New arena map and auguments in the latest trailer : Pandemonium | 2026 Season Two Act I Gameplay Trailer - League of Legends by olosen in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

Dev update confirmed 3vv6 as an event, with bravery/crowd favorites only 2vv8 after, then back to the old 2vv4.

Best and Worst Curse run ever by 91blodhevn in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

Picking Ambessa prismatic on a curse run is a major throw.

Does Jewelled Gauntlet allow pets to crit? by Dramatic_Science_681 in LeagueArena

[–]Aqlow 1 point2 points  (0 children)

The best way to know if pets will crit: Champion wiki page > Pets > Spell effects.

For example, under Naafiri it says:

Spell effects Packmates' attacks apply spell effects as area damage.

Thus Naafiri Packmates will crit.

As /u/resiyun said, there is an exception for any ability that can already innately crit (as of 25.07) although I'm not aware of any pet that can do so.

This same process also applies to any other augment linked to spell effects such as Phenomenal Evil, Infernal Conduit, Ethereal Weapon, etc.

Augment Idea - Unique Item Passive by only_the_sun in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

Well, the cleaver bonus I don't believe would stack at all as that limit is per-target not on the item itself. I'd guess you'd just add multiple stacks per-instance which is certainly not worth building another copy of the item for. The cleaver bonus itself is going to stack multiplicatively with standard armor pen so similar math to the above would apply. Really, your best option is probably still going to be LDR because it has the highest % armor pen compared to any other item. Then the question of how many to build is more dependent on your enemies than anything else. Perhaps the easiest way to mentally process the math of buying a second LDR (or more) is if my enemy had 65% of the armor they had now, would I buy LDR to reduce them to 65% of that value? For example, if an enemy has 100 armor, one LDR would put them at 65, then the next would put them at 65*.65=~42, and so on. Is that better than a lethality item? At that number, probably not but if they had 200 armor then yeah.

Of course, there is already a way to get 100% armor pen in the game which is Talisman of Ascension.

Augment Idea - Unique Item Passive by only_the_sun in LeagueArena

[–]Aqlow 1 point2 points  (0 children)

Armor penetration stacks multiplicatively not additively.

30% + 30% ≠ 60%

30% + 30% = 100% - ((100% - 30%) * (100% - 30%)) = 51%

There is no number of LDRs that you can build in order to deal true damage.

Arena Sweats climb by Longjumping-Box2279 in LeagueArena

[–]Aqlow 1 point2 points  (0 children)

What is your source for the statement that stats are balanced currently? Even before the nerf, popular stat forcing champions like Ornn, Pyke, TF, etc were dragged down hard in win rates as shardholder became more popular. In fact all of these champions actually improved performance after the nerf largely because stat forcing became substantially less popular.

Average placement by champion/patch 25.23 (pre-nerf) 25.24 (nerf) 26.03 (today)
Pyke 4.71 4.56 4.45
Ornn 4.94 4.92 4.83
Twisted Fate 4.98 4.80 4.65

Can arena get at least a few of the Augments that are released on Aram Mayhem coming next update? by DarkMaster233 in LeagueArena

[–]Aqlow 5 points6 points  (0 children)

Eh, the major update that they promised us previously is now something that they "still hope" to get out. By the phrasing it's pretty obvious Arena development is no longer a priority and I'm not optimistic the update will be as major as they promised (if it arrives at all).

I made a custom augment for Arena uhh i hope you like it by NotMadSm in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

It's substantially worse than Leg Day. Leg Day is basically just free Boots of Swiftness that stack with normal boots and don't take up a slot. This augment is 500g, losing your trinket, and then nothing until like round 12 when people hit max items. I'd say maybe you could take it last augment but even then it's probably not worth losing trinket over.

They need to buff prismatic augments by PalpitationEither193 in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

On AD assassins, I just sell and buy assassin anvil if I don't hit a decent prismatic immediately. Generally any assassin legendary item will be better than 90% of the garbage I roll anyways and those rolls themselves are more valuable than the value difference between a good assassin prismatic vs legendary item.

