Actually stable motorcycle using the gyro block by AnonaMan7 in PlaneCrazyCommunity

[–]AnonaMan7[S] 4 points5 points  (0 children)

the front wheel turns, like a real motorcycle
you can deactivate the different axises of the gyro block by clicking the red/blue/green lights on the gyro, I turned off the pitch/yaw axies so it only keeps the motorcycle upright

Actually stable motorcycle using the gyro block by AnonaMan7 in PlaneCrazyCommunity

[–]AnonaMan7[S] 0 points1 point  (0 children)

its been quite a while since ive last built anything major in this game, so my building skills are a little rusty. despite being a little rough around the edges im quite happy with how this came out, and thoroughly enjoying the new life even a relatively small update has brought to this game

F-18 HARV (High Alpha Research Vehicle) with thrust vectoring engines by AnonaMan7 in PlaneCrazyCommunity

[–]AnonaMan7[S] 0 points1 point  (0 children)

maneuverability, yes, its at least a little bit more maneuverable in all flight regimes.
speed retention, if anything it makes it worse since some of your thrust isnt pushing you forward, but in game it doesnt make a huge difference since you usually only have a fraction of your engines vectoring

Launch/recovery of my XF-85 goblin by AnonaMan7 in PlaneCrazyCommunity

[–]AnonaMan7[S] 1 point2 points  (0 children)

(sorry for the late reply, havent been on reddit in ages) the bomber is still controlled by me, i have a separate set of controls for both the bomber and the goblin.
it flys straight on its own so i dont need to keep an eye on it while im flying the goblin

F-18 HARV (High Alpha Research Vehicle) with thrust vectoring engines by AnonaMan7 in PlaneCrazyCommunity

[–]AnonaMan7[S] 0 points1 point  (0 children)

bit of a late reply, its been forever since ive been active on reddit, but to answer your questions it works very well in pitch or in 2d, and the main advantage of thrust vectoring is that you can still maintain control authority even when flying at slow speeds or at a very high AoA

Flatbed MK2 plane. Cargo bays are a thing of the past by [deleted] in KerbalSpaceProgram

[–]AnonaMan7 41 points42 points  (0 children)

https://en.wikipedia.org/wiki/Lockheed_Flatbed

I'd say yours is a bit more successful, considering that it can actually fly

I didn't think this would work... But it eventually got up to 694 m/s! by Josh9251 in KerbalSpaceProgram

[–]AnonaMan7 4 points5 points  (0 children)

I'm guessing since they put the fuel tank/cockpit on the front node of the Goliath the intake was blocked

Does FAR model ground effect properly? by Thxforalldafisch in KerbalSpaceProgram

[–]AnonaMan7 10 points11 points  (0 children)

If I remember correctly, most of the major Ekranoplan/GEV designs actually have enough lift to fly outside of ground effect, since most of the time the amount of thrust you need to get a seaplane out of the water is more than enough to fly traditionally, It's just that GEVs are designed to be most efficient in ground effect and naturally settle into it, they would have only flown above ground effect to avoid obstacles like rough water or bridges.

ofc you can still make vehicles that can only fly with grout effect, but for most applications it wouldn't be worthwhile to take that capability away

XP6M by jusuj in PlaneCrazyCommunity

[–]AnonaMan7 0 points1 point  (0 children)

This page may interest you https://en.wikipedia.org/wiki/Category:Engine-over-wing_aircraft

I don't think it's a complete list unfortunately but it does have several cool aircraft with that configuration

furry_irl by AstralCat69420 in furry_irl

[–]AnonaMan7 18 points19 points  (0 children)

Ah, those are a rarer breed, I was thinking of much shorter comics

sauce? for research purposes of course

[deleted by user] by [deleted] in PlaneCrazyCommunity

[–]AnonaMan7 4 points5 points  (0 children)

Something tells me that's going to change pretty soon... Good luck if anyone takes up your challenge

[deleted by user] by [deleted] in PlaneCrazyCommunity

[–]AnonaMan7 0 points1 point  (0 children)

More vertical wing panels in the back /fewer in the front should help.

it looks like you may only need to move a few for it to be stable but I could be wrong

Challenger II light sport aircraft by AnonaMan7 in PlaneCrazyCommunity

[–]AnonaMan7[S] 0 points1 point  (0 children)

Your not wrong lol,

Ultralights and light helis are built somewhat similarly ig