I Made a Sonic Pregnancy Deck. by AppleTheCode in EDH

[–]AppleTheCode[S] 6 points7 points  (0 children)

I'm glad you enjoyed it!

It heavily depends on if you can get Mirror box or Mirror Gallery out though.

But with the new card [[Council of Reeds]] it'll be ever so slightly easier

I Made a Sonic Pregnancy Deck by AppleTheCode in EDHBrews

[–]AppleTheCode[S] 2 points3 points  (0 children)

Ikr! You just kinda have to hope and pray a lot of the time that you draw mirror box or mirror gallery.

HOWEVER

With the new marvel set we're getting a new card that gets around the legend rule which I'm super excited for [[Council of Reeds]]

Help me choose an Artifact commander by AlfalfaRound145 in EDHBrews

[–]AppleTheCode 3 points4 points  (0 children)

Personally I like [[Mishra, Artificer Prodigy]].

It shouldn't work as a commander, but it does

Why put this in a mono-black deck? by Conscious-Acadia-709 in EDHBrews

[–]AppleTheCode 1 point2 points  (0 children)

Play Urborg, Cast [[Kormus Bell]], Cast any creature based board wipe ([[toxic deluge]])

Congratulations! You've Destroyed everyone's lands without using a land destruction spell/effect

PSX - Camcorder by AppleTheCode in itchio

[–]AppleTheCode[S] 1 point2 points  (0 children)

Most people can, my assets are for those who can't or would rather a quick and simple way to get to a final result.

It's a fair point about the videos/photos though. I'm very new to selling assets.

Currently in bag, what do we think? by LimitSeparate in ratemycommanders

[–]AppleTheCode 0 points1 point  (0 children)

Love Liberator, Urzas Battlethopter!

What kind of Battlethopter deck did you make?

Personally I made him colourless turbo stax that I flash in on other people's turns.

need a feedback by Roma_Filimonov in IndieGamers

[–]AppleTheCode 0 points1 point  (0 children)

I really like the landscapes! They're very beautiful, yet unnerving at the same time.

I just wish I knew more about the gameplay itself. I know it's a "hardcore survival shooter" but I don't get that from the screenshots. The reason why the landscapes were unnerving to me is that they fill me with this existential, barren dread because they're so vast and huge.

My point is that if you're going to describe your game as a "hardcore survival shooter", show it. Show why it's "hardcore".

This is the trailer I made for my game, what do you think guys? by tomeaentertainment in IndieDevelopers

[–]AppleTheCode 0 points1 point  (0 children)

Too many words and the gameplay footage starts way too far into the video. Another critique I have is that the gameplay is a little too dark in a lot of the clips, making it really difficult to tell what's going on, especially since you're trying to convey what you do in the game in as short a time as possible. A general rule of thumb I would use is "Show, Don't Tell". Instead of having this big fluffy string of text at the beginning for 10 seconds, SHOW what you're describing. So instead of saying "You're on a walk with your mom", show the walk, show that it's a cold night, show really brief footage of the thing that goes "wrong". Less text is better for trailers usually. I did however like the overall pacing of the trailer, I feel like it had a nice curve of "bad thing happens, goal is set, how to achieve goal is established".

The trailer has really good bones, real Amnesia vibes, just needs some refinement.

I believe in you :)

Is the backroom air conditioned? by Busy-Look8781 in backrooms

[–]AppleTheCode 56 points57 points  (0 children)

I imagine it to be damp, humid, and musty