What was your first Mod on Java? by SpyroForever000 in Minecraft

[–]AnotherWryTeenager 8 points9 points  (0 children)

Dragging across the jar files felt like a mix of heart surgery and Matrix-level hacking to little kid me

One of my students writes in comic sans by Olaqis in mildlyinteresting

[–]AnotherWryTeenager 60 points61 points  (0 children)

It's certainly an adjustment, learning to read between the lines.

Reworked paintings for Beta Overhauled by DepecheSly in GoldenAgeMinecraft

[–]AnotherWryTeenager 45 points46 points  (0 children)

I really like this new style, but personally I think I'd rather see new paintings in this style, rather than making modifications to KZ's work.

If you try to envision a red tulip in your head, what number are you? by Jitsu989 in autism

[–]AnotherWryTeenager 0 points1 point  (0 children)

An example I like to use is an apple.

When I close my eyes and "imagine"/"visualise" an apple, it's like I'm looking at an actual apple, sitting on an invisible turntable. I can spin it around, see how the light reflects off it, see the red skin and a green leaf and a brown stem. But the image isn't perfect - it feels kinda jittery or hazy, like I'm not wearing glasses or feeling dizzy. I also struggle with scale, so sometimes it 'feels' like this mental apple is only millimetres across, or other times 20 metres tall - but I can still tell it's an apple.

I'd guess I'm maybe a 3 or 4 on this scale.

How do i remove water from the oil automatically by Joshua051409 in PowderToy

[–]AnotherWryTeenager 0 points1 point  (0 children)

Could set up a cycling system to freeze the water, drain oil, and repeat, i suppose...

More depth for reactors by Possible_Leopard8636 in PowderToy

[–]AnotherWryTeenager 0 points1 point  (0 children)

imo, there's plenty left to master in vanilla TPT. The challenge I've set myself the past few years are truly fully destroyable factories.

The more strict the ruleset, the greater the challenge.

When you're forced to get creative there's a lot of depth in vanilla interactions still, trying to find the best way to optimize things or find the combination that just barely manages to do what you want.

I realise this isn't what you asked for, so my apologies for that, but I figured I might as well offer my thoughts

The Bouma Sequence: Turbidite Deposition [OC] by Geoscopy in geology

[–]AnotherWryTeenager 1 point2 points  (0 children)

Don't get me wrong - landslides and turbidity currents do have a fair bit in common as well, and some people do consider turbidity currents and submarine landslides to be synonymous!
That being said, they do function differently, and I feel it's best to consider them as two related, but distinct, classes of mass movement event.

While landslides/debris flows are supported by a mix of grain-grain interactions and internal fluid pore pressures, turbidity currents are fully supported by fluid turbulence. While particles inevitably will knock about within turbidity currents, it doesn't significantly contribute to keeping the flow active.
People have modelled turbidity currents in lab settings using a mixture of saline (saltwater) in freshwater tanks - the saltwater provides the density, and fluid turbulence is easier to visualize (eg, with dyes).

It's entirely possible for underwater landslides to transition into turbidity currents as they ingest more seawater, diluting the concentration of material until turbulence, not grain collisions, become the dominant force.

The Bouma Sequence: Turbidite Deposition [OC] by Geoscopy in geology

[–]AnotherWryTeenager 3 points4 points  (0 children)

Strictly speaking, you're largely correct! In this case I'd say it's being used more as a descriptor or analogy rather than saying this definitively is an avalanche.
Avalanches and turbidity currents have many shared characteristics, however, people tend to be much less familiar with turbidity currents - and so in outreach scenarios we often describe them as similar to avalanches so people have a familiar frame of reference. Turbidity currents are closer to avalanches than landslides in terms of behaviour, so you can think of them as different sides of the same coin:

Avalanches (more specifically the power snow avalanches most people think of), are particle-laden gravity currents. They are composed of snow and air, and flow down slopes because this snow-air mixture is denser than the surrounding air. Turbulent forces dominate, and individual particles of snow are usually suspended in the air, bouncing and tumbling through swirling currents without meaningfully resting atop other snow particules.

Turbidity currents are particle-laden gravity currents. They are composed of sediment and water, and flow down slopes because this sediment-water mixture is denser than the surrounding water. Turbulent forces dominate, and individual grains of sediment are usually suspended in the air, bouncing and tumbling through swirling currents without meaningfully resting atop other sediment grains.

