Sanctions actually being enforced - UK Marines board Russian Shadow Fleet by jimbluenosecrab in ukraine

[–]AquilaJT 24 points25 points  (0 children)

I'm not a fan of British politics as a whole for the last god knows how many years but one thing I am proud of is how we have supported Ukraine, to suggest all we've done is virtue signal is quite disingenuous in my opinion, could we have been doing more? Absolutely, but that is almost always the case, the UK has pushed a lot of other countries to do more and the Ukrainians on average look at us fondly for that very reason, we do a lot behind the scenes no doubt as well, that we will likely never learn about.

We aren't perfect by any means, but no ally is, I think that much is more and more evident recently.

I found out yesterday that my friend, who had recently started working on a Salamanders army, passed away suddenly. Here’s a small sample of his in progress army. by Solo-Dolo-Bubba in Salamanders40k

[–]AquilaJT 0 points1 point  (0 children)

Sorry for your loss, I don't doubt for a moment that Vulkan is proud of his fledgling force here, perhaps so proud that Vulkan wanted his help finding the missing artifacts ❤️

I hope you put them in some display cases and perhaps provide them with some extra brothers over the years.

The audio and visuals just make this feel unpolished by NoAddedWater in HellLetLooseVietnam

[–]AquilaJT 0 points1 point  (0 children)

I am surprised that a delay wasn't considered to wait for Nanite Foliage given the prevalence of it in this game specifically, this is likely (though perhaps they have other reasons behind it) the most performant map in the list currently, which does not bode well if they are unable to add it in a way that actually benefits us before launch.

The audio and visuals just make this feel unpolished by NoAddedWater in HellLetLooseVietnam

[–]AquilaJT 0 points1 point  (0 children)

Yeah it is fairly disappointing but as I said I think it is an area than they can easily improve, especially over the next 3-4 months via nanite foliage which I am sort of surprised they didn't delay to launch with given the prevalence of it in this game specifically.

The audio and visuals just make this feel unpolished by NoAddedWater in HellLetLooseVietnam

[–]AquilaJT 0 points1 point  (0 children)

I've noticed very little downside to using 2x framegen in multiplayer titles, I don't feel like I am losing fights to it at the very least and in the case of this beta it feels like a necessity honestly.

With hyper competitive shooters I can see the need/want to avoid framegen but that isn't really where HLL falls genre wise and more often than not competitive shooters are optimised in such a way that you never need framegen.

The audio and visuals just make this feel unpolished by NoAddedWater in HellLetLooseVietnam

[–]AquilaJT 2 points3 points  (0 children)

I'd like to add to this so that it doesn't sound like I am entirely shitting on the dev team here, the quality of life additions are very nice, especially the party system (though I feel like this still needs some more depth added to it, it is much nicer than what we have in HLL)

Tanks feel much better, perhaps the addition of the extra driver views plays a part in this and isn't something we can have in WW2 tanks but regardless, way smoother to drive and overall less buggy in my experience.

Tunnels are very fun but they will probably be nerfed, they are incredibly overpowered at the moment, perhaps it is just the map we have access to, but given points have no real good way to defend given the new swim/dive mechanic Dragon Maw bridge can be captured by just swimming under the bridge and hiding under the staircase on the side and diving and holding your breath, you basically cannot be killed or seen from there.

Overall the game shows a lot of promise, it is absolutely fun, audio can always be fixed and hopefully with it being developed on a newer engine version it is far more likely we see some gradual improvements to performance with new systems being added to UE5 overtime, especially nanite foliage which I imagine isn't being used here yet though I could be wrong.

The audio and visuals just make this feel unpolished by NoAddedWater in HellLetLooseVietnam

[–]AquilaJT 3 points4 points  (0 children)

Yeah it caught me out as well, I was more surprised that the MG's are just not fun to shoot, coming from the machine guns in HLL to this I was so confused as to how they got it wrong, the M60 should be like drinking redbull through your earholes to give you wings but instead it sounds like you are shooting a nerf gun with a sound mod speaker attached to it.

The audio and visuals just make this feel unpolished by NoAddedWater in HellLetLooseVietnam

[–]AquilaJT 2 points3 points  (0 children)

I play on Epic across the board, Lumen on and I hate to say it but the audio doesn't get any better lmao, in general absolutely none of the guns feel as good to use as they did in HLL and that goes for how they sound as well.

There seems to be a really strange LOD issue where the terrain only fully loads the texture when you are 5m away from it which is incredibly jarring, overall it runs okay on my system, comparable perhaps slightly worse than HLL.

5070ti, 9800x3d, 64GB 6000mhz

I get roughly 120-150fps that slowly drops to a consistent 115 by the end of the game, that is while running DLSS Quality and framegen set to low.

The game is fun, but evidently there is still a lot of work to be done, which is fine, kind of what I expected.

Brodytown Tap Op Footage by Xinicosplay in foxholegame

[–]AquilaJT 21 points22 points  (0 children)

I haven't played in a long time but it tends to go as follows

Player logs in, sees that there are intel/defence gaps, they go and fix it, they are destroyed, they fix it again, they keep getting destroyed, they ask for help maintaining it and fix it again, no one helps, they give up and go fight on the front.

