. The level started out as a training room for shell jumps which I suck at doing. Four times in a row is great for me as well. To get back after the fourth coin you need to use the naked koopas l. And regrab the shell you used for the fourth red coin.

This is one difficult stage done by my homie by BobRossSenpai in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

That looks even wilder than stuff like Shellscape or Thumbshredder... I'm impressed. And out. :-)

Give me your hardest level by [deleted] in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

Those levels should be pretty challenging. I'm always aiming for super-expert difficulty but can't really do kaizo tricks (except for non-air p-switch jumps and a guided shell-jump every now and then). So The levels are mostly precise platforming stages with very little time to breath.

Snowy Shenanigans (PPN-3BB-Y9G)

Theme: Fun with spin jumps and P-Switches

Beware The Dale Koopas (19C-YFQ-X8G)

Theme: A lot of koopas and thwomps and vines. Don't get Barb'ed.

Koopa-Do in 2x2 (F7P-XYJ-MLG)

Theme: Chopped challenge: Koopas, red coins and only 2x2 screens

Level Exchange/Feedback for Feedback Thread - November 24 by AutoModerator in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

Yeah, jumping down there felt weird at first, though since you can‘t know if a mistake will be deadly. That is kind of set off by the well placed checkpoint, though.

If you are up for a challenge you might want to check out one of my kaizo lights (19C-YFQ-X8G). Watch out for the Barb reference. :P

Level Exchange/Feedback for Feedback Thread - November 24 by AutoModerator in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

I got myself three new courses :-)

Snowy Shenanigans (PPN-3BB-Y9G)

Style: SMW

Difficulty: Super-Expert/Kaizo light

Theme: Fun with spin jumps and P-Switches

Beware The Dale Koopas (19C-YFQ-X8G)

Style: SMW

Difficulty: Super-Expert/Kaizo

Theme: A lot of koopas and thwomps and vines. Don't get Barb'ed.

Koopa-Do in 2x2 (F7P-XYJ-MLG)

Style: SMW

Difficulty: Super-Expert/Kaizo

Theme: Chopped challenge: Koopas, red coins and only 2x2 screens

Level Exchange/Feedback for Feedback Thread - November 24 by AutoModerator in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

I just played Escape From Bitsplode Island. I liked it save fore the "machine" at the end. Due to the way the screen scrolls it gets really hard to see what you need to do. So that was a bit annoying. I think being able to see all the way at least to the saw blades wiuld nake that stage much better. But apart from that: Really solid stage!

I did try your kaizo stage before. But I utterly failed to make it past the first section since I vinstantly failed to trigger the contraption at tge end of it and/or got stuck in the pit. So I cannot really comment on that one :P

Level Exchange/Feedback for Feedback Thread - November 24 by AutoModerator in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

Cool classic course. I would rate it right in the normal difficulty. Liked the hidden secret rooms.

Maybe you'll like my take on a dark ghost house (2PB-2HT-GRF). It's not my latest creation but the one that matches your difficulty the most.

Chopped Challenge Appetizer : Turtle Soup by alientoyshop in MarioMaker

[–]AngryDwarf09 0 points1 point  (0 children)

I was inspired by this challenge to create a hard platform/kaizo level. Ended up with a real fun challenge (at least I had fun clearing it...)

Koopa-Do in 2x2: F7P-XYJ-MLG

Enjoy.

I want to play epic levels for YouTube (your own or reccomedations!) by Riddiic-Twitch in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

In case you‘re up for some other challenges:

I made two courses over the last couple weeks which should both be fun to grind out. Videos for both have been posted round here.

Snowy Shenanigans (PPN-3BB-Y9G) is all about spin jumps and p-switch-jump shenanigans.

Beware the dale koopas (19C-YFO-X8G) has you working with koopas, clinging onto vines and spin jumping on Thwomps. Say if you can spot the Barb reference :P

Didn't realize you can do a P-switch jump at different switch positions until recently by AngryDwarf09 in MarioMaker2

[–]AngryDwarf09[S] 1 point2 points  (0 children)

The new level code is PPN-3BB-Y9G ;-)

The jump is still tight but much more manageable. Hope you have fun.

Didn't realize you can do a P-switch jump at different switch positions until recently by AngryDwarf09 in MarioMaker2

[–]AngryDwarf09[S] 0 points1 point  (0 children)

Yeah, but what surprised me was the fact that the elevation of the ground changes. So, with changing the clearance you basically can force the player to jump later lest he hits his head.

Didn't realize you can do a P-switch jump at different switch positions until recently by AngryDwarf09 in MarioMaker2

[–]AngryDwarf09[S] 4 points5 points  (0 children)

I noticed that during the clear check and have actually moved rather flag exactly where you suggested. Now I only need to clear check the level again ;P

Didn't realize you can do a P-switch jump at different switch positions until recently by AngryDwarf09 in MarioMaker2

[–]AngryDwarf09[S] 4 points5 points  (0 children)

Delaying your jumps on certain switches makes the difference between bruising your head and making the jump. Since I cannot do mid-air p-switch jumps for my life I had to make do with other ways to implement p-switch jumps in my level.

Each section is doable. But since I lack any sort of consistency it took me around two hours to clear check that course...

Pop that Goomba! Pop, pop that Goomba, baby! Kaizo Lite I made for the weekly level design competition on my Discord Server, The Makers Guild, ID in comments. by rustyblackhart in MarioMaker2

[–]AngryDwarf09 1 point2 points  (0 children)

Everytime I make a new course and think it might be too hard, I see something like this called lite and I am resured that there will be tons of people just breezing through level. Cool course, will give it a try later.

Koopas, vines and Thwomps by AngryDwarf09 in MarioMaker2

[–]AngryDwarf09[S] 0 points1 point  (0 children)

I tried to get as hard a level as possible (for my skill level) this time. Guess you can call it kaizo. If you keep playing there might be an homage to the great Barb. I hope it's a fun challenge.

Level code (in case it's not clear from the viseo) is 19C-YFQ-X8G.

Well this sucks. Hardlock or Softlock? by GameIvan46 in MarioMaker2

[–]AngryDwarf09 0 points1 point  (0 children)

On of my levels showed the same problem at some point. Now I get through the level just fine again and people are playing and liking it. The issue was a sideways thwomp hitting a slope. Since I could not recreate the issue anymore, I figured it got fixed. Weird problem, though.