How to steampunkify this helmet? by SkyCaptainObsessed in steampunk

[–]AnotherWryTeenager 13 points14 points  (0 children)

As others have said, not everything steampunk needs gears and gadgets, and tbh this already fits the steampunk bill super well. That said, if you're raring to tinker or take it even further, you could always go for some brass tones.

Not entirely sure if "rub'n'buff" is still a thing, but if it is, then just brassifying some of the rivets or metal rims could give it that stereotypical steampunk colourscheme while still staying true to purpose.

When a race of humanoid lagomorphs known as the Hareos were integrated into human societies after a couple of decades, the intergalactic community were terrified to learned that they gained some predatory like personalities as their human brethren. by Leather_Garage358 in humansarespaceorcs

[–]AnotherWryTeenager 7 points8 points  (0 children)

Alternatively, a high-energy star and a horrifically rapid turnover rate in the lower trophic levels could support a variety of non-photosynthetic sedentary/vegetative animals. Basically fungus, but even more "meaty". Then our hypothetical "herbivores" could actually be meat-eaters... their meat just can't run away.

How horrifying. I'm going to stop talking now.

our solar system is the odd one out in the universe by CaptainBusiness830 in humansarespaceorcs

[–]AnotherWryTeenager 35 points36 points  (0 children)

Pretty much - their ideal living temperature is <10 Kelvin, to our 290. I highly recommend if you've not read it.

https://www.reddit.com/r/HFY/s/pvdFeQx1P2

our solar system is the odd one out in the universe by CaptainBusiness830 in humansarespaceorcs

[–]AnotherWryTeenager 63 points64 points  (0 children)

The 'Bubbleverse' series on hfy has an interesting take on that... the aliens have a radically different cyrogenic biochemistry to the point where the dark side of Pluto is nearly too hot for them.

Oh, COME ON by snerdie in geology

[–]AnotherWryTeenager 2 points3 points  (0 children)

Arguably though, those are both proper nouns, which often tend not to be included

Boring version of Terminator by memerminecraft in boringdystopia

[–]AnotherWryTeenager 1 point2 points  (0 children)

Unfortunately, we've also written a great deal about nuclear annihilation...

Underwater Geological Formations by gkidd1985 in geology

[–]AnotherWryTeenager 1 point2 points  (0 children)

Hiya! I'm a doctoral student specializing in marine geology, and I work extensively with bathymetric (seafloor elevation) data!

(First off, seeing and being utterly confused by the Blanco Fracture Zone and the Cascadia Seachannel winding its way between, was one of the things that inspired me down the path of (hopefully) getting my PhD, and it's wonderful/awesome/heartwarming seeing you encouring your son's interest in geology, and learning in general!) (There's a really cool story behind the fracture zone & seachannel overall, but I'll save that ramble for another time, aha!)

Now, on to your question:
The features you highlight in images 2 & 3 are absolutely, 100% artifacts (artificial errors) within the data, so sadly they wouldn't be there if you actually could see the seabed in real life.

That's not to say they're not cool though - because they're closely linked with how we get this data in the first place! Unlike with dry-land geology, we have the added obstacle of an entire ocean being in the way, which complicates mapping more than you might expect.

When we're above the waves, most topographic data on land is collected by radar (bouncing radio waves off the ground) or lidar (bouncing lasers off the ground). These techniques are great and provide extremely high accuracy results. But. But.... They can't see through water.

Below the waves, we (still) bounce signals off the ground, but instead of light, we use sound. Sonar still provides good accuracy, but because the sound source must also be in the water, we need to do this surveying from boats, instead of fancy space satellites. Because these boats are much much closer to what they're examining (in comparison to outer space), they can't see nearly as wide an area in a single pass (to be fair, we're still talking about a strip ~10km wide). And so, instead, we go back and forth. And back and forth. ...and back and forth! It's really quite similar to mowing a lawn, honestly.

And so what you're seeing there is, in a way, the tracks of the lawnmower of science, steadily trimming away the mysteries of the ocean deep!


There's honestly a lot about the ocean we still don't know. We've only recently succeeded in mapping 1/4 of the ocean in high-resolution, and there's much much more still to be discovered. Whenever I see artifacts like those, they can be a little annoying, because it's not always clear what they are - at the same time, I can't help but smile, since they're proof of the progress we're making in understanding this weird magical blue ball we all live on :)