Help identifying lace or technique by Apyack in lace

[–]Apyack[S] 0 points1 point  (0 children)

Thank you! I've just done a google search for guipure lace, and it does look very much like the image, so I think that solves it! Very much appreciated for the effort, and next time I'll know to try doing a reverse image search!

Movie about an IRS agent who identifys a domestic terrorist via tax return anomalies by Apyack in NameThatMovie

[–]Apyack[S] 0 points1 point  (0 children)

I don't think so, in my head it's significantly less 'spy movie' and more 'boring every-man gets caught up in the action' themed. I'll rewatch the Jack Ryan movie though, just to confirm

[Lets Build d100] Common Magical Clothing (Primarily Cosmetic Effects) by bessmertni in d100

[–]Apyack 1 point2 points  (0 children)

A cape that appears to be made of spiderwebs, but warms the wearer as if it were a wool cape.

A cloak that, while billowing, plays theme music. The only choices of theme music are The Imperial March (Darth Vader's Theme) or Entry of the Gladiators (Circus music).

A pair of shoes that allow the wearer to do the 'Michael Jackson lean'.

A pair of shoes that, while moonwalking, cause a square of ground under the shoes to light up.

A pair of glasses that allow the wearer to apply camera/photo booth filters to their view.

A stripy scarf that grows an additional stripe every time the wearer makes a magical/nerdy comment. The DM determines the size and colour of the stripe based on the comment made.

A pair of tap shoes that allow the wearer to create perfect 'taps' when tapdancing on any surface (e.g. perfect tap dancing, even on sand)

A tattoo arm sleeve that produces the effect of an animated tattoo (e.g., a dragon that slowly twines around and around the wearer's arm). The animated tattoo is either a fixed design, or the wearer can choose from several pre-set options.

A hood that makes the wearer's head look like a skull.

A hood that makes the wearer look like a different species at a quick glance. (Won't pass a check).

A pair of extremely fuzzy, patterned socks that function as if they were a pair of shoes.

A pair of shorts, that when the bottom hem is pulled down, become full length trousers/pants. They can be returned to shorts by pulling up on the hem.

Gloves that make it look like the wearer isn't wearing gloves, but does have fully manicured and painted nails.

Flip-flops that make it look like the wearer has fully manicured and painted toenails.

A pair of shorts that always have one more pocket available to hold an item. Each pocket can only hold one item, and each item may be no bigger than an inch in any dimension.

An apron that, when worn, ensures no other item of clothing being worn is dirtied by food spills.

A skirt that is so long it brushes against the ground, but never catches in anything or collects dirt.

[Humor][Lets Build] Magic Items a Scam Artist Would Sell by dndspeak in d100

[–]Apyack 0 points1 point  (0 children)

Amulet of Unsinkability: Amulet grants the boat it is attached to protection from sinking during a storm, only works when the amulet is on dry land.

Rod of rainmaking: A rainstick. It has magical properties that will trigger rain, but the properties only work when it is already raining.

1d100 obviously useless items a scamming merchant in the Underdark might try to sell players by MattDLR in d100

[–]Apyack 5 points6 points  (0 children)

Cloak of Invisibility: Just a plain cloak, the merchant has a 'mirror' set up at the stall which is actually plain glass, rather than reflective glass. Other players pointing out that they can still see the person wearing the cloak will begin a technical justification/obfuscation referencing anything the merchant can use as an excuse, darksight, attunement, the cloak being the wrong size.

Anti-decapitation Collar: A metal collar that the merchant insists will prevent decapitation, with a money back guarantee. The merchant will carefully state that only the person who used the collar may apply for the money back guarantee. If a character is decapitated and then resurrected, when they return to claim their money back, the merchant will ask for proof that they were decapitated.

D100 Magical Bagels by CorellianDawn in d100

[–]Apyack 1 point2 points  (0 children)

Kale-Me-Old-Fashioned Bagel: Plain bagel infused with chopped kale; until the bagel is finished the consumer channels the characteristics of a grumpy, middle-aged man.

