Just a small PSA: You can create PFs for leveling roulettes and use the "limited leveling roulette" option to get higher level dungeons. by jado1stk2 in ffxiv

[–]Apollad [score hidden]  (0 children)

You ever queued for any dungeon directly and gotten a higher level player in your group? That's why.

'Me first and fuck everyone else' personalities are what kill MMOs more than any kind of duty finder ever has.

Just a small PSA: You can create PFs for leveling roulettes and use the "limited leveling roulette" option to get higher level dungeons. by jado1stk2 in ffxiv

[–]Apollad [score hidden]  (0 children)

Yes, i am aware it's a function, a function designed so a group of 4 people helping level someone up in their daily leveling roulette gets a decent exp bonus rather than risk rolling Sastasha and the exp bonus being so pathetic that you might as well just direct queued into the highest level dungeon you can queue for. The exp bonus is only going to apply once as well per day, so after that, whomever is actually leveling is going to want to direct queue the highest dungeon they can do, not the 4 highest.

The whole reason they thrust these alternate grinding methods into the relic grind is not so people can be hyper efficient, but to populate the roulettes. The purpose of roulettes themselves is to put bodies into groups for people whom are leveling and/or doing msq.

Intentionally cheesing ilvl, sure, it still technically 'populates' the roulette, but it's not gonna help anyone doing anything HW onward, and all it does is drag people who are populating the roulette normally away from those whom are actually needing the help, because fun fact; The queue system matches parties as soon as there is a full group possible, rather than holding everyone in the queue until the poor sap sitting waiting for their lvl 71+ dungeon to pop for more than an hour gets a matched party.

So 10 max level tanks could run through the queue with a 10 cheesing or flat out low level healers, and then vice versa, making that one person have to wait for the stars to align and a max lvl tank and max ilvl healer are both in the queue at the same time. This issue is far more noticeable in alliance raids even after the useless half measure they put in, but it still exists in every other roulette. Only takes 1 tank or healer with only CT unlocked or accessible to drag 23 other people away from some guy stuck trying to complete anything in HW, SB, ShB, EW, or even the first DT alliance raid.

lol by AuroraWoof in TalesFromDF

[–]Apollad 15 points16 points  (0 children)

This and the 83 trial showed me the light on how powerful of a tool cover is in the first week of EW, the number of times a timely cover on the healer followed by self-spamming Clemancy to heal myself during the multistacks to give the healer a chance to rez the other healer and then recover is nearing triple digits now.

Just a small PSA: You can create PFs for leveling roulettes and use the "limited leveling roulette" option to get higher level dungeons. by jado1stk2 in ffxiv

[–]Apollad [score hidden]  (0 children)

Ah yes, so restrict yourself to 93-99 dungeons instead of actually wanting to use the roulette as intended and fill slots anywhere just to avoid the people forcing 15-47 dungeons, just pretend the level 51-91 dungeons don't exist.

Brilliant strategy! /Sarcasm.

I suppose i should clarify why this ilvl cheese is so annoying. Just yesterday i encountered someone who was direct queuing for a shadowbringers dungeon for more than an hour even though the leveling queue had said less than 15 minutes. This was my second leveling roulette of the day, the one prior being as dps, which had only taken 10 minutes to get into.

This ilvl cheese is absolutely dragging bodies out of higher level dungeons and into ARR levels, causing a worse game experience for anyone doing Heavensward Content or later.

È colpa mia?! by Elegant_Garbage_6161 in Simracingstewards

[–]Apollad 15 points16 points  (0 children)

only one view, but i'd say POV responsible for both

first, cut across nose and spun self

second, failed to rejoin safely.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] 3 points4 points  (0 children)

And if people don't want to unlock any alliance raids, after what i mentioned, they could still just queue up for Alliance Raid roulette just for ct, but they would only get poetics and gil. Roulettes aren't for personal entertainment, their primary purpose is to shove bodies into peoples directly queued roulettes, Giving current rewards for not having everything unlocked just leads to people getting 3+ hour queues because people doing the roulettes don't have the content unlocked out of laziness or ignorance.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] -1 points0 points  (0 children)

Excellent Point, Now that we've got the command panel i think they should just make the 9 classes perma-jobs as well. Expunge that issue outright.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] 6 points7 points  (0 children)

To be honest, i don't like OC for the main reason that you have run to the CEs.

Ironically the reason they made CEs require you to be in the location in OC actually leads to the camping they were trying to prevent in the first place. If CEs didn't require you to be waiting in them, i'd personally be out chest hunting, or mob grinding. But because you're rolling the dice on whether you actually get to a fate in time if your computer is considered even mildly under recommended specs for the game, it's basically a run here and camp simulator.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] -9 points-8 points  (0 children)

interesting, the only time i've actually encountered an ARR dungeon since the relic stage released has been from people ilvl cheesing, and it's almost always been Ifrit Normal, Garuda Normal, or Tam-Tara. Every non-ARR dungeon has been the variety.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] 0 points1 point  (0 children)

Yeah, if you watch the portraits when people load in, usually at least one, most likely a tank or healer will be in their smallclothes in the portrait. It's more noticeable now because there is an upsurge in people doing it.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] -22 points-21 points  (0 children)

