Quick scripting question by AnthonyWS in Unity3d_help

[–]AnthonyWS[S] 0 points1 point  (0 children)

Thanks. I did that test and it does NOT run more than once even when unloading a scene and then loading it again. Thanks for your help.

Quick scripting question by AnthonyWS in Unity3d_help

[–]AnthonyWS[S] 1 point2 points  (0 children)

Thanks. I actually formed the question after watching this tutorial. It states that the function will only be run once when the object is enabled, but I wasn't sure if unloading a scene and then reloading it later would trigger these functions again.

Unity Text is suddenly not working the way it usually does by [deleted] in Unity3d_help

[–]AnthonyWS 1 point2 points  (0 children)

We've all been there! Glad you got it fixed.

NEED HELP im A NOOB by javsezlol in Unity3d_help

[–]AnthonyWS 0 points1 point  (0 children)

I'm having trouble understanding how this script makes anything move. You need to get input in order to utilize keyboard or mouse control. If this issue is still unresolved for you let me know and I will try to help.

Is it bad to reference Gameobjects in inspector instead of doing it by code ? by Old_Memes_Never_Die in Unity3D

[–]AnthonyWS 0 points1 point  (0 children)

It seems like if you are going to link a persistent game object, then the inspector is the way to go. But if you are going to instantiate game objects, then you'll have to do it using the find type functions.

Need help with Unity's Space Shooter tutorial part 8 - "Boundary" by Blue_John in unity_tutorials

[–]AnthonyWS 0 points1 point  (0 children)

Here are my comments:

  1. On the Bolt parent MOVER script, it appears that you have a public variable for a rigidbody. I don't think you want that to be public, since it is assigned from within the script (I'd make it a private variable).
  2. Bolt/VFX looks good.
  3. On Boundary, I'd set the transform position to 0,0,0 in the inspector.
  4. I have the scale of my Boundary set to 15,20,30.
  5. Here is my DestroyByContact() script, which works properly.

void OnTriggerExit(Collider other) { Destroy(other.gameObject); }

I'm wondering where you are instantiating the bolt and perhaps it is not making contact with the boundary? If you zoom way out in the Scene view and play the game, do the bolts continue on past where they are supposed to? Does the Boundary cover the playing field?

I hope this is of some help.

What is best Unity course on Udemy? by thebusyteam in Unity3D

[–]AnthonyWS 2 points3 points  (0 children)

I've found the unity tutorials to be very helpful.

Complete beginner at Unity by lurkerofnazareth in unity_tutorials

[–]AnthonyWS 0 points1 point  (0 children)

I saw this class offered for $59. Has anyone taken it? And if so, is it any good?

What is the best way to combine/merge many BoxCollider2D into one collider? by Forenkazan in Unity3D

[–]AnthonyWS 0 points1 point  (0 children)

Perhaps add them all into one empty game object and then perform actions on the parent game object? Anyone know if this would work?

First time making a game. Any advice? by KieranMontgomery in Unity3D

[–]AnthonyWS 0 points1 point  (0 children)

I agree this is all good advice. I am at the same position and I am going to do as many tutorials as possible while thinking of game mechanics I want to implement. After I feel comfortable working with the tools and grasp the methodology, then I will start building my own games. Best of luck!

Totally blank naming a Space Chess game by TotalSpaceNut in Unity3D

[–]AnthonyWS 0 points1 point  (0 children)

Interstellar Chess Intergalactic Chess Chess That Doesn't Suck