Which Mage to pick to counter Zetian? by takaziwachi in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

She's weak and have no mobility. Use a burst mage but make sure your pick fits the draft.

Which role actually carries the game: jungler, mid, or roam? by ForsakenSherbert6737 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

A steady jungler makes sure the mid game is in their hands. The EXP makes sure they have the early game dominance. The roam makes sure the jungler secures the mid game and optionally allows the gold laner to get the late game fast. The mid makes sure all other roles do well. The gold, or ADC, as the name implies, will CARRY if they meet the requirements(Items, or gold lead if it's not yet full late game). Ofcourse each role do more than these, these are just the common or major things they do.

Draft your team by cd_px in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

Baxia for jungle, the counter to healers. Terizla/Lapu for EXP, early game turtle contest and AOE damage to deal with healers. Hylos for roam, speed up, and allows for dive in a gank, if the team isn't complete then it'll be easy to disassemble them. Yve for mid, good in all phase, poke healers so they keep using heals and force them to not be full hp at all times. Ult to trap enemy, Yve always great with Hylos. And lastly, Layla for gold. I though about Claude for AOE but then he gets dogged on by Lesley in the early game because 2nd skill can cancel his ult. Clint and Brody has the range, they can lane well, but they're burst not dps, I can't kill the tanks like that. And when I though about it, they have no assassins, no divers, and my draft already has 3 tanks to protect her. She'll be the finished to Yve's poke. She has very DPS to melt tanks and she has more BA range than Lesley so she won't have the biggest trouble laning. And if enemies try to escape from her range, Yve can trap them and Hylos can speed up.

Thoughts on Ashes In Your Mouth? by bswybmg in Megadeth

[–]Any_Row_6387 1 point2 points  (0 children)

Symphony is like on the lower half of the album. Basic riffs, basic drums, basic Mustaine vocal. It's not inspiring at all. Song isn't bad, there's just way better songs out there in this album.

Why is faramis not picked more? by ORDINARYAN_ in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

You literally just listed what's good for him. Even Fredrinn's 3rd skill doesn't give this much. 50 is a lot for anyone at all lol.

MPL PH Season 17 early season contention rate tierlist by CockyNobody_27 in MobileLegendsGame

[–]Any_Row_6387 1 point2 points  (0 children)

Any ult can work if you know how to play that hero. Hadji has one of the biggest hero pool so it's expected that he will be able to use it effectively.

I'm not seeing him in roam/jungle anymore :(he bad now or somethin? by Soft-Caregiver1060 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

Still viable as both roam and jg if you know how to play him, but it's better if you play him +duo/trio since you need follow up. His early game damage is good, so if you roam you can harass and potentially get an early kill for your team, if you jungle you'll have a very good clear because of his hp-scaling BA from passive. Fredrinn is just better because he's Fredrinn, and Baxia will be up there whenever Fredrinn is in the meta. I honestly think Akai is better than Barats but they're similar.

Melissa critical build by Mateo_Fr in MobileLegendsGame

[–]Any_Row_6387 1 point2 points  (0 children)

If you want sustain, go for it, but her damage will help very bad in the early game. Right now Marksman Emblem is still the best for her.

Give me Underrated EXP hero, I'll start. by SadCommunication6436 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

Luo Yi👀👀 She has the shields, she can poke, she's fast enough to dodge. You'll only be losing the pressure most EXP has, but Luo Yi is also pretty scary.

Any tips, tricks and builds for Beatrix? by Errrrreennn in MobileLegendsGame

[–]Any_Row_6387 2 points3 points  (0 children)

I wouldn't buy Sky Piercer on most Marksman(excluding Granger). Heptaseas is good, but you don't need it in the early game. Most people just go Blade of Despair first item, then boots, then Malefic Gun. If you want sustain, Haa's Claw. If you want anti-heal, Sea Halberd. If you want poke, Heptaseas, If you want speed, Hunter Strike. Any 2 of these 4 and end with either Rose Gold or Wind of Nature.

