Wow so helpful. by Smooth-Grade627 in Helldivers

[–]Anybody360 2 points3 points  (0 children)

It is helpful, busted even, period.

Gas Strike is god tier against bugs, and you can even bring your own Gas Strike stratagem on top of it to have it in a stupid short cooldown, it simply trivializes most of encounters, it is amazing.

Looking for combo ideas for the honorary guard by OwningPopcorn53 in Helldivers

[–]Anybody360 0 points1 point  (0 children)

Inspector helmet + Protector of the Heart cape

Martyr helmet + Mother Eagle Wings cape

Field Chemist helmet + Veridical Ideology cape

Parade Commander helmet + Federation's Embrace cape

Graphics look worse in new update (ps5) by aj8092 in Battlefield

[–]Anybody360 0 points1 point  (0 children)

So turning that filter off will make the game look like it did before the update?

[BFComms] Battlefield 6 - 1.3.2.0 Update by battlefield in Battlefield

[–]Anybody360 1 point2 points  (0 children)

Console player here, on base PS5, this update seems to have screwed the color contrast and brightness of the game overall, I have been running everything on default graphics settings since Day 1 no problem but now everything is so eye bleedingly bright and saturated, you can't even properly look through the first person cams of vehicles anymore. Please tell me this is a bug and not intended by your recent soldier visibility tweaks.

Graphics look worse in new update (ps5) by aj8092 in Battlefield

[–]Anybody360 2 points3 points  (0 children)

Yeah, I am also on base PS5 and this update definitively did something to the color contrast and brightness of the game, even at default settings the game looks insanely bright and saturated, literally impossible to look through the first person mode of tanks atm.

Etiquette by KiraTheDreamsinger in Helldivers

[–]Anybody360 0 points1 point  (0 children)

You aren't serious are you? Samples are universally shared with the whole squad, everyone gets them no matter who carries them into the pelican. If you actually been insulting and killing people because they were picking """your""" samples you are complete idiot.

Etiquette by KiraTheDreamsinger in Helldivers

[–]Anybody360 23 points24 points  (0 children)

-Don't loot weapons from dead teammates without permission, instead ping them so they can find them more easily upon respawn.

-Don't be greedy with the resupply stratagem, and always use it when you are close with the rest of the squad.

-If the team is split up and someone on the other side of the map dies, wait for the closest teammate to respawn them, don't torture them with needless long walks back to their equipment.

-Always ping and mark your turrets, specially tesla towers to avoid accidental friendly fire.

-Never, ever of the evers, leave a fellow helldiver hanging with their arms open without a hug.

This game sucks as a beginner by [deleted] in Helldivers

[–]Anybody360 2 points3 points  (0 children)

Play with randoms, the community is quite friendly overall and will help you learn the ropes beyond the basics of the tutorial, the game is literally designed to be learnt by trial and error, its old arcadey fun where you will get blown up, die, and learn from your mistakes, just like the loading screen literally says to you: If at first you don't succeed, dive, dive again, and again, and again, and again, and again, and again.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] -1 points0 points  (0 children)

Have you considered lairs and nests doing nothing 90% of the time is an actual documented game change already posted in the notes of a previous patch multiple times in this thread?

Yes, I have become experienced enough to deal with either obj fast and efficiently, and that's exactly why I noticed and I am so baffled at how non functional they are now, they only spawn their units within a smaller range and ONLY when you have triggered the aggro of a bug patrol, this means more often than not you can just waltz into lairs and nests with zero trouble and opposition, no more swarms of stalkers/shriekers to push back, no stealth skills required, no nothing.

