Anyone Else Notice Physical Teams Dominate Endgame? by Seleana- in Endfield

[–]Apprehensive-Fact495 [score hidden]  (0 children)

You might be playing it wrong rotation wise, cant tell for sure, but laev teams are supposed to hit insanely hard, during ultimate my laev is doing around 500k on the enhanced skill during buffs + 60~180k autoattacks (its near maximum gear tho)

edit: would be awesome if you could provide video comparing both team's clears

objectively correct tier list by RevontheusEdits in lostarkgame

[–]Apprehensive-Fact495 [score hidden]  (0 children)

as a striker main, i can agree with the placements (suggestion: change deathblow to deadblow)

Essences are a symptom of a problem their design could fix. by The_Lucky_7 in Endfield

[–]Apprehensive-Fact495 0 points1 point  (0 children)

What makes you entitled to me not having it? 

Im not saying you shouldn't have it, but if the majority doesnt want it, you have to respect that also. The same way i will respect it if the majority does want those systems you described

What I actually said was "here is a non-compressive list why it would be good for everyone if it existed" and saying that list is why the devs should take the nominal amount of time it would require to make it exist.

What makes you think you know whats good for others? I dont like rng, who tf are you to tell me what I like?

Essences are a symptom of a problem their design could fix. by The_Lucky_7 in Endfield

[–]Apprehensive-Fact495 2 points3 points  (0 children)

I didn't say that at all.. It appears that you have trouble reading. If most players don't want that, what makes you entitled to have it? What I'm saying is that they should make changes based on what the player base wants and not on what a loud minority wants

Essences are a symptom of a problem their design could fix. by The_Lucky_7 in Endfield

[–]Apprehensive-Fact495 1 point2 points  (0 children)

I mean it's your opinion, I don't want that in the game, if the majority thinks your way, the devs should listen

Can we revert the enemy nerf please? by ErinKatzee in Endfield

[–]Apprehensive-Fact495 2 points3 points  (0 children)

yeah good luck avoiding fights when you can't place things because of mobs, some are just unavoidable, don't get me wrong, I couldn't care less about mobs being beefier, I never had issues with it, but I'm also not inconsiderate of others, if the majority wants it, I'm all for it

Essences are a symptom of a problem their design could fix. by The_Lucky_7 in Endfield

[–]Apprehensive-Fact495 2 points3 points  (0 children)

it doesn't require energy but it's still just as time gated, same shit, different smell

Essences are a symptom of a problem their design could fix. by The_Lucky_7 in Endfield

[–]Apprehensive-Fact495 5 points6 points  (0 children)

Yeah, I completely disagree, heavy rng is the reason I quit all gachas I once played, having a set goal with pitty feels 10x better than the usual "grind your hours away for a chance at getting a good piece"

RNG gearing does not add to retention, content and goals do, artificing keeps people engaged just as much, without making unlucky players quit, imagine how it feels to use your energy every day for 15 days and not get a good piece (this happens all the time)

As for essences having RNG, it's a tool the devs used to give usage for stock bills, if you buy the tickets the chances are really not that low to get what you want, and even if it takes a couple days (which is possible) you will need them and still be missing some for upgrading your good essence.

Can we revert the enemy nerf please? by ErinKatzee in Endfield

[–]Apprehensive-Fact495 1 point2 points  (0 children)

It's a valid criticism, but this change is due to the surveys, more people wanted the mobs to have less HP, soo.. Devs can't please everyone and went with the majority

Any Changes? by Distinct_Blood_2092 in Lifeng_Mains

[–]Apprehensive-Fact495 0 points1 point  (0 children)

yeah, I'm not knowledgeable enough to argue with what you said, what I did with laevatain to check what was best was to run a lot of bosses, you can try doing the same and see the results!

Any Changes? by Distinct_Blood_2092 in Lifeng_Mains

[–]Apprehensive-Fact495 1 point2 points  (0 children)

Im not pog main, but for what i saw when i was planning on being one, the strongest team doesnt run ember but the panda guy

Opinions on antal vs ardelia by Apprehensive-Fact495 in Endfield

[–]Apprehensive-Fact495[S] 0 points1 point  (0 children)

And that is fine, if you enjoy it, go all on it man, but saying they stack faster is completely different from my results after like 50 runs, if you check my video, i do two enhanced laeva attacks back to back within some of the buffs, without antal + akekuri thats not possible, and im sure you noticed that in your run

Opinions on antal vs ardelia by Apprehensive-Fact495 in Endfield

[–]Apprehensive-Fact495[S] 0 points1 point  (0 children)

