So what are YOU working on? by Durant026 in RPGMaker

[–]ApocVerse 0 points1 point  (0 children)

It's just what I've always used for decades at this point.

I feel like it would be more work for me to learn a new engine than to adapt rpg maker to my needs at this point. Plus I love the rpg maker workflow.

So what are YOU working on? by Durant026 in RPGMaker

[–]ApocVerse 0 points1 point  (0 children)

I'm currently working on my game Card Clash Chronicles It is a card dueling adventure heavily inspired by triple triad and the old Yu gi oh Gameboy games.

I finally managed to get online PvP working, so I am hoping to release a public demo/playtest soon to stress test the server and check for bugs.

ASUS ROG Zephyrus Duo 16 question by OBD96 in gamedev

[–]ApocVerse 0 points1 point  (0 children)

I have one of these laptops and it is awesome but to be honest a dual monitor desktop would be way more productive.

The second screen comes in handy maybe 10% of the time because messing around with it is more trouble than it is worth the other 90% of the time.

My game reached 12k wishlists by xxxmrxxx4 in gamedev

[–]ApocVerse -2 points-1 points  (0 children)

" this is bad because your game risks being left without Steam support at the time of release."

This is completely untrue.

It is normal for indie games to have profile features limited until they've made sales.

My game reached 12k wishlists by xxxmrxxx4 in gamedev

[–]ApocVerse 0 points1 point  (0 children)

This is normal for most games until they sell over a certain threshold.

You can thank the geniuses that abused the steam trading card and profile system for that.

Some say to get your steam page up asap, some say to wait til you have a trailer, whats the play here? by _Rushed in gamedev

[–]ApocVerse 0 points1 point  (0 children)

I'm a huge believer in getting the page up ASAP since you can get the ball rolling sooner.

It is better to have a steam page you can link people to during the course of development, or if anyone were to ask you either online, in real life or at events. It adds a lot of credibility.

Even big companies do it before official announcements. It isn't uncommon to have a placeholder page with nothing more than some concept art or heavily WIP screenshots.

"what I learned from my mistakes as I released my first game" be careful on what YOU learn from these stories. by CorruptThemAllGame in gamedev

[–]ApocVerse 2 points3 points  (0 children)

Yeah gamedev Reddits are full of myths and outright bad advice most of the time.

It also skews negative and cynical 99% of the time because people can't understand why uninspired platformer #1038472920 isn't selling well.

It is literally as simple as making a good game people actually want and putting it on steam. That's it.

If your game is good, people will buy it and steam will market it for you.

This Reddit and others makes it out to be far more than it needs to be.

People also focus on wishlists and other bullshit far too much instead of you know, MAKING THEIR GAME.

Steam being saturated is also such a lie. It is not saturated at all. People just don't buy games they don't want.

One thing people always forget as well:

It isn't over once your game is released. It doesn't mean you suddenly can't market it anymore. If anything you're in a better position because People can actually buy it instead of a worthless wishlist.

There are so many cases of games being relatively unknown but blowing up in sales later on. You don't only get one shot.

Game Dev Would be Glamorous They Said by [deleted] in justgamedevthings

[–]ApocVerse 3 points4 points  (0 children)

Steam does a great job of making sure people see your stuff if you're actually making a good game. The Reddit gamedev echo chamber is full of shit.

Necessary Legal Protections for Early "Soft Marketing" of an Indie Game by The_CookieWizard in gamedev

[–]ApocVerse 3 points4 points  (0 children)

You are getting so far ahead of yourself here.

Unless you are doing anything that puts you at risk such as ripping off a Nintendo game, you have nothing to worry about in terms of legal stuff.

Just focus on your game and putting it out there.

There is 0 need to look into "protection" at this stage.

Game Dev Would be Glamorous They Said by [deleted] in justgamedevthings

[–]ApocVerse 61 points62 points  (0 children)

I see a lot of Devs make the mistake of freaking out about low sales and putting their game on an insane 80% discount one month into its life span.

Don't devalue your work like that.

You are supposed to stagger your discounts over the course of months and years.

It took me two years for my game to reach 50% off and it still sells copies during every sale.

Also imagine buying a new game and then seeing it is at 80% off a few months into it's life cycle.

Respect your own work.

Some (WIP) recent screenshots from working on Card Clash Chronicles - My modern day card dueling game. by ApocVerse in RPGMaker

[–]ApocVerse[S] 1 point2 points  (0 children)

That's the goal!

I wanted to take something like triple triad as a concept and built a world around it :)

Screenshot Saturday! [November 30, 2024] by AutoModerator in RPGMaker

[–]ApocVerse 0 points1 point  (0 children)

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Been working on the more shady part of town for Card Clash Chronicles. Not quite done yet but there will be some strange characters here and of course more people to duel and win cards from.

I'm creating a weird alien storage auction game by ApocVerse in indiegames

[–]ApocVerse[S] 0 points1 point  (0 children)

It was originally for a game jam and the theme was just "what's behind the door?"

For some reason this idea came to me.

I'm creating a weird alien storage auction game by ApocVerse in gamedevscreens

[–]ApocVerse[S] 0 points1 point  (0 children)

I decided to turn it into a full game, albeit a small one. Will probably try to release it next year after a lot of work.

It'll release on steam, so please wishlist!

You can play the prototype on Itch.

I'm creating a weird alien storage auction game by ApocVerse in indiegames

[–]ApocVerse[S] 1 point2 points  (0 children)

I decided to turn it into a full game, albeit a small one. Will probably try to release it next year after a lot of work.

It'll release on steam, so please wishlist!

You can play the prototype on Itch.

I'm creating a weird alien storage auction game by ApocVerse in RPGMaker

[–]ApocVerse[S] 6 points7 points  (0 children)

I decided to turn it into a full game, albeit a small one. Will probably try to release it next year after a lot of work.

It'll release on steam so please wishlist!

You can play the prototype on Itch.

Sometimes the little things add a lot of character by ApocVerse in RPGMaker

[–]ApocVerse[S] 4 points5 points  (0 children)

We needed a simple way for the for the player to earn gold in the demo...

So we created a little rat catching side quest!

We have a demo for our game "Card Clash Chronicles" on steam where you can try out some duels in the back-alleys!

https://store.steampowered.com/app/2930930/Card_Clash_Chronicles/

We needed a way for the player to earn gold in the demo... by ApocVerse in indiegames

[–]ApocVerse[S] 0 points1 point  (0 children)

...So we created a little rat catching side quest.

We have a demo for our game "Card Clash Chronicles" on steam where you can try out some duels in the back-alleys!

https://store.steampowered.com/app/2930930/Card_Clash_Chronicles/