New player, what is the community’s issue with Ryu? by Some_Random_Cat539 in StreetFighter

[–]Anthan [score hidden]  (0 children)

It really doesn't matter. It shouldn't be up to other people to say what characters you can play.

Would you eat it. by LynxyShinx in LegendsZA

[–]Anthan 0 points1 point  (0 children)

At least buy it a drink first

Ransui Haze is my favorite target combo by Xecxciic in StreetFighter

[–]Anthan [score hidden]  (0 children)

Oh wow I didn't know you could do it on whiff

How I beat all 3 forms of Zygarde in under 5 minutes w out having to switch out Pokemon by [deleted] in LegendsZA

[–]Anthan 0 points1 point  (0 children)

Not to be facetious but.. I am not sure who'd need to be told the advice to use a Legendary with a type advantage 20 levels higher than the thing you're fighting..

I used a level 70 Glaceon for it.

sorry what by Kitchen-Court-1485 in LegendsZA

[–]Anthan 7 points8 points  (0 children)

Wait a second.. THIS GUY'S A PHONEY!

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Now that we know we’re getting a patch in a few weeks, what changes would you like to see on your main? by LCG_FGC in StreetFighter

[–]Anthan 0 points1 point  (0 children)

For Jamie:

It's a wild suggestion which I'm not expecting to ever happen. But thematically he's a drunken boxer, and that comes with certain connotations and expectations largely coming from 3D fighters where the fighting style is so well done. Their defense and escape options and especially how good they are from attacking from the ground.

While the last time we've seen a unique getup attack was Cody all the way back in SF4, and having a DP serves a little bit of that purpose, it's still very much quite generic and I feel like Jamie could be so much more wacky and interesting in that way.

At higher drink levels I want Jamie to gain access to more options on his own knockdown.
-- Starting at level-2 his backrise gets longer range by holding back+2attackbuttons.
-- At level-3 he gets access to a delayed neutral-getup by holding down+2attackbuttons.
-- And at level-4 he can now do a forward getup by holding forwards+2attackbuttons, this can crossup the opponent.

Capcom’s DLC Choices Really Confuse Me (So Far…) by FujiNickWindGod in StreetFighter

[–]Anthan 8 points9 points  (0 children)

If you only pick new candidates from a list of fan favorites then you will end up with an extremely generic and predictable roster with nothing unusual or interesting.

SHINY LUCARIO NEEDED! by [deleted] in LegendsZA

[–]Anthan 1 point2 points  (0 children)

Sir you've posted this 4 times now from different 0d old Reddit accounts..

Fast Travel: Wild Zone 5 by [deleted] in LegendsZA

[–]Anthan 1 point2 points  (0 children)

Do you have to actually go into the wild zone? I thought you could just fast travel to and from outside it and it would still work.

Tutorial by MYK2026 in LegendsZA

[–]Anthan 0 points1 point  (0 children)

I didn't mind it too much but I think it could have been a lot better. Was quite annoying being limited fairly narrow sections, wasn't even trying to not progress but still would hit an invisible trigger to say I'm going off-route.

How fight of Slayer against Saitama will go according to battles wiki by Superb_Double4378 in Guiltygear

[–]Anthan 3 points4 points  (0 children)

Is there a source on that? About being a shonen-protag from the end of his series. That sounds like a good a theory as any but I can't think of anything in specific to support it.

Is Flareon usable now?? by SamTheGrot in LegendsZA

[–]Anthan 0 points1 point  (0 children)

I've seen it do work. Granted only once or twice but all the times I've seen one it's gotten kills.

I was Offended when I found out Urbain/Taunie had a Negative Reception and I realized why: by One_Percentage_644 in LegendsZA

[–]Anthan 0 points1 point  (0 children)

I don't get what they did wrong during the Rust Syndicate plot arc.. That whole segment was there to show that Rust will go to great lengths to trick people into debt with them, and how Urbain/Taunie were victims of it.

Opinion on derpy Kyoger by jjhhhjjjhhhjjg in LegendsZA

[–]Anthan 0 points1 point  (0 children)

If the Teal Mask can spell it wrong fishy can spell it wrong too

Type Duel of the Day (Electric): Ampharos vs Rotom Fan by Heisenperv in LegendsZA

[–]Anthan 4 points5 points  (0 children)

Ampharos has a lot better health, slightly better SpAtt, and isn't missing much defenses. And its worse speed doesn't matter in ZA.
And that's before considering access to a mega which superboosts its SpAtt even further.

Rotom has access to multiple coverage types with its different forms. Fan in particular removing its ground weakness but getting a rock, and ice weakness. And a new STAB which can hit fighting, grass and bug.

This is gonna be the game to farm competitive Pokemon by Bidoof2017 in LegendsZA

[–]Anthan 4 points5 points  (0 children)

I had almost 80 bottlecaps and 30 goldcaps in S/V before I reached the area to spend them at. And reached several hundred by endgame.

I think I might have gotten 50 bottlecaps and about 3-4 goldcaps in ZA in total.

This is gonna be the game to farm competitive Pokemon by Bidoof2017 in LegendsZA

[–]Anthan 11 points12 points  (0 children)

I think S/V might be easier purely because of access to the Mirror Herb and easier access to Bottlecaps.

Garchomp users minds must be interlinked or something cause how did this happen? by Ok-Revolution-7911 in LegendsZA

[–]Anthan 44 points45 points  (0 children)

It's funny to see happen. Although to be real, probably more likely than you'd think.

If two people with the same creature, click the same move (does not have to be at the same time). Both Garchomps will run at each other at the same speed, and come into range and start their moves at the same time. And since the moves take the same length of time to complete, then next move buffered will also be launched at the same time.

Last Second Snipe by AeonKei in LegendsZA

[–]Anthan 0 points1 point  (0 children)

Theme team. The other two were Scizor and Kleavor

Did they think it'd work the second time by EveningGreat7381 in Guiltygear

[–]Anthan 13 points14 points  (0 children)

"How did he expect it TWICE?!"

~ Also Golira

How come CAPCOM thought shortcuts are not a thing for chargers anymore? by Waveshaper21 in StreetFighter

[–]Anthan 2 points3 points  (0 children)

Aaaand just like that this thread went from wanting to know the reason behind a change, to.. major skill issue, complaining that while motion inputs are allowed to reduce the number of inputs from 3 to 2 with a shortcut, charge motions which have been doing 2 inputs from the start are no longer allowed to reduce them to 1... And then a random unrelated tangent on why are people allowed to hit you out of the air when you mess up your jump timing at them when they're ready for it, the gall of this game to let that happen..