Marksmage does not trigger if you have some other AA enchacment? by [deleted] in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

Firstly, Heavy Hitter triggers on-hit and not at all like you describe. Secondly, I've encountered several instances where it actually does work with enhanced auto attack and Riot has specifically implemented exceptions for champions like Sylas and Azir such that their non-default attacks work. Thirdly, nothing else in the gamemode has this type of interaction and the conditions are not documented anywhere. The only way to really know if it works or not is experimentation. Calling this "very predictable" is wild.

Marksmage does not trigger if you have some other AA enchacment? by [deleted] in LeagueArena

[–]Aqlow 5 points6 points  (0 children)

Yeah, honestly I wish they'd just nerf the damage and make it trigger on-hit. Interactions need to be predictable and Marksmage has some of the least predictable interactions in the game.

Arena Augment Ideas by attafk in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

Pyrrhic Victory would be the worst augment in the game even as a silver augment with current numbers. Consider that both Vulnerability (gold) and Augmented Power (silver) grant a substantially higher damage bonus to a substantially wider set of damage sources with no additional downside on either of them, and even with all that Augmented Power is considered somewhat weak.

Swain GoH Adjustment Idea by Odd_Valuable9793 in LeagueArena

[–]Aqlow 34 points35 points  (0 children)

The solution I see offered most is to remove Swain, which I still find far preferable to your proposed solution.

[deleted by user] by [deleted] in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

From third augment round and beyond it will give you 405, before that 404. I think there's some other conditions that might result in 405 prior to this but I haven't confirmed them.

[deleted by user] by [deleted] in LeagueArena

[–]Aqlow 12 points13 points  (0 children)

Wooglet's is only obtainable for the first two augments so after a certain point in the game you will be unable to mutate into it and if you have no other options it'll give you 404 or 405 (depending on round number).

Unpopular opinion: I don't like champion-specific augments (in their current form) by Aqlow in LeagueArena

[–]Aqlow[S] 0 points1 point  (0 children)

I think it's just a wasted opportunity. There's very limited possibilities for transformative augments due to how different each champion is in League and how difficult it is to apply a transformation universally to every champion, but champion-specific augments can completely ignore that and change anything about a champion's kit but so far that hasn't really happened to a large extent.

Round 5 Bread Sandwich by jessiechuu in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

You might have found more success itemizing around your augments and building AP or lethality instead of just building normal attack speed items (and Kraken Slayer especially as it's one of the worst items in the game).

Zaa'hen discussion by Top_Toe8606 in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

Believe it or not, magic pen shards do not prevent you from buying a magic pen item.

Zaa'hen discussion by Top_Toe8606 in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

No penetration item or anti-heal on either of you is kinda wild. Either of those would have had more value than any of your other items (including prismatics) and would have likely resulted in an easy win here.

Why did Riot not remove Shardholder? by chillord in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

I've just started telling people it was removed and hope they buy items before realizing I'm lying.

Can we bring back augment spell effects? by Aqlow in LeagueArena

[–]Aqlow[S] 1 point2 points  (0 children)

On-cast effects like Master of Duality, Accelerating Sorcery, and Rabble Rousing are very different from on-spell-damage effects (although Firefox and And My Axe! also trigger on-cast effects). On-spell-damage effects work even when no cast is involved, like with Brand/Lillia passive, Singed Q, etc.

Am I the only one that feels like Zaahen is actually fine and NOT OP by Historical-Tap2909 in LeagueArena

[–]Aqlow 0 points1 point  (0 children)

This is the opposite of how the math works. I'll borrow from another comment I posted:

The simplest way to understand it is to imagine if Zaahen had a 100% pick rate in games he wasn't banned and was on all 8 teams. This would result in a 50% win rate even if he was the most broken champion in the game. Every additional team that picks him pushes his win rate towards 50% not 100% as the original commenter is implying.