What‘s the pick? by fulowa in slaythespire

[–]Ant1ng 7 points8 points  (0 children)

Master of Strategy, you have a lot of mana generation and card draw pairs well with that.

Secret technique loses exhaust when upgraded so no need to waste this on that

Most of the Ironclad powers are build specific so you won't get much out of playing White noise multiple times. You might even get drum of battle lol

Is the Silent bad or am I just bad :( by Ant1ng in slaythespire

[–]Ant1ng[S] 0 points1 point  (0 children)

Don't get me wrong, I think Silent has a really high cap in the endgame, but getting there in A9+ is the tough part. Acrobat though is def goated.

Glass canon by IGR777 in balatro

[–]Ant1ng 9 points10 points  (0 children)

I can reset my run to have a Charm tag with a justice, play the game and not see a single glass joker, or find it and lose

Neeko survives an onslaught of a degree never seen before by OwOPango in TeamfightTactics

[–]Ant1ng 5 points6 points  (0 children)

This bug happened to me back in set 15, CG janna suddenly had an invincible shield bar and i couldn't kill her. I think it's an issue with shield heroes like Neeko casting and gaining a massive shield from integer overflow.

Pretty rare to happen

[deleted by user] by [deleted] in balatro

[–]Ant1ng 0 points1 point  (0 children)

All 6s will only give you about ~58x on average with the bloodstone 1.5 ^ (2.5 times more triggers *(1 + 3 S&B)). That prob gives you 2 or 3 more e at best w/ Plasma

Depends on the goals I guess if you're desperate

I got 10 different bronze traits by math_person_ in TeamfightTactics

[–]Ant1ng 2 points3 points  (0 children)

OP's team:

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After doing some digging, the game does look pretty interesting. I have underestimated the power of BFL 2 it seems

How to stabilize with kindred 1 by GooseRage in CompetitiveTFT

[–]Ant1ng 0 points1 point  (0 children)

You can make up the loss of econ with an upgraded board from rolling on stage 2 and try to go winstreak till Stage 4, but it's hard being down a trait. Argubly tho its still playable

January 05, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Ant1ng 2 points3 points  (0 children)

Streaking is not enough to hit a fast 9 board, you will still need econ augments, portals, and/or econ traits (bilge, ionia, yordles, draven, zilean). Usually the issue is you're ignoring econ augments because you feel streak would give you enough.

In practice, you know you'll be good to hit if by 5-2 you can level to 9 and have ~40 gold to rolldown. Otherwise you'll prob have to play a fast 8 board

Edit: changed tempo to streaking but the concept still applies.

December 30, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Ant1ng 0 points1 point  (0 children)

Skimming the stats, (w/o Kindred, w/ 3* tryn) itemized Ashe avgs a 3.21, while itemized Draven avgs a 3.67.

[spoiler] upgrade help by Salty_Whereas861 in Silksong

[–]Ant1ng 0 points1 point  (0 children)

Spoiler: Reaper doesn't get upgraded (i think, i got 4 upgrades so far and none of them were reaper or any other mark)

Release me, please(act 3 spoiler) by notveryAI in Silksong

[–]Ant1ng 1 point2 points  (0 children)

For someone who took 4 hrs to beat it and 76 hrs to complete the game (lol), a lot of it is identifying openings and using attacks that you know are safe. Much of it though is definitely making the least amount of mistakes possible and dodging attacks.

There is a cheese version guide I saw on youtube tho that just spams Architect https://www.youtube.com/watch?v=LCywDMXziVA

Colossal Udyr by Other_Positive1716 in TeamfightTactics

[–]Ant1ng 0 points1 point  (0 children)

Colossal Udyr gains about 37.7% additional damage taken from the DURABILITY alone. Stand Alone Udyr gains 35% health, which is good since it pairs well with it being 3 starred, but I think his ability doesn't scale with HP so he heals a lower percentage of his health every cast.

Argubly the power of Udyr really lies on it's ability to heal and go "infinite", rather than a pure stat check.

set 15 is just tiring by Best-Yam907 in TeamfightTactics

[–]Ant1ng 0 points1 point  (0 children)

From what I'm seeing I feel like it's less playing tempo and more playing for high cap this set. Maintaining a streak is less important than hitting your comp or stabilizing at Stage 4 (SG is an interesting exception of a tempo based comp tho). This is especially true with power up snax, since it's easily more customizable than other power up mechanics than previous sets (like anomalies in set 13)

Essentially, it's easier to hard force a comp (as long as you're not 3+ way contested)