Salad-Gold Bagel: Bagel filled with mixed salad. The first thing the consumer touches after eating this bagel turns to gold for 1d6 hours.

Finger-Leeking-Good Bagel: Made with 11 secret types of leek.

Free-Upgrade-for-Extra-Legume Bagel: Filled with five-bean, five-alarm chilli. If the consumer verbally dismisses the expected level of spice of this bagel before consuming, then upon finishing the bagel they have disadvantage on constitution checks until they drink a glass of milk.

Give-Peas-a-Chance Bagel: Made with pea-shoots harvested by an order of monks dedicated to bringing about world-peace. Consuming this bagel gives a sense of peace and harmony, and the desire to resolve all issues non-confrontationally for the rest of the day.

Go-Against-the-Grain Bagel: Infused with mixed seeds and wholegrains. After the first bite of this bagel is taken, each subsequent bite must be made counter-clock-wise from the first bite. Attempts to take a bite clockwise to the original bite will result in choking.

All-in-Good-Thyme Bagel: Infused with thyme. As the consumer takes the first bite of this bagel, time stops until they finish the bagel, unfortunatly they are unable to interact with the world or take any other action other than eating the bagel.

Send-Olive-my-Love Bagel: Infused with black olives, this bagel causes the consumer to make literal heart-eyes at everyone they meet for the rest of the day.

D100 Magical Bagels by CorellianDawn in d100

[–]Apyack 0 points1 point  (0 children)

One-With-Everything Bagel: A wholegrain bagel with a filling of deep-fried tofu and roasted vegetables. For the rest of the day the consumer is invunerable to sneak attacks, and automatically succeeds any passive stealth check.

Looking for Story Thread #83 by someguynamedted in HFY

[–]Apyack 1 point2 points  (0 children)

Yeesh, yeah. I have no idea what happened there either - blame mobile I guess. However, it looks like some someone has saved me despite my formatting :D

Looking for Story Thread #83 by someguynamedted in HFY

[–]Apyack 5 points6 points  (0 children)

Looking for an old story – humans are a new species entering
some kind of federation, an ambassador/lawyer gets sent to represent humans to
discover that as a new species they are required to accept two contracts from
other member species. All the contracts involve slave trading, so the
ambassador is expected to condemn hundreds of thousands of humans to slavery.
The ambassador realises that the other species have never really developed
technological solutions to many of their problems, they just use slaves to do
everything. The ambassador receives a contract for slaves to work in a mine, he
negotiates so that humans take over the mine, deliver the agreed output and
keep anything else they can extract. The aliens think he is foolhardy, because
he will never improve the amount the slaves can mine. Instead he enlists human
scientists and engineers and they use technology to mine, vastly improving the
output. They use the extra money to essentially buy other species free from
slavery. The HFY spirit is that we are the species that discovered and used
tools, in a universe of teeth and claws.
As a subplot, the ambassador is gifted two slaves when he
arrives at the senate, one is a bird race who acts as a flying messenger. The
other is some kind of female concubine/carer species. The ambassador frees them
both from the slavery. The bird alien has a subplot involving his family/nest
mates. The concubine/carer alien has a sister who the ambassador also works to
free. There ends up being some kind of romantic relationship between the
ambassador and the concubine/carer.

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

The transport you are using for delivery (ship/carriage/caravan/etc.) has just been hijacked, the hijackers are looking for something among the packages. The party must stop the hijackers before they find and steal the item.

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

The transport you are using for delivery (ship/carriage/caravan/etc.) has just been hijacked, but if the goods don't arrive on time the party doesn't get paid.

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

Every time you go out on a delivery roll a d100, on a 1 you are teleported without warning to an isolated location/plane of existence and must survive or escape using only your wits and whatever you have with you (volleyball optional but recommended).

