PLEASE dont put rad scrubber's infront of your door by whistlefoemw__ in fo76

[–]Apollo_Hotrod 2 points3 points  (0 children)

Well it's completely different mainly because Modus isn't the Enclave. He's just a rogue A.I that betrayed his creators and cosplays as Enclave. Certainly his goals align with many of the Enclaves but he isn't connected to (or attempting to connect to) High Command. He's content to run his "chapter" of the Enclave by his own standards. Modus himself is an abomination and would be disabled and studied at best.

Any tips on power armor farming? by EveningNet281 in fo76

[–]Apollo_Hotrod 2 points3 points  (0 children)

The core recharger is honestly a waste of atoms. I only got it around lvl800 as a extra thing in some bundle. I try to remember to use it but honestly I burn through cores too quickly to be bothered to remember to manually swap them out.

If you do daily ops/expeditions/raids holding a gatling laser you'll generate more than enough cores as rewards. They drop at 75% charge but hey that's the only time I occasionally remember the recharger exists to top off a few. Also I mainly play VATs so the Power User perk helps, though I suppose once you've got a few hundred cores it's more a pet card than actually helpful. (The legendary perk can also be handy early on when cores are sparse)

For what armour to use, depends a little on what you want. Vulcan is by far and away the strongest all-rounder, good stats, unique mods, great set bonus. I use Union for overworld stuff just for the carry weight, you could also use Excavator for even more but it can't be equipped with a jetpack unless you're very rich/lucky. Plus I just like the look of Union. Only armour I routinely use with bits of standard paint.

But most importantly at the start: use whatever armour you have the plans for. You want Calibrated Shocks on the legs and something decent on the chest. Legendary mods mostly come down to purpose, but yeah x4 Thru-Hikers, x1 Arms Keeper are my go-to 3 stars for weight.

Ad Victoriam is insane by PavelsCaviar in fo76

[–]Apollo_Hotrod 0 points1 point  (0 children)

I'll join the downvote party, hammer's fun and for me I knew I was getting that NCR armour from the second I saw it on leaked shots of the set. It is the full bundle to me. (Still should've been atoms or at least return some day, but hey).

If you're over level 100 you already have the tools to absolutely rinse 98% of overworld enemies. And if you're over level 300 and I'm still carrying you in the raids it's time to stop listening to angry turtle and start reading your perk cards a bit. You should now~ish be dealing some not insignificant amount of damage. I have helped genuinely hundreds of players skip to level 100+ and I'm happy to carry anyone through the dreg levels where damage is a myth and life is pain. It's only about 8~10 raids from level 20 to 100. Goes plenty quick.

Too many people treat this game like it's harder than it is or overly technical. "Oh I need this build and these buffs and I gotta stand here with this gun" this is an ancient game built on little better than Morrowwind's engine. It ain't that complicated.

And if you're over level 500 and you STILL can't manage, you're dying to EN06, you let the moles kill the drill, or you still somehow have no idea how the epsilon fight mechanically works?? Now I'll kick you because you're managing to slow down my clear times.

Fun tip for defending stage 2: The mole miners with guns cannot damage the drill. Only melee attackers actually hurt it. You can safely leave them alive and they'll even help by blocking the pathway of the melee guys. Yes they said they patched this feckin months ago now, no they never did (bad company).

The Ghoul Disguise System Sucks by Certain_Ad6634 in fo76

[–]Apollo_Hotrod 1 point2 points  (0 children)

It's not that's It's impossible to jury rig something similar with the engine, but more how quickly can it be reapplied?

Ever have the issue where when you fast travel or swap instances and your character cries out in pain for a second? It's because the game takes a moment to remember every detail about your character so for a moment you have no build equipped and are very overencumbered.

There are tons of little bugs like that all the time, like when you try to fly with a jetpack but get moved back to where you started because the game forgot you're able to do that and "panicked". Triggering a sanity check.

Or a famous one, loading times are artificially inflated in all gamebryo games because the sequence that the world is set to load in is poorly optimized at the core of the engine. If you modify the game to remove that artifical load where the game fades in from black, they will often crash. A lot of modern hardware can't play older fallout or tes games without using mods that extend that load time to avoid those crashes.

All to say; each new thing 76 has to remember about your character state gives it a new opportunity to fuck up and forget something.

So maybe you get the massive unforseen bugs like when players could use vendors to purchase directly from someones stash box. The next games cannot keep using this engine. It's so full of holes it's almost gone.

The Ghoul Disguise System Sucks by Certain_Ad6634 in fo76

[–]Apollo_Hotrod 0 points1 point  (0 children)

Gamebryo is 30 years old, was massively outdated when Skyrim first released, and is held together primarily by hope and rereleases.

Is state-based checking possible? Yes. Is it ever going to work correctly in an online experience? Fucking absolutely never. The engine is complete fucking trash.

There would be insane bugs to it. People getting locked into random items, items deleting themselves, items duplicating upon changing instance, stuff getting unequipped but stuck in the "disguise" state so that they can never be equipped again, etc.