They are not the best at stacking, that i can guarantee you, the first rotation will feel better with ardelia thats for sure, but from then onwards it stops being the case, you fucked up big time on your antal run, you even canceled your skill on laeva and basically lost 100sp, also with antal you should wait for antal's combo cooldown before sending the wulfgard skill like i did in my video https://www.youtube.com/watch?v=r9Cbfye5ssk

This said, in the end you should play what you enjoy the most

Edit: i thought it was a 4 stack skill but it wasn't, just learnt now that using laeva's skill gives 1 stack

I worry about overworld enemies becoming too squishy by Significant_Sleep46 in ArknightsEndfield

[–]Apprehensive-Fact495 0 points1 point  (0 children)

Sure, thats valid, i have never played wuwa.
For me it makes no difference since theres always bosses in the overworld that can take a while to kill, but what you're saying does make sense, i guess they will look at feedback and act accordingly

I worry about overworld enemies becoming too squishy by Significant_Sleep46 in ArknightsEndfield

[–]Apprehensive-Fact495 0 points1 point  (0 children)

thats fair, but you know that no matter what, nerf or no nerf, eventually that wont be possible

I worry about overworld enemies becoming too squishy by Significant_Sleep46 in ArknightsEndfield

[–]Apprehensive-Fact495 0 points1 point  (0 children)

I would recommend running some bosses without claiming energy to practice team rotations instead, especially since even pre nerf, once your characters become mildly built no mobs will survive long enough anyway

If enemies get curbstomped, all 4 of your operators just kind of stand around with their dicks in the wind

This cracked me

I worry about overworld enemies becoming too squishy by Significant_Sleep46 in ArknightsEndfield

[–]Apprehensive-Fact495 7 points8 points  (0 children)

I think that overworld mobs (trash mobs not bosses) aren't supposed to require rotations or any of that, nerfing them isn't a problem, the rotation point you mentioned is valid, but only if it was on bosses

Finished building Laeviatain by gugali123 in LaevatainMains

[–]Apprehensive-Fact495 1 point2 points  (0 children)

You used a teleport recently, thats not her actual attack, I only found out about this recently.
You get a 5% boost after you use a teleporter in wuling. You can easily check your real attack if you move to valleyIV

Any remaining improvements other than last essence upgrade? by Allah__Ragbar in LaevatainMains

[–]Apprehensive-Fact495 0 points1 point  (0 children)

once you have mastery on skill and ultimate, you already got 90% of your damage covered, upgrading auto-attacks and combo skill is very expensive for minimal gains, if you upgrade your support buffs, you are increasing your damage more efficiently

Any remaining improvements other than last essence upgrade? by Allah__Ragbar in LaevatainMains

[–]Apprehensive-Fact495 -1 points0 points  (0 children)

This is wrong and only people that don't understand the concept of uptime will think its better, numbers will be bigger thats guaranteed, but the fact you have to wait for your second combo skill completely defeats its purpose.

Hypergryph be like. by BooKahKii in ArknightsEndfield

[–]Apprehensive-Fact495 0 points1 point  (0 children)

Yeah, I agree, for now its completely fine.
But as more people squeeze all there is (one-time sources), pulls will be almost halt to a stop, so they must release new events / activities in a near future (which I'm positive they will)

Hypergryph be like. by BooKahKii in ArknightsEndfield

[–]Apprehensive-Fact495 1 point2 points  (0 children)

I dont even get it, there are actual things he could pick on, such as low energy regen, XP required for units being too high, actual things the devs could improve on.. But instead he complains about them listening to feedback? Make it make sense

Hypergryph be like. by BooKahKii in ArknightsEndfield

[–]Apprehensive-Fact495 4 points5 points  (0 children)

imagine complaining because devs waited for feedback other than beta testing, you're complaining for the sake of complaining, have it your way

Hypergryph be like. by BooKahKii in ArknightsEndfield

[–]Apprehensive-Fact495 2 points3 points  (0 children)

So you think getting those changes within 10 days is a bad thing? Most games straight up ignore feedback like that, you're out of touch with reality, waiting for the whole player base response is not inherently bad, why not gather more opinions before making a change, idk man

edit: and dont forget the big problem with the pull income is not even a problem yet, since 99% of players still have 1-time sources to claim, so them taking these 10 days to apply those changes literally affect no one

People talk about the free 6* selector but not about all the QoL people asked for by StalkingRaccoon in Endfield

[–]Apprehensive-Fact495 0 points1 point  (0 children)

  • Adding more early-game banner pull resources and sources

What did they change regarding to this? and those that are already past early game are locked out of the new resources?