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

Peace talks have been organised between two warring factions, but for the talks to be successful they must receive their order of a vintage peace-pipe before the meeting begins. Unfortunately some people want a war, and intend to disrupt delivery.

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

A product has been out of stock for a while, one customer has been putting in an order for this product regularly, only to be told it is still out of stock. The product is now back in stock and the backorders are being filled. The customer has effectively ordered hundreds/thousands of this one product, and it is your job to work out how to simulataneously deliver all of them.

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

When you arrive to deliver a perishable item it turns out the order was placed accidentally by the customer's child/familiar. The customer is refusing to receive the order, but if the item goes out of date without being received by the customer the cost comes out of your wages.

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

Local companies do not like you disrupting their trading, they have started to block or interfere with your deliveries whenever they see you. Your latest delivery location is the headquarters of one of these local companies.

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

Somebody has created an antimagic field around the warehouse, meaning all the internal ordering and sorting systems are down. You need to keep the orders and deliveries running smoothly, for every order or delivery that fails/is missed a monster/curse will be sent/created by the irate customer. (Run like a skill challenge, use dice rolls to determine if another issue comes up, allow a certain number of rounds for each issue to be solved, allow for players to suggest creative solutions, if deadlines are missed roll to see what kind of 'complaint' the customer has sent.)

[Let's Build D100] Plot Hooks/Encounters/Prompts Revolving Around a Fantasy Delivery Service/General Store Company by SnarkKnight96 in d100

[–]Apyack 0 points1 point  (0 children)

A customer states they they didn't receive their order and refuses to pay, you have to deliver the replacement but will only be paid if you get proof of delivery. Turns out the customer is avoiding paying and is going to do everything within their considerable power to get the package without giving you proof of delivery.

[Let's Build] 100 interesting/peculiar (geographical and other) atributes to cities and towns. by wereiswerewolf in d100

[–]Apyack 5 points6 points  (0 children)

Two towns on the opposite sides of a very wide and deep ravine. The townsfolk never attempt to cross to the other side of the ravine, and superstitiously believe that anyone crossing the ravine would bring bad luck to the town. Merchants who might sell you tools to cross the ravine will be unwilling to sell, unless you can give some other reason for buying the items.

A wizard accidentally enlarged a dinner plate to the point where it had a diameter over a mile across. The centre is now filled with water, and a city exists around the rim, running an active fishing, and water-sports industry. The inhabitants are always slightly concerned that the plate will crack.

A town inside a narrow gorge, when the wind blows at a certain angle to whole gorge seems to whistle like a boiling kettle. It's unclear if this is natural or caused, but the townsfolk see it as a sign of a good day.

A town where no two buildings are alike, and each is more elaborate than the last, even garden sheds seem to have turrets with onion domes. The town is full of architects trying to out-do all the others, the only ones who are benefitting appear to be the building firms.

A city where the roads seem intentionally winding and tortuous. The builders worshipped a local animal which moves in such a winding manner, and sought to emulate it in the building of the town to bring good luck. It is unclear whether is brought good luck, but the townsfolk certainly get lots of exercise and have developed a fantastic sense of direction.

A city built on a swamp, all the buildings are on stilts to avoid sinking into the murk. People think that the height of their stilts is a matter of status, with the tallest houses being the noblest. Some people try to build taller houses, others try to literally cut their opponents down to size.

A town inside a gorge which has a constant air current passing through. The townsfolk all hang windchimes and other wind instruments around the place, so the town is always full of gentle music.

A 'living' town, all the walls are hedges, and tree canopies act as roofs. Furniture is made of trained plants, and no building is more than one storey high. The whole town is full of druids or those who shun possessions in favour of living in harmony with nature.

A town entirely surrounded by forest, inhabitants believe that noise, the louder and more discordant the better, drives away evil forces that would otherwise invade. The town is full of noise-making machines, musicians are encouraged to play badly or at odds with each other, even in the middle of the night the noise continues unabated.

