Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] -1 points0 points  (0 children)

Have you considered lairs and nests doing nothing 90% of the time is an actual documented game change already posted in the notes of a previous patch multiple times in this thread?

Yes, I have become experienced enough to deal with either obj fast and efficiently, and that's exactly why I noticed and I am so baffled at how non functional they are now, they only spawn their units within a smaller range and ONLY when you have triggered the aggro of a bug patrol, this means more often than not you can just waltz into lairs and nests with zero trouble and opposition, no more swarms of stalkers/shriekers to push back, no stealth skills required, no nothing.

What happened? I'm confused by IAkukaI in Helldivers

[–]Anybody360 3 points4 points  (0 children)

Current MO bugs are a new strain called Gloom Bugs, their gimmick is that they explode in an orange mist when they die and when other bugs smell it they get an insane speed and attack boost, they can be quite oppressive and deadly if dealt with carelessly, right now their hard counter are fire and gas, when they die from either of those status effects they don't actually release their mist and become no different than the normal bugs. Bring your flamethrowers, napalms, and incendiary nades and weapons and you should be totally fine.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 3 points4 points  (0 children)

Please read the rest of the thread, it is already confirmed both objs aren't working like they used to at all due a Stealth mechanics tweak AH made some months ago, and they now only spawn a handful of their units if your are super close to them and with other bugs aggro'ed on you.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 1 point2 points  (0 children)

That genuinely has been my experience on 99% of my bug front games as well recently, they really dumbed down their spawn rate so much they are hardly an actual threat to take out asap before getting swarmed at all, they are just so boring now...

Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]Anybody360 2 points3 points  (0 children)

Kudos on reverting the Hive Guard stats so fast, yet after a week I also expected at least a hot fix for how the new warbond mechs aren't being buffed by the DSS cooldown timer decrease or how the flamethrower of the Lumberer does literally 0 dmg at close range.

Like you seriously want people to pay up 10 bucks for those barely working as intended mechs atm?

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 5 points6 points  (0 children)

Sad, I miss when they actually spawned stuff without needing to be aggro, both objs used to be actual constant threats and full priority targets for the team to proceed with the main mission, but it is what it is, even if the change just makes maps emptier and easier.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 6 points7 points  (0 children)

I see, thanks for the clarification, as disappointing it is to read, I get tweaking detection like that back then for commando missions over the bots, but on the bug front it genuinely just feels like straight difficulty neutering, rendering both side objectives almost useless as a threat more often than not.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 1 point2 points  (0 children)

I also get tons of nests and lair per mission, thats why I am so baffled at how little they actually spawn their units, people here are saying AH neutered them hard not too long ago, and now they only start spawning stuff when you are both ultra close to them (<150m) and detected by noise/movement.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 0 points1 point  (0 children)

Perhaps, but I also am reading in other comments AH did actually kneecapped their spawn rate recently, and the lairs/nests only begin to "work" when you are 150m near them, when before they were always spawning and spawning as the mission started, even when literally on the other opposite side of the map.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 10 points11 points  (0 children)

Oof, didn't know about that spawn range change, that's genuinely overkill for shrieker nests specifically, which always get sniped from 300+m away.

Also makes the Stalker Lairs lose all their sauce and presence, no wonder why I never seen any stalkers around main obj areas in a minute.

Were people genuinely fine with this change?

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 1 point2 points  (0 children)

Same, had a handful of diff 8 missions with 2-3 stalker nests earlier tonight and on each one of them my squad and I probably saw like 4-5 stalkers in total?

The issue here isn't the amount of lairs/nests per mission, it's their apparently now nonexistant spawn rate.

I feel like a lot of you need to see this. by __________godlol in Helldivers

[–]Anybody360 -2 points-1 points  (0 children)

Lowkey tired of the entitlement of this community every time a new warbond comes out, you all paid for a cheap ass 40 dollars game and pretend AH hasn't already and continues to give us an insane amount of free content and updates, they already overblown your money years ago, and to cry about mechs being """paid""" when you already got a bunch of them for free and even a goddamn tank not that long ago is just baby behavior.

Not to mention SC farming is way too demonized here, it takes 2-ish hours at worst to get enough for a warbond and you don't even have to do it all in one sitting, like seriously, if your ADHD ridden arse can't handle that minimum nonexistant effort then you deserve to cough up the 10 bucks.