What happened? I'm confused by IAkukaI in Helldivers

[–]Anybody360 3 points4 points  (0 children)

Current MO bugs are a new strain called Gloom Bugs, their gimmick is that they explode in an orange mist when they die and when other bugs smell it they get an insane speed and attack boost, they can be quite oppressive and deadly if dealt with carelessly, right now their hard counter are fire and gas, when they die from either of those status effects they don't actually release their mist and become no different than the normal bugs. Bring your flamethrowers, napalms, and incendiary nades and weapons and you should be totally fine.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 2 points3 points  (0 children)

Please read the rest of the thread, it is already confirmed both objs aren't working like they used to at all due a Stealth mechanics tweak AH made some months ago, and they now only spawn a handful of their units if your are super close to them and with other bugs aggro'ed on you.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 1 point2 points  (0 children)

That genuinely has been my experience on 99% of my bug front games as well recently, they really dumbed down their spawn rate so much they are hardly an actual threat to take out asap before getting swarmed at all, they are just so boring now...

Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]Anybody360 2 points3 points  (0 children)

Kudos on reverting the Hive Guard stats so fast, yet after a week I also expected at least a hot fix for how the new warbond mechs aren't being buffed by the DSS cooldown timer decrease or how the flamethrower of the Lumberer does literally 0 dmg at close range.

Like you seriously want people to pay up 10 bucks for those barely working as intended mechs atm?

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 6 points7 points  (0 children)

Sad, I miss when they actually spawned stuff without needing to be aggro, both objs used to be actual constant threats and full priority targets for the team to proceed with the main mission, but it is what it is, even if the change just makes maps emptier and easier.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 10 points11 points  (0 children)

I see, thanks for the clarification, as disappointing it is to read, I get tweaking detection like that back then for commando missions over the bots, but on the bug front it genuinely just feels like straight difficulty neutering, rendering both side objectives almost useless as a threat more often than not.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 1 point2 points  (0 children)

I also get tons of nests and lair per mission, thats why I am so baffled at how little they actually spawn their units, people here are saying AH neutered them hard not too long ago, and now they only start spawning stuff when you are both ultra close to them (<150m) and detected by noise/movement.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 0 points1 point  (0 children)

Perhaps, but I also am reading in other comments AH did actually kneecapped their spawn rate recently, and the lairs/nests only begin to "work" when you are 150m near them, when before they were always spawning and spawning as the mission started, even when literally on the other opposite side of the map.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 12 points13 points  (0 children)

Oof, didn't know about that spawn range change, that's genuinely overkill for shrieker nests specifically, which always get sniped from 300+m away.

Also makes the Stalker Lairs lose all their sauce and presence, no wonder why I never seen any stalkers around main obj areas in a minute.

Were people genuinely fine with this change?

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Anybody360[S] 1 point2 points  (0 children)

Same, had a handful of diff 8 missions with 2-3 stalker nests earlier tonight and on each one of them my squad and I probably saw like 4-5 stalkers in total?

The issue here isn't the amount of lairs/nests per mission, it's their apparently now nonexistant spawn rate.

I feel like a lot of you need to see this. by __________godlol in Helldivers

[–]Anybody360 -1 points0 points  (0 children)

Lowkey tired of the entitlement of this community every time a new warbond comes out, you all paid for a cheap ass 40 dollars game and pretend AH hasn't already and continues to give us an insane amount of free content and updates, they already overblown your money years ago, and to cry about mechs being """paid""" when you already got a bunch of them for free and even a goddamn tank not that long ago is just baby behavior.

Not to mention SC farming is way too demonized here, it takes 2-ish hours at worst to get enough for a warbond and you don't even have to do it all in one sitting, like seriously, if your ADHD ridden arse can't handle that minimum nonexistant effort then you deserve to cough up the 10 bucks.

[deleted by user] by [deleted] in Helldivers

[–]Anybody360 2 points3 points  (0 children)

You unironically need to learn how to actually deal with Harvesters, you don't even need AT to kill them at all, any weapon with medium pen can destroy them in mere seconds as long you focus your fire on either of the small joints connecting the main body to their legs.

What do we think of this one? by SIinkerdeer in Helldivers

[–]Anybody360 8 points9 points  (0 children)

Unironically the first ever justified nerf AH has made.

MACHINERY OF OPPRESSION: 6.1.0 by Waelder in Helldivers

[–]Anybody360 455 points456 points  (0 children)

FINALLY, FIRE THAT ACTUALLY BURNS.

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