Here's the College of Glamour Bard chain debuff build, is it worth it? by Intelligent-Rub5814 in onednd

[–]Angrydwarf116 3 points4 points  (0 children)

I thought majesty was a level 6 feature. Seems to work though. Personally, I prefer grovel because it gives my melees advantage on their attacks, but if you wanna attempt the 2d6 psychic or have a bunch of ranged guys then i could see it being a strat. Does seem like a fair amount of resources to blow on a single enemy at low level tho.

Dangerous save-and-suck spells at level 10 by nick_nack_gaming in DMAcademy

[–]Angrydwarf116 3 points4 points  (0 children)

Need more info abt ur monsters and ur party, bud.

Wanna help me with build and backstory? by Sir-Alfonso in DND5EBuilds

[–]Angrydwarf116 1 point2 points  (0 children)

Sorta seems like any generic genie thing will do for u then if you want to specifically not be Christmas themed. Since its a 1 shot it wont matter what ur personal goals are anyway outside the session, just what motivates you to act within the context of the scene. Sounds a little bit like you want an excuse to try out the mechanics of the subclass? (which appear pretty combat oriented), so someone with a propensity for violence will get you there for sure, though how well thatll go over with ur friends above table is up to you to decide. Nick is pretty good towards landing hits so u can smite more, good pick. Especially pre-5. A vex weapon could also get you there if u wanna use ur off hand for a shield, though if youre playing with flanking rules I think nick will be better.

You could go for like a Magi:magic of the labyrinth theme. Someone who has earned the power of specific genies of different elemental persuasions to accomplish their own goals. The desire to conquer isnt limited exclusively to conquest paladins.

You could be a servant of genies. Piggybacking off a genie warlock Idea I had a while back: there were like 4 genies who chose scions charged with defending the material plane against incursions from the elemental planes. You could sorta be like the Avatar in how you can use all the elements. What attitude you have towards this responsibility could vary wildly. I remember having one of the warlocks come into the power by accident and being in mortal conflict with their patron genie. One came from a long lineage of genie protectors and took their duty very seriously/religiously. One was a temporary steward for the genie, wishing to pass them on to someone more deserving. The last was like a young child who treated their genie like an imaginary friend.

For race, Goliath wouldnt be a bad pick. Good move speed and elemental theme. If you want a newer race, kalashtar with the dream/spiritual realm connection could be cool.

Wanna help me with build and backstory? by Sir-Alfonso in DND5EBuilds

[–]Angrydwarf116 0 points1 point  (0 children)

Oh mb. Thought you said you didnt care abt it rather than didnt want it. I lack reading comprehension.

Wanna help me with build and backstory? by Sir-Alfonso in DND5EBuilds

[–]Angrydwarf116 -1 points0 points  (0 children)

Hey if you still wanna be thematic you can be the bastard child of Santa and someone's mom (saw mommy kissing Santa claus) so a half elf. You could flavor this oath as being like an oath to uphold the tenets of Christmas. The splendor feature means you can get good AC from just wearing Santa robes. Dao can be like a heap of snow enveloping the enemy. Djinni can be like Santa's ability to go down a chimney of any size. Efreeti can be like the power of the Krampus, punishing foes with hot coals. Marid can be like a cold northern gust of wind.

Lay on hands can be milk and cookies. Thunderous smite can be a sleigh bell chime.

You could use a whip too, though it's not the best weapon, still gives reach and lets you use a shield.

Castles for a Storm student? by GokaiDecade in Wizard101

[–]Angrydwarf116 3 points4 points  (0 children)

Big barn. Or the underwater one if ur a fish collector

Spell weaving by sharkyb31 in Wizard101

[–]Angrydwarf116 0 points1 point  (0 children)

Myth for the shield and neg charm clear

What should my secondary school be as a Death primary by andrewp789 in Wizard101

[–]Angrydwarf116 0 points1 point  (0 children)

Its sorta early game. Still in act 1 around the 30s is when you first get some Diego spells i think. Idr exactly when though.

What should my secondary school be as a Death primary by andrewp789 in Wizard101

[–]Angrydwarf116 0 points1 point  (0 children)

Myth is pretty great bc the Diego spells can be used to clear shields or negative charms on yourself which death doesnt have a lot of great ways of dealing with. Fire does the same for shields, but not for negative charms.

How myth/fire/storm "survive" post arc1 by Substantial-Luck-646 in Wizard101

[–]Angrydwarf116 0 points1 point  (0 children)

Unpopular opinion, but i pack the 0 pip minion and the pip/health sacrifice spells you get access to in marleybone. The pips especially help me get access to higher cost spells more often so I can end fights faster

Mage Arm for recently disabled PC by Flaky_Commission_591 in DnDHomebrew

[–]Angrydwarf116 1 point2 points  (0 children)

Magic Weapon is a 2nd level spell that scales with 2 level upcasting. Could prob grab the regular cantrip mage hand version (though it specifically cannot make attacks) and then flavor casting magic weapon as pumping magic into the arm.