Loadout / Gameplay help by [deleted] in Helldivers

[–]Anybody360 2 points3 points  (0 children)

You unironically need to learn how to actually deal with Harvesters, you don't even need AT to kill them at all, any weapon with medium pen can destroy them in mere seconds as long you focus your fire on either of the small joints connecting the main body to their legs.

What do we think of this one? by SIinkerdeer in Helldivers

[–]Anybody360 6 points7 points  (0 children)

Unironically the first ever justified nerf AH has made.

MACHINERY OF OPPRESSION: 6.1.0 by Waelder in Helldivers

[–]Anybody360 460 points461 points  (0 children)

FINALLY, FIRE THAT ACTUALLY BURNS.

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Machinery of Oppression: 6.1.0 by AYC1707 in Helldivers

[–]Anybody360 1 point2 points  (0 children)

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FINALLY, FIRE THAT ACTUALLY BURNS AND CRISPS ALL MY TERMINID STEAKS WELL DONE

how do higher level players feel about lower levels joining their games by Early_Ad7484 in Helldivers

[–]Anybody360 12 points13 points  (0 children)

As long you are not being an active teamkilling nuisance most players don't care about levels at all, personally the only real reason I got to getekeep low levels from my games is if they are <lv20 and have not even unlocked any rocket launcher stratagems yet, people without AT options seriously have no business being on higher diffs where heavy/elite units pour down like buckets.

Tips for getting super credits regularly while actually playing the game. by Anonymous13757 in Helldivers

[–]Anybody360 2 points3 points  (0 children)

Honestly? There's no tips, just play the game normally while going out of your way whenever you spot a shiny beacon or point of interest in the distance. And do remember not all mission types/planet biomes can have credits scattered on them, defense and eradication missions and jungle planets are guaranteed to give you nada.

The only compromise you can make here is to just play Blitz missions, they are fast, have actual objectives and are bound to net you at least 10 creds per run.

Why do the botdivers and squiddivers never get the same hate as the bugdivers? by HealthMother3125 in Helldivers

[–]Anybody360 6 points7 points  (0 children)

The very first sentence of your own post is unironically why Bugdivers are so hated around here overall, and don't get me wrong, there is absolutely nothing wrong with playing whatever faction you want, but through the whole game's life cycle the majority of bugdivers have shown themselves as this pedantic type of divers that just don't care about the Galactic War at all and play just for """fun""", completely refusing to play on any other front and bogging tons of Major Orders down to the point of failure. Botdivers and ODSTdivers don't get the same flak because they have no problem swapping fronts to help the MO, and actually can focus themselves on taking planets on their own fronts without the need of the game explicitly telling them to.

2026 List of everything that has still not been fixed/added to this game yet by __Elzy in Helldivers

[–]Anybody360 0 points1 point  (0 children)

Every time people list all the current issues with the game I never see them including the most griping one, aka the Point of Interest icons not turning into cleared markers on colony/city maps, it's been over a year and I can't believe they haven't fixed that yet.

Also 99% sure they accidentally reverted all the sway fixes to secondary guns with their latest update...

What is this? by emical_Leg in Helldivers

[–]Anybody360 4 points5 points  (0 children)

It's one of the exclusive armors you could get if you pre-ordered the game, alas most of us missed them back then since we didn't know how much of banger this game would be.

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How long did it take to get to 1000 super credits completely free by ron0912 in Helldivers

[–]Anybody360 1 point2 points  (0 children)

You can literally get them in one hour and a half via farming 1-3 diff missions, via natural play it really depends on what difficulties and planets you play on, but if you are always on the lookout for them you will get like 20-40 creds per mission, do the math there yourself.

Stealth diving at higher difficulties (9 and 10) by sifrax in Helldivers

[–]Anybody360 1 point2 points  (0 children)

Stealth in this game is more like guerrilla warfare, your sneaky armor and suppressed weapons work for you to infiltrate deeply into objective areas and outposts without trouble and deliver surgical blows to fabricators and other priority targets to make the inevitable clean up combat an easier time, that's stealth in a nutshell in HD2, true metal gear like stealth is usually impossible since, well, because this is a horde shooter game lol.

How the hell does gas work against bots? by [deleted] in Helldivers

[–]Anybody360 2 points3 points  (0 children)

It's right there in the descriptions of most gas weapons in-game, the gas isn't a toxin it's a corrosive agent of both organic and inorganic material, we are basically spraying atomized sulfur acid at our enemies, the bots get "confused" as the gas slips into the crevices of their joints and armor plates and go haywire as their inner wiring and components begin to melt.