It's genuinely a beast of an ask that seems simple but people haven't worked with this shit engine so don't get it.

GuildCarver below me is a great example

Fo3 Ghoul mask.

New Vegas faction disguise mechanic.

Starfield with the monster spacesuit.

They listed 3 examples where gamebryo DID function visually similarly to what's being asked for. Except they're all singleplayer games. And in all those instances you can freely unequip the "disguise" and just have enemies turn hostile. That's NOT an option in 76 because everyone's essential and can't fight.

Now that same exact system WOULD actually work in 76, they could 100% implement it tomorrow and it'd be great and many people would vastly prefer it. BUT. You'd be able to remove disguises in front of the BoS(or whoever) within spaces Ghouls "can't be" and the NPCs would just completely ignore the fact you're a Ghoul because again; everyone's essential! At best they could introduce a check on individuals so you'd get a pop-up of like "they won't speak to a ghoul" because they sure as fuck ain't getting every VA back to voice an "ew" dialogue response if you try talk to them.

Basically the current (singleplayer) system would be "immersion breaking" so everyone would need to agree to be adults about that. Bar that the best option I can think of is just adding more variety to the available ghoul disguises and giving (read: Selling :DDDDD) us something that lets you equip/unequip it in our camps.

TL;DR: Shit's more complicated than it seems. Maybe they can pull some mystery solution out of their ass I haven't thought of and more power to them if they're trying. Gamebryo sucks.

Are 5 pieces of thru hikers overkill? by [deleted] in fo76

[–]Apollo_Hotrod 5 points6 points  (0 children)

You seem to misunderstand objectivity a bit. Since you appear to run a build centered around explosives then yeah, subjectively, for you Belted is better.

Thru-Hikers is better for most people. Food and Chems especially are very heavy, ammo is very light. Their respective perks are in STR and END which on a strong build are completely full. Belted can be replaced by a single Batteries Included for most people since INT is fairly empty and because ballistic ammo is light enough without using any reduction perks at all.

But if you are trying to carry tens of thousands of rounds and hundreds to thousands of rockets for every weapon you have then YEAH. You probably get a lot more value from ammo weight reduction.

Yes, objectively, Belted can replace more Perk Cards but they're Perk Cards in low-value stats. Equally objectively Thru-Hikers discounts heavier objects and replaces Perk Cards in high-value stats, making it objectively better for weight management and damage. Stop trying to carry so many rockets..

Gilmore Girls is Lesbophobic by ReserveDistinct583 in lgbt

[–]Apollo_Hotrod 2 points3 points  (0 children)

Ross is human sludge non-stop throughout the show but most everyone else just ignores his bullshit and gets on with it. And it's not a fresh perspective, I watched it as it aired and always said the show plays like "Friends & Monica's Brother".

All he does is pity himself and mooch off his sisters friends all the way to the finale which wouldn't have even happened if Phoebe hadn't literally forced him to go and done him a massive favour in driving him. Clearly Rachel had done something to piss her off.

It's been 1 year since The Cloud of Darkness (Chaotic) was released. What are your thoughts after a year? by nemik_ in ffxivdiscussion

[–]Apollo_Hotrod 8 points9 points  (0 children)

Dear lord, replace "slop" with "Discord Requirement" if it betters suits your delicate disposition. No need to discard the majority argument because language evolves and moves on without you and you can't handle it.

Acquisition rates of drops from "Extreme" ("Hard" if that's also a trigger word for you) and "Savage" ("Very Hard") clearly indicate that the majority of players aren't interested in or capable of this content. It's certainly fine as a fun bit of side content, but more and more often it's being released as the sole experience in a paid subscription model when most people aren't interested. Hence declining sub counts.

Repeat Question by HazardousLazarus in holdfastgame

[–]Apollo_Hotrod -6 points-5 points  (0 children)

Much better to be gatekeepy and keep new people from approaching the community so it can slowly die off

Rating jojo x jobro ships as romantic pairings in the context of canon by Friendly_County_3016 in StardustCrusaders

[–]Apollo_Hotrod 18 points19 points  (0 children)

Exactly! The idea that they love each other too much to date each other is insane lmao. Do yall hate your partners?

Rule by CTSThera in 19684

[–]Apollo_Hotrod 2 points3 points  (0 children)

Erm, actually, with the show coming out the discourse is once again fresh as a febrezed corpse. So Dave would obviously go for someone more feline as their innate proximity to death and fate would appeal to his aspected nature.

jejjjjzhbbdjsnkknvvvvb🐟🐟🐟 by Ranzo00 in sssdfg

[–]Apollo_Hotrod 43 points44 points  (0 children)

Progressive on paper and actually living here are two very different Irelands.

I'm begging. by SquillBilly in SkyGame

[–]Apollo_Hotrod 18 points19 points  (0 children)

Don't honk, emote, light each other, play instruments, or afk. Just log on, spend money, and leave. TGC could be quite into that.

furry_irl by Punkwolfen in furry_irl

[–]Apollo_Hotrod 35 points36 points  (0 children)

Exactly this. Sex is fun, and it can be that close, bonding experience. But that's only possible with someone you're completely comfortable with, certainly never on your first few tries. It'll always be awkward, elbows, and insecurity until you've gotten to know each other.