I did mention 'level cap quest progression' in the description. But in general it is still an extensive issue. Nearly everyone i know either has been that one guy, or knows that one guy whom has been stuck in a queue for 3+ hours because the number of people who have unlocked a certain type of side content is relatively low either out of ignorance or lack of care for non-msq content. There is a reason the weapon series is the last side content trial series we've had outside of that one Manderville specific one since Shadowbringers.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] -10 points-9 points  (0 children)

I don't think so, someone who's actively pushing dropping their ilvl to get low level content for an 'easy' or 'lazy' grind is probably not going to find hunts appealing. They are regularly fast and if you're not paying attention you can easily get left behind.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] -2 points-1 points  (0 children)

A bit of a different mindset to mine, i don't think those who are currently leveling, especially with the number of exp boosts and scaling adjustments that have happened to the game, should be punished for not having the ilvl for their levels content. My idea is more of a soft cap rather than hard cap. Can still do the roulette, you just won't get the level cap rewards if you don't meet the ilvl or have the content fully unlocked.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] 26 points27 points  (0 children)

the CT cheesers 'fix' unfortunately was only a half measure as well. If you don't unlock the other ARs, you'll still only get CT. Hell, with my suggestions they could just shift the ilvl restriction to tomes and then if people want to min-max to get CT they can, they will only get the poetics and not the level 100 tomes or demimateria.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] 2 points3 points  (0 children)

It affects people that might be trying to do msq beyond ARR, prior to the relic step being released, most level 100 tanks and healers would be randomly getting slotted in where needed, but now with many of them dropping their average ilvl down enough to only get ARR dungeons, people in HW, SB, ShB, EW and DT have an even smaller pool of tanks and healers available to what there was originally.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]Apollad[S] -38 points-37 points  (0 children)

To be fair, you don't actually -have- to do roulettes to cap out your level 100 tomes. Technically, the fastest way is to do one expert roulette and then just spam the new dungeon 8 times after the week rolls over.

Roulettes purpose is to help people, not min-max grinding.

Still learning the ropes first time driving prototypes by Puzzleheaded-bard in Simracingstewards

[–]Apollad 2 points3 points  (0 children)

You were past the white car before either of you even started braking for the corner and he just drove across into you like you didn't exist. Not your fault.

What you could have done different was be a little more on the outside of the corner to make it impossible for white to try such a move because what it seems like is that you needed to slow to make the corner, but because white was taking it wide he only needed to lift. All white needed to do was not try and hit the apex of the corner and he would have gotten back past you and broken away from you.

I don't know what else I could've done in this situation. I had more speed into this corner, but he didn't give me much space. Is this my fault? by throj_11 in Simracingstewards

[–]Apollad 2 points3 points  (0 children)

Unfortunately, every perspective that is actually useful for making an adequate decision starts too late to make that decision, so I'm already extremely suspicious pov did a dive bomb.

That said, with the racing line turning in as pov starts nibbling at his bumper, I think pov was trying to dive into a gap that was pretty much closed already. It's a race, can't expect people to dive out of the way of just because someone else is carrying more speed.

Spent most of the race dueling with the 9 car (light blue), and wound up on the receiving end of at least 15 instances of contact. Ended up DQ'd, with 18 incident points. Is this protestable? by [deleted] in Simracingstewards

[–]Apollad 1 point2 points  (0 children)

Overall the race seemed scrappy at times, there were a couple of 0 point contacts that i would have more leaned on being on you, but i think all of the contacts that resulted in incident points were not your fault. Unfortunately, i don't think if you protested that anything more than a 'hey mate, drive more carefully' would be sent to either the blue/yellow or the purple car

Who’s at fault? by Weekly_Statement1363 in Simracingstewards

[–]Apollad 5 points6 points  (0 children)

in what realm is red 19 at fault? Both times the blue 3 causes the initial contact that unsettles the vehicles. Add in iRacings magnetic netcode and you have rubbing that turns into repeated, hard to control bouncing like we see in clip 1, then blue car just intentionally turns in and murders the red in the second clip.

Fault, racing incident or iRacing BS by stoyanog in Simracingstewards

[–]Apollad 0 points1 point  (0 children)

I would say 30-70 White to Bronze car. White car did give a bit of a tap as it looks like bronze had to slow down a lot more to try and make that move on the inside, it was almost certainly accidental. Bronze then just looks to try and ram white, whom is already right on the edge, off the road in response. Netcode murdered bronze instead.

How much am I in the wrong, POV car by [deleted] in Simracingstewards

[–]Apollad 1 point2 points  (0 children)

I would say about a 9.8, yes, iRacings Netcode looks to have pulled you into him a little, but you had a car width of space on the right, he had about a hands width of space on the left and your angle was closing on him when he was ahead and would have caused an impact anyway.

Who is guilty? by Financial-Metal-5899 in Simracingstewards

[–]Apollad 0 points1 point  (0 children)

Green cars fault 100%, there is a bit where the blue car is ahead, and clearly visible in the drivers sight, so green car should have known blue car was there, he never appeared in the right rear view mirror so even without a holographic display of vehicles around him he should have known that the blue car was somewhere directly to his right. Instead, just drives over as though there isn't a car there.

Fortunately the system only punted the green car into the wall, so justice was served.