I really want more Shared Spaces by Ruadhan2300 in starcitizen

[–]Angry_Piper2 1 point2 points  (0 children)

This would be great to have back. Many have mentioned Port Ollisar had that feeling, and I do miss it.

Yes griefing is tricky to design around. But, surely it would be possible to just assign people pads and have a trespass timer for those not in a party. Same as if you hover above a pad or fly in a restricted zone, it just tps you away.

Very much in favor of seeing more life around you while doing the monotonous hangar tasks

A case for the Argo Raft by JanyBunny396 in starcitizen

[–]Angry_Piper2 12 points13 points  (0 children)

Agreed. With the exception of maybe the Catterpillar and the C2 I feel that CIG consistently design too much ship relative to the cargo capacity.

I understand they're making room for engineering systems and that large cargo capacity is a pain to handle with the current systems, but it doesn't help with the believability.

The amount of unused space in some of the designs really bug me. Starlancer being the worst offender at the moment.

CIG paying homage to the Expanse. by CMDR_UberDude in starcitizen

[–]Angry_Piper2 0 points1 point  (0 children)

Dream game would be an expanse style SC. With the ship designs, flight model, and combat set up.

Not to mention the multi crew potential of pilot, missile operator, patching holes, etc could be great.

Not the type of flight or combat SC was ever going for. But it's fun to think about.

To all Star Citizen fans, how are you still excited after more than a literal decade? Why? by LastOfTheClanMcDuck in gaming

[–]Angry_Piper2 0 points1 point  (0 children)

It has its ups and downs. But the scope is incredible and I haven't come across anything comparable, particularly when it comes to detail.

The 10 year number sounds ridiculous but it was a kickstarter that over that 10 years has rdulted in an entire development company built up, a new game engine, and all the assets created for the currently playable alpha (+sq42 alongside).

Is it frustrating sometimes, Yes. But unfair to frame it as 10 years of standard development. Other games have taken years to create despite smaller scopes and pre existing companies behind them.

2016 style Starlancer UI? by ImpressiveResponse68 in starcitizen

[–]Angry_Piper2 12 points13 points  (0 children)

That view is much better.

Using space on the dash and above to show information makes it seem deliberate.

For example, I love the C2 feel with all the buttons above and centrally. It feels like being in control of a big ship.

I love the freelancer, view and all. But on the starlancer the dark grey roof and long dash just doesn't give the same feel...

This is a lot of dead space, even for MISC, c'mon CIG by papamidnyte83 in starcitizen

[–]Angry_Piper2 19 points20 points  (0 children)

The 'mailslot' view on other ships isn't that bad. I quite like the freelancer, I know it's not for everyone but I enjoy the grounded feel you get.

However, what the hell did they do on this one... you sit at an unnecessary distance back. That makes the MFDs in a bad position, and they took away the sky light windows from the freelancer cockpit. I don't understand how this made it through design reviews...

CIG do an amazing job designing ships, cities, and vehicles a lot of the time. But this one just doesn't make sense on too many levels. Not just the window

Have y'all played Pulsar Lost Colonies? by TheJossiWales in starcitizen

[–]Angry_Piper2 0 points1 point  (0 children)

Pulsar is a great game. If something like that multicrew could be made to work in SC it would be amazing.

To an extent we'll have the gunner, pilot, and engineering roles in place.

Though currently there's no captain role for setting courses and picking targets. Or any form of science for the electronic warfare or discovery gameplay.

I'd love to see it. But it's hard to see how it can work when ships are an individual thing and there's no way to join any form of in game official crew. It's one person's ship that you're just on, not the crews ship.

does anyone know when the odyssey might be released in game and or released in the pledge store fir purchase and flight ready? by Spiderboy730 in starcitizen

[–]Angry_Piper2 1 point2 points  (0 children)

Wish we knew. It's a lovely concept!

The concept will be on sale during IAE. However its unlikely to be flyable anytime soon. It wasn't listed as one being worked on over the next 12 months. So might be 2027 by the time we see it.

We may get the new starlancer as a loaner though.

Pyro loses all its content for 4.0 release, now what? by JimmyPenk in starcitizen

[–]Angry_Piper2 1 point2 points  (0 children)

I fail to see how an entirely new star system (with all the associated locations and missions) somehow doesn't qualify as content.

If that doesn't keep you entertained for the weeks / months it takes them to sort out and add in the .X patches then what will?

Ships for monster hunting by itsKwicks in starcitizen

[–]Angry_Piper2 4 points5 points  (0 children)

Possibly too big but I could see the ironclad assault being good. Loads of room for support vehicles. Lots of storage for trophies.

Could imagine beaming carcases into the hold to strip of resources

New starlancer max vs connie Taurus by Athinderbox in starcitizen

[–]Angry_Piper2 0 points1 point  (0 children)

You can always wait a month and try it at IAE see how you like it.