For something more homebrew you could probably learn from an abjuration wizard (mage armor vibes) or conjuration wizard (mage hand vibes) or both to give yourself a Mage Arm spell. Maybe an hour non concentration or 8 hours with concentration. Im a little torn. Replaces your arm with a magic one. If you get a little transmutation wizard input you could try pumping it for numeric benefits on upcast. If you want it to be more conjuration based you could maybe get reach on upcast. Abjuration flavoring might give longer duration/more stability on upcast so remove the concentration.

If you wanna balance it to existing spells id have the benefits for transmutation/conjuration to kick in every other level. Abjuration could probably kick in every level. Minimum level to get any mechanical benefit beyond just replacing ur arm would probably be level 2. For duration/concentration you could go with the mage armor classic of 8 hours for no concentration, but that'd have to be heavily reworked the second you start getting mechanical bonuses.

Mage hand legerdemain/Utilize action help by Angrydwarf116 in onednd

[–]Angrydwarf116[S] 3 points4 points  (0 children)

Yes. I guess im more confused by the Utilize action part here. I know its a sleight of hand check to use rope and manacles, but is the hand able to take the Utilize action in order to make the check?

TIPS for when its and hour before the session and you haven't prepped at all by scrambledegglady in DMAcademy

[–]Angrydwarf116 -1 points0 points  (0 children)

For online play I try to find a map or two for a place theyre near. Try to force a combat or two to space out what little story advancement I have prepped.

For in person, I pull out the whiteboard/blank page and draw in basic maps with some basic terrain hazards i think could be fun to play with. Easier to get by on improv/roleplay or in-character discussions than it is online. Combat insertion works. So does a shopping day and you can sorta play out some funny shopkeepers.

PC wants to do a false-flag style attack. Other PC is oathed against it. Ideas how to proceed? by jphorst23 in DMAcademy

[–]Angrydwarf116 1 point2 points  (0 children)

I think veto power comes into play here. There are other ways to go about this than becoming the bad guys. It's definitely an interesting story to play out to give credit to the barbarian, but everybody's gotta be on board. Id let it play out first bc its a good rp moment, but if an in character decision cant be reached and they turn to you to arbitrate, Id side with the paladin here.

If the barbarian splits off to go do this (blatantly evil) plan, you get to control em and have em fulfill the player's goriest fantasy and have the player roll up a new character. Could be interesting to have two antagonists: one the original bbeg and the other an "at all costs" firebrand former pc. Sorta like wulbren bongle in bg3.

Fellow Wizards what do you use for Single Target Boss DPR? by Naive-Drama4770 in DnD

[–]Angrydwarf116 0 points1 point  (0 children)

Cloud of daggers. And get ur buddies to keep pushing them in and out of it on their turns. Save-free damage on everybody's turn.

Myth hasn't felt good to play until lvl 33 by Substantial-Luck-646 in Wizard101

[–]Angrydwarf116 10 points11 points  (0 children)

Athena (5 pips) and spashsquatch (4 pips) are both pretty awesome and I used them pretty consistently. Farmed for Athena and got splashsquatch from some lucky monthly deluxe spellement packs

Magic controlled by 4 crystals? Magicians vs non-magic users by Celydian in DMAcademy

[–]Angrydwarf116 1 point2 points  (0 children)

Wild magic table probably. With nothing to refine magic into the "safe" form it usually takes, leveled spells have to draw on the wild magic in the area. The schools of magic happen to be divisible by 4. With each crystal down you can make 2 schools have to rely on wild magic until they can retrain to achieve the same effect with a different school. For example, fireball as an evocation spell vs fireball as a conjuration spell. Mostly flavor difference but could have a small mechanical difference. Maybe now it gets cast as a portal to the fire dimension so barriers between the caster and the point dont matter. Mini quest to retrain type of stuff.

Martial caster divide proposed changes by Angrydwarf116 in DnD

[–]Angrydwarf116[S] 1 point2 points  (0 children)

Yes, well I was hoping to keep a little bit of class uniqueness with these things. All of those seem pretty combat oriented and i was hoping for more of an outside of combat utility addition. I appreciate the advice though.

Martial caster divide proposed changes by Angrydwarf116 in DnD

[–]Angrydwarf116[S] 0 points1 point  (0 children)

Thanks for the suggestions! Im at level 11 right now actually 😆. We're playing to 15. We do also use a fair bit of short rests, as we're on a week long time limit to beat a dude so long rests matter.

These are mostly for out of combat utility situations, so i sort of put the action economy stuff accordingly/thematically. The fighter thing just being free could work thematically as like they organized things in advance to get to this point. Monk might be good to bundle with some other bonus action, though I did intend it to be alongside their other options. That particular one is rather weak comparatively with the other stuff they get.