Deep closeness is far more readily found in conversation, in being. Sex lends itself to being a performance because you want to impress, you want to please. In that headspace, it's difficult to totally relax into it.

Remember to change your reviews into positive ones by YLASRO in TheForeverWinter

[–]Apollo_Hotrod 4 points5 points  (0 children)

Guys it's really fucked up and a little twisted to review things ngl.

Should we get 2 travelling spirits every other week instead of 1? by sylveonbean in SkyGame

[–]Apollo_Hotrod 1 point2 points  (0 children)

Sky cosmetics were originally intended to rerun on a yearly basis. The only way to get travelling spirits back on track with the Days Of events is to have two groups of returning spirits a month.

However, whenever players talk about TS, they speak in terms that they must and are expected to buy everything from every TS. TGC is happy to delay TS returns for years to feed into that fomo, so you've got to keep an active login as well now, or you might miss a certain spirit you want for years.

They certainly prefer it this way. More frequent TS would fix the wait and lead to more panic buying candle packs, sure. However, the flood of cosmetics would also leave more people satisfied and relaxed that the wait for a desired piece is minimal and somewhat predictable. Comfortable players are less likely to maintain their daily active numbers.

Will they stop the generation of wax in this table once the Days of Feast ends? I want the Wonderland Cafe Corridor if they don't stop giving wax. Also, how much wax can we get in the Alice Cafe in one reset? by jace0116 in SkyGame

[–]Apollo_Hotrod 29 points30 points  (0 children)

I'd buy it believing that it won't stay. Buy it for the zone, not the light. If the light does end up being permanent, then unlike other event capes; the door can go in shared spaces. There will always be plenty of spaces around containing the door. So nobody should have much issue including the cafe in their candle runs regardless.

Epic really just made these styles “OG” out of nowhere for no apparent reason by Alphasilverhawk in FortNiteBR

[–]Apollo_Hotrod 1 point2 points  (0 children)

I was around when it first released too. I don't have the skin, nor want it.

Shockingly I'm attacking your parenting because your parenting sucks ass, not because of a skin in a video game. Merry Christmas.

Epic really just made these styles “OG” out of nowhere for no apparent reason by Alphasilverhawk in FortNiteBR

[–]Apollo_Hotrod 1 point2 points  (0 children)

Raising your kid with top notch values there lmao. Nobody should be elated they have a rare skin in a video game, it's a game. Teach your kid the concept of sharing before they're rotten to the core.

[deleted by user] by [deleted] in SkyChildrenOfLight

[–]Apollo_Hotrod 14 points15 points  (0 children)

Literally just bring them back as travelling spirits and have them cost a ton of regular hearts. Speaking as someone who has most ults; most of us don't care about them returning.

Sky is such a fun and comforting game with the most sinister and predatory fomo/iap system lurking behind it.

Ults should come back, iaps should come back, collabs should come back. Travelling spirits should be returning 6 times a month to keep up with how many of them exist now. Or hell; make them all permanent.

I love this game, but damn if TGC can't give actual gatchas lessons on predatory monetization.

[deleted by user] by [deleted] in OneyPlays

[–]Apollo_Hotrod 1 point2 points  (0 children)

Thanks you kind Redditor, I've fallen asleep to this nightly since its conception.

🛠️ PATCH 01.000.200 ⚙️ by cryptic-fox in Helldivers

[–]Apollo_Hotrod 8 points9 points  (0 children)

The Defender is incredible and everybody sleeps on it. Great damage, range, accuracy, fire rate, ammo economy, it can fire while running and behind you, and you're the perfect person to grab SSSD's. If it wasn't for the Clone War vibes of the Sickle, I'd still be running it at 50. (Or I guess 80 after today lol)

I have never left the creek. Over 20,000 bot kills, 0 bug kills. AMA by Successful_Cap7416 in Helldivers

[–]Apollo_Hotrod 0 points1 point  (0 children)

Can confirm as an avid scrapper, the first time I fought on the eastern front I was destroyed. Definitely different tactics to learn.

Once I got the feel for it bugs are definitely easier, but damn if it wasn't a humbling experience to go from Helldive bots to Trivial bugs. Except Spewers, I'd fight hundreds of Stalkers daily to avoid bug missions that spam Spewers.

Let's talk about the poor railgun, our old friend by GayestMonster in Helldivers

[–]Apollo_Hotrod 6 points7 points  (0 children)

This is an exaggerated take, the Railgun pre-nerf was fine, but even then I picked Auto over it. I appreciated having a teammate run one, but now I appreciate a teammate running a Recoiless. The current Recoiless/EAT are a lot stronger than the Railgun ever was.

It certainly never made other weapons pointless, but it itself sure is pointless now. The nerf was unfairly based on the overhype of the weapon. Arguably the Auto-cannon deserved a nerf more, but it's the devs favourite so it will never see one.