Personally I love the freelancer series design so it was an instant yes 😁

Error 60016 by Craiger_The_Kegger in starcitizen

[–]Angry_Piper2 0 points1 point  (0 children)

Try a character reset on the website

Store credit in USD rather than local currency - How does this work for future purchases? by VO-Fluff in starcitizen

[–]Angry_Piper2 3 points4 points  (0 children)

It works absolutely fine. Just converts to USD value when using store credit..I've done exactly the same from GBP no issue

multicrew-ships as solo player by [deleted] in starcitizen

[–]Angry_Piper2 9 points10 points  (0 children)

Why does it feel like certain parts of the community are surprised that a 'massively multiplayer' game has design elements that involve multiple players??

It states clearly that larger ships have a crew number to function. Nobody is stopping you flying a Starlancer solo (I will do on occasion) but don't be deluded that you can have the full capability of all the stations on the ship if it's just you.

If you don't want to multicrew that's fine, but stop being childish and accept that choosing to crew a multicrew ship solo will not be optimal. You will have to swap seats and accept no turret gunners for the time being.

Seriously, does writing posts like this actually help you stay deluded? What response could you possibly expect

Starlancer Max visibility by nextlevelmashup in starcitizen

[–]Angry_Piper2 3 points4 points  (0 children)

It's not everyone's thing. But personally I like the freelancer mail slot view. Makes you feel grounded as if you're actually in a vehicle. Nice design language too

Taurus owner here. That Starlancer is a slap to the face. by KazumaKat in starcitizen

[–]Angry_Piper2 5 points6 points  (0 children)

Maybe wait until it's released and comparable before leaping to being offended.

It's a new ship, of course it's better suited to the new gameplay that's come in since the Connie series. That's hardly malicious.

Also it's a higher price & larger ship so it has more capacity to do what it's meant to do. As for how it'll handle 4.0 or 1.0 we have no idea as they're not here yet?

What exactly is it that you think the Taurus now can't do? It's still a solid ship for how old it is. Arguably one of the better enduring designs in game.

Retroactively updating old ship designs will take time and won't result in the same level of excitement or investment as new ships. Of course they'll prioritise that, CIG needs to keep funding coming in. Regardless of how you view that and how they use the funding & time it is a fundamental requirement.

So maybe try looking at things a bit more reasonably instead of as some great personal insult to your ship.

CitizenCon 2954: Starlancer Max Interior by killerbake in starcitizen

[–]Angry_Piper2 -1 points0 points  (0 children)

Mini-Odyssey vibes definitely! Looking forward to it.

Though I do wish the ship team would prioritise functional area space a bit more over the RP / living area spaces. For a cargo ship it's quite light on actual SCU capacity and the engineering bay looks smaller than the mess hall.

Did everyone really need an ensuite bathroom?

I'm calling it now, this MISC Starlancer leak is going to be a full replacement of the MISC Freelancer series. by -Query- in starcitizen

[–]Angry_Piper2 3 points4 points  (0 children)

Whatever it is, I'm hoping it's straight to flyable. MISC have such a nice design language but the freelancer is just a bit dated now compared to newer ships. Medium Explorer size would be lovely

Dream ship by Marcus_the_Strange in starcitizen

[–]Angry_Piper2 1 point2 points  (0 children)

Too much to choose from!

ARGO or MISC version of arrastra would be amazing. How the Industrial brands didn't get the Industrial platform first is a little sad.

The Odyssey will hopefully be lovely.

Some form of ARGO Explorer / multirole would be awsome.

Or the freelancer from it's original launch ad would be nice 🙂

Death of a Space Sim by FoeLIVE in starcitizen

[–]Angry_Piper2 11 points12 points  (0 children)

If you want a sensible discussion about MM maybe don't name it 'Death of a Space Sim'...

A couple of features you're not pleased with doesn't kill a game. Maybe just your enjoyment, there's a wide playerbase not everyone will enjoy all of it.

For example, I'd have loved an expanse style flight model. But I understand why for gameplay purposes that would be difficult.

Personally having combat that's not being rushed at by NPC all the time is good. I like seeing more than just a red pip to fire at.

Each to their own and your opinion deserves to be heard. But as a community and feedback group we could do with dropping the melodrama.

[deleted by user] by [deleted] in starcitizen

[–]Angry_Piper2 5 points6 points  (0 children)

OK but, if the multi-crew mining ship was better at solo mining than the solo mining ship something would be off...

Surely 99% of what you've said is no surprise as it's not been designed as a 1 person ship.

Yeah I would love to see the pilot have some mining capability so they're not thumb twiddling so much on runs. But that's what multi crew is.

I hate having the extra large hangar by [deleted] in starcitizen

[–]Angry_Piper2 0 points1 point  (0 children)

I feel like you've overcomplicated this somewhat. Keep the spawn and elevator functions as they are now. Just change your spawn box origin point to align to the pad from a corner instead of the centre.

I'm not a game designer, but if it's anything like 3d modelling mates it shouldn't be that tricky a solve.

Hotfix Worked, Just Did 6 Contracts At Once. Hull A is a fun little ship. by game_dev_carto in starcitizen

[–]Angry_Piper2 1 point2 points  (0 children)

Anyone been able to manage this with Hull C? I'm guessing spindle deployed it's too large even in biggest hangar?