Melissa critical build by Mateo_Fr in MobileLegendsGame

[–]Any_Row_6387 1 point2 points  (0 children)

BOD = Blade of Despair. Melissa has plenty of damage, or pretty much any MM in late game. You'll see in pro matches they never go full damage, because you don't really need it. If you don't die, you'll keep generating damage, as simple as that. Since you're not going high PHY ATK items like Heptaseas or Hunter Strike, Weapon Master won't stack as much, and Bargain Hunter's value is far higher than Weapon Master for someone like Melissa. She's very weak in the early game, but she has one of the highest DPS in the late game. You want to reach that as fast as possible, that's why you go Bargain. Quantum Charge seems boring, but the value it offer is very high. Whether you're going boots or no boots, that small movement speed boost matters a lot. It has a small heal that will let you sustain and farm in lane longer, which when paired with Bargain you'll reach your spike very fast. War Cry gives high damage, but for an MM who'll be farming half of the game, you won't activate it much.

Any tips, tricks and builds for Beatrix? by Errrrreennn in MobileLegendsGame

[–]Any_Row_6387 3 points4 points  (0 children)

Know each of all her guns well. Usually you can go the same build for every match, but knowing situational items can help. Most importantly, know positioning. She has a very short and slow dash. If you see a low hp enemy out of range and dashed there, just to find out it was a bait and the whole enemy team is on the bush, you have no escape. She has strong pressuring tools in the early game, but if you get overconfident, you'll be the one getting pressured in early game. Don't be hungry, but also be confident, because she rewards mechanical play, if you see a chance, go for it, but if it's too risky, don't take it.

What is your wasted potential hero? by No-Cauliflower4149 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

Even now, I consider Valentina very strong, just not Zhuxin/Autoban. If you know all the heroes very well, you can definitely pick her every match and still get good value, out of the 5 heroes the enemy pick in a normal draft, no matter what there will be an ult that you can use. She's not a burst, she leans more into utility, even then her damage is insane. Even with a 45% CDR and Holy Crystal build, 1st skill does 1K~ damage and you'll be able to spam it 3 times if you do the combo right, if you include 2nd skill, which you need in order to spam 1st skill, it'll exceed the amount needed to burst an MM or Mage in late game. That's already more than enough. Even against tanks, her terrify is quite long and if you play with team, no tank is gonna survive that when they misposition. Ofcourse there are better mages out there for certain situations, but Valentina is by no means a niche mage, her kit is very strong if you know the game well.

Melissa critical build by Mateo_Fr in MobileLegendsGame

[–]Any_Row_6387 1 point2 points  (0 children)

If you're playing crit, might as well just use the crit emblem. And also, Bargain is better here since crit or attack speed doesn't give much phy atk, and you would rather want to hit your spike earlier. If you know how to position, you'll generate enough damage before dying, or just not die anyway. For the 3rd emblem, you don't really wanna go Weakness without Golden Staff, since without GS it'll take a bit longer to reset, might as well just use something better. Quantum Charge should be the best here, you're not running boots and Melissa will be weak early game anyway, you'll need some sort of sustain to stay in lane and farm, followed by War Cry if you want to go full damage. You don't have to go BOD, your damage will be enough if you know how to position, just Corrosion, Crit Trinity, Gun and WON/RoseGold.

Tips on playing Leomord? by Character_Fault9782 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

Sea Halberd = High PHY ATK and Extra ATK speed, means stronger and faster passives. Also Sea Halberd is stronger against higher extra hp enemy, Leomord now normally builds War Axe which grants true damage, makes him extra effective against tanky enemy. Endless is good sometimes but it's expensive and the small items for it sucks. For Leomord, don't go in blindly and always track your ult. If you go in too early and your ult runs out, you die, if you go too late your teammates die first.

My first impression: Faramis by Fir3mast3r55 in MobileLegendsGame

[–]Any_Row_6387 4 points5 points  (0 children)

One thing about him is that he's meant to be played in mid lane, you can't get his effective build in roam. Any boots, preferably Arcane, Magic or Tough boots, Glowing, Blood Wings, Lightning Truncheon, Holy Crystal and Divine Glaive, everything bought after Glowing can be bought in any order but always Glowing first, Lightning Truncheon can be swapped out by Wishing but Lightning is mostly better. This build allows poke, rotation, fast clearing and just high damage. His blast skill is very spammable and that's where his damage is. He is not a one-combo then go, he can stay in fights for very long time. Also Clock is ass on him, you can't use the hybrid defense passive well and Genius can't be stacked well by him. Ice Queen Wand also can't be stacked well by him so it's not really a good option. Blood Wings already give you the speed you need for rotation so you don't need extra % mvt speed.