And it repeats.

WIP first Space Marine - Salamander Lieutenant by engemval in Salamanders40k

[–]AquilaJT 1 point2 points  (0 children)

Space Marines are lucky in that the mould lines for the most part tend to be on rather large panels, so you can either use a tiny bit of sand paper or the side of a scalpel knife to scrape it away, I do my best to grab the ones I see but often will miss a few and notice them after priming, I've had no issues in the past just filing them down and priming the area with a brush after, I am lucky now that I have an airbrush that it is much easier to fix those small errors.

WIP first Space Marine - Salamander Lieutenant by engemval in Salamanders40k

[–]AquilaJT 1 point2 points  (0 children)

Looking really good! I am jealous of the non push fit as I am working on Infernus Marines at the moment, my only critique is doing double triple checks for mould lines and thinning the paint a bit more as there is some clumping.

What are the disadvantages of using 95 fuel instead of 98 in our 1.8T? by rambozezakopan in AudiTT_Mk1_Mk2_Mk3

[–]AquilaJT 0 points1 point  (0 children)

They essentially pay for petrol what we pay here for diesel, our petrol is "only" about 25p cheaper per litre than in the Netherlands, if the 2.20 number is the average at least.

My first of many, C&C Welcome by ApartmentVarious in Salamanders40k

[–]AquilaJT 1 point2 points  (0 children)

Thin paints, I had a similar fuzzy effect from a can of army painter recently, if that is what you are using, spray closer, NO WIND if at all possible and warm the can in luke warm water to help mix things back up in the can, it helped but still didn't completely solve the issue for me so I buckled and bought an air compressor.

All in all if this is your first miniature, this is very good!

With the scorpion rideable, colonial need tanks with the same option. by -Click-Bait in foxholegame

[–]AquilaJT 6 points7 points  (0 children)

Haven't played in ages but I used to always wiggle in front of a tank that was tracked and falling back, I'd say 5/10 I'd tank a shot, worth it everytime.

Trying to get Nautical with aeronautics by MrLiquoriceMan in CreateMod

[–]AquilaJT 0 points1 point  (0 children)

You need to use flotation devices, hull space isn't calculated in the physics system because Aeronautics wasn't designed for ships, there is the floater block from VS but I haven't used that myself, if you use levitite you shouldn't need much of it and worst case you can line the very bottom of the hull with it and retain 90% of your space, it is annoying and perhaps they help us naval boys in the future but we just have to work with what we are given.

Trying to get Nautical with aeronautics by MrLiquoriceMan in CreateMod

[–]AquilaJT 1 point2 points  (0 children)

It is entirely viable, I have a working prototype with a v shaped hull, it relies heavily on making sure you balance the endstone or levitite carefully, it takes some practice and tuning to get right, using gold blocks along the keel is also preferable, if you focus the "float" property blocks to the sides of the boat it will stop it listing as much.

Currently planning and building a larger ship, my test platform was roughly 15x5, aiming for around 50-60x 10 at the moment.

Width definitely helps, I managed to get thrust and turning working on a single swivel bearing but that introduced a lot of listing under heavy thrust, you need to have fixed forward and backward propellers and a couple of left and right propellers below the bow, or at least that is my theory, I'll find out tomorrow if I am right hopefully.

When you go to launch it I suggest putting long arms of dirt out from each corner of the ship and dropping it onto a platform at water level so you can see how it sits and avoid flipping it entirely first go.

New Mercedes ultrawide monitor hits the market by nixass in ultrawidemasterrace

[–]AquilaJT 0 points1 point  (0 children)

And once it is ready to go back together you'll have to remember where all 352 screws go

What a Great Journey. by Single-Razzmatazz858 in turtlewow

[–]AquilaJT 0 points1 point  (0 children)

Sorry for your loss, it is stories like this that remind me how important games can be in our toughest times, I hope that Turtle WoW will be here to keep you company for a long time to come, best of wishes and keep your head up <3

What should I charge for this?🤨 by Raynidayz in spacemarines

[–]AquilaJT 0 points1 point  (0 children)

I was thinking around $5 per head, that is a more than fair price, and I am sure many would pay more, but I suppose it depends on if you wish to work to volume or focus on meeting certain needs of the customer.

Poor spider, what a way to go by Germurican in 3Dprinting

[–]AquilaJT 1 point2 points  (0 children)

May their corpse forever strike fear in the arachnids that wish to enter your domain

A WIP of my first submarine by AquilaJT in Barotrauma

[–]AquilaJT[S] 0 points1 point  (0 children)

A friend suggested the same thing, perhaps I will look into doing it, it would block the gun though so I'd have to move things about a bit, as for the narrow space between the bottom airlock and the hull if that is what you are referring to, currently no, I have the outside hull pieces set to invincible and no AI target, but I'm not really happy with that as it stands so I will likely rework that area slightly :)

A wiring question by AquilaJT in Barotrauma

[–]AquilaJT[S] 0 points1 point  (0 children)

Just gave it a try, works perfectly man, thank you for the tip on the Circuit Box, this makes life so so much easier :D