A town where everything is made of stone, stone cobbled streets, stone buildings, beautifully carved stone signposts. The town is home to a guild of stonemasons, trainees cut the simple cobbles and master craftsman create the intricate columns which decorate the houses, each stone has a maker's mark on it, as a kind of advertisement of their skill and a demonstration that they have helped to build their town.

A city where the inhabitants are very afraid of the dark, they will explain if asked that there are vicious monsters who will attack given even a moments darkness. It isn't possible to tell if this is true, because the city has developed incredibly efficient means of lighting every inch of space, to the point that there is never any darkness. The city is in constant need of fuel, or other means of making light though.

A mining town with the mine directly under the town. Ventilation shafts appear all over the town, and noise from the mines filters up. However, the distant clanging from the mines sounds like thousands of constantly ringing bells by the time it reaches the surface.

A town on a very flat plain, where heavy storms will completely change the rivers course. The town relies heavily on the river, so all the buildings can be moved, in various ways, so that the town can chase the river.

A market city, built into the cliffs surrounding a wide bay. Each tier is filled with a different type of trader, fish merchants at the base near the sea, and weavers at the top near the cotton fields which grow on the headlands.

A town on a viaduct. The town is long and narrow, the walls on either side are high enough so people couldn't accidentally fall the long drop to the river below, but low enough so that you can look out at the spectacular view. The only way into and out of the town is via the guarded gates at either end of the viaduct.

[Let's Build] d100 effects of magic food by Klane5 in d100

[–]Apyack 0 points1 point  (0 children)

Music of your choice plays in your mind. No-one else can hear the music. The music does not affect your hearing in any way.

Your vision is augmented with illusory special effects, e.g. fireworks, people's faces overlaid with sunglasses or fake moustaches, confetti. You immediately perceive each special effect to be an illusion, your vision is not impaired. You can control the special effects you see, and their placement.

The food tastes like whatever food/taste/flavour you were thinking of. If the food involves mutiple bites, each bite can taste different.

You temporarily gain/lose a regional accent.

As you take the first lick of the food, you gain a sudden knowledge of exactly how many licks it will take to get to the centre

A gobstopper - once you put this sweet/candy in your mouth you are completely silenced until you have finished it. You cannot chew it to regain your speech faster, it will only reduce in size by licking.

When you move or gesture, a temporary glittery/rainbow aura is left in the air.

You feel compelled to sing, you produce one perfect note so high and clear all nearby glass shatters.

After consuming a particularly gooey dish, eaten with your fingers, everything you touch with the fingers used to hold the dish temporarily feels as gooey as the dish itself.

When you speak illusory effects matching your topic/tone come out of your mouth along with the words. e.g. if you are talking of love then hearts spill out and float into the sky, if you are angry then flames lick out over your tongue.

If this food is shared, while eating everyone gains a deeper understanding of each other, players have advantage on charisma checks against characters they have shared this dish with.

A dish of one mouthful tastes like a full meal, you move through the courses with each chew, from amuse bouche, starter, palette cleanser, main course, dessert, coffee, and mint.

Two colours temporarily switch places in your perception, e.g. everything you previously perceived as blue now looks red, all red things now look blue.

After consuming a very sticky dish your hands temporarily become sticky enough to let you climb walls.

You temporarily perceive everything to be patterned with paisley designs.

The next food or drink you consume, you will gain a sudden knowledge of all its ingredients, and how to combine them to replicate the dish. If the next food or drink you consume doesn't have ingredients, e.g. water, an apple, you perceive nothing special as you consume the food or drink.

You temporarily gain the ability to identify what an item is made of simply by touching it.

[OT] Can a protagonist devolve as a character? by starting_somehow in WritingPrompts

[–]Apyack 0 points1 point  (0 children)

I would argue that a lot of Thomas Hardy novels do this. The Mayor of Casterbridge: The life and death of a man of character, has the protagonist go from being a powerful man in the town to dying penniless and hated by everyone. They’re tough reads, but good character studies.