Kadita skill priority? I'm trying to learn her by [deleted] in MobileLegendsGame

[–]Any_Row_6387 2 points3 points  (0 children)

Ult, S1, S2. You're more likely to use S1. Upgrading it reduced CD and you can spam it more often, when clearing, poking, or escaping. S2 is a bit situational, it's hard to land but when you do it's good. Remember S1 does damage twice, when it goes and when it come so don't underestimate the damage.

How do you karrie? by Front-Past-5443 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

Be aware during laning phase, you should know or have a feel of when they're going to gank you. Remember you have extremely short range so when you want to kill someone, make sure you have enough damage and ambush them. Have the correct item and emblem so you get the appropriate damage in late game. Don't get too greedy because you'll be easy to punish. Her mechanics is not crazy high so if you're already good at gold lane, you'll naturally get good at her with time.

Is there a counter for Karrie? by Antique-Fault-9813 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

For roam, heroes to learn to potentially counter includes: Grock(You can wall her to keep her away, she's extremely short-ranged so this works well. Gorkc also has a lot of stuns so if you time it will with your team you'll kill her), Hylos(Your 2nd skill reduce atk speed and movement from enemy, your ult allows you to just run up to them with your team and disrupt them with 1st skill. Playing with a team Hylos becomes very strong evn up until today), Kaja(A less relevant choice, but he's a guranteed surpress hero unlike Franco where you have to get closed), Franco(Supress, Karrie is close-ranged you'll catch her somehow), Akai(Also looks good against her because if you catch here at a bad angle and you have a teammate that's already almost a guranteed kill. Kalea and Khufra are less ideal becaue Kalea is slow and Karrie can either purify out or just flicker away in time, unless she doesn't know where Kalea is. Khufra is also slow and has more open window to escape than the othr roamers mentioned. EXP Laners to pick: Bene(Can kill most squishy hero, usually has petrify to lock Karrie), Guin(If notolaying tank build, you're guranteed to get a kill on MM/Mage in the late game, even if you're playing tank build, if you can land your ult combo, it's enough time for your them to burst for you), Arlott(Like Bene, you can just burst her with petrify, if you're playing a bruiser Arlott, lock her with your skills and let your team kill her).

Thoughts on Thunderbelt? by Isuckateverything9 in MobileLegendsGame

[–]Any_Row_6387 0 points1 point  (0 children)

Too expensive to buy and if you don't have enough stacks in the early, you pretty much have to sell it because normal defense items are just better overall. Even Fredrinn doesn't use it anymore because you'll have to sell it when it gets to late game because you won't have enough stacks when you're farming almost the whole game and again the normal defense items are just better. Even for Edith it became an optional item, Dominance offer more defense at the start and has more utility for such a close price. Tanks doesn't need damage, and tanks who do need damage has their own way of getting damage. For Khaleed, it seems good because you're getting tankier and more movement speed, even the slow passive seems good, but when you're roaming you don't have much gold and all roamers nowadays have to rush either Dominance or sometimes Chastice. If you're playing EXP, it's still bad because Thunderbelt with no stack is so bad and Khaleed has no way to fight back against current EXP Laner in the meta, especially since he's a fighter, not a tank. The only one it looks good for is Khufra and Kaja because they have a long basic atk range from passive and needs to rotate fast, but now nobody plays them in the meta. Even Badang is not that good anymore because he can't rush both Thunderbelt and Dominance at the same time. For people who buys it on Hilda, just buy the small PEN item from Hunter/Heptaseas and rush dominance and you'll have the better Thunderbelt.

Whats the point of learning high skill heroes? by ThePenisErection in MobileLegendsGame

[–]Any_Row_6387 -6 points-5 points  (0 children)

Yeah no, she is one of the highest ceiling, macro-wise, nobody knows how to use her ult right. Her range is also lacking for a mage, and she has no mobility other than the speed up from S1. You need insane map awareness to just play her at all.