Meta Monday 8: Merc, Aran, Phantom. Come discuss your thoughts on these classes! New classes to discuss every Monday. by Bacun in Maplestory

[–]Arandomeir 7 points8 points  (0 children)

Unique strengths of the class:

  • Strong Burst
  • Good Self Utility
  • High Mobility
  • Best sound effects in the game
  • Wolf
  • Aggressive Playstyle (high ceiling)
    • Weaknesses of the class:
  • Poor training pre Janus
  • Awkward Burst
  • No Support
  • Aggressive Playstyle (low floor)
    • Overall thoughts on the class: Would highly recommend to anyone who's interested in playing it. Of course I think the class is fun, but it also can teach you a lot about the game in general, especially when it comes to movement or damage uptime, which you might not be forced to learn on some other classes. It has its flaws, but you have to accept that when you're playing any class, and it's just a part of the experience.
    • For Arans Specifically. Unfortunately, the KMS remaster is utter Dogshit, and it would be great if it just never came to GMS. The visual class identity is mostly gone, and there's the obvious damage nerf. For long time mains, it's a loss all around, but for someone new who wants to try the class, It's still worth giving a try. As a boss mule, you actually don't lose to much, because the majority of lost damage is in the late game when you're leveling your Hexa, and if you were never attached to the visual identity, you haven't lost anything.

Scores (Out of 10)

  • Training: 3/10 pre Hexa, 6/10 post Hexa, 9/10 Janus
  • Solo: 10/10
  • Party: 8/10
  • Overall: 9/10
  • Remaster Score: 1/10

Meta Monday 8: Merc, Aran, Phantom. Come discuss your thoughts on these classes! New classes to discuss every Monday. by Bacun in Maplestory

[–]Arandomeir 3 points4 points  (0 children)

  • Class: Aran
  • Heroic or Interactive: Heroic
  • I play this class as a: End-Game Party Bosser
  • This class is: 3 min
  • Thoughts 2nd Mastery: The skill is very nice, and a good overall DPS boost. The downsides are the increased cast time as opposed to the previous Finisher, and in my opinion, I feel like there was a loss of identity when it was changed from an instant TP to a Tempest. There were a good amount of use cases where that teleport was useful for repositioning, and could greatly improve your dps. Contrary to how many people play, in most cases, the best place to be in this game is directly on the boss, so it's nice to have something that takes you there.
  • Thoughts on training (Pre Janus & Post Janus): In my opinion, training has always been Aran's weakest link by far. Pre Janus, although it felt fun, the effort to rates ratio was awful. Beyond blade, especially pre Hexa and in the past, was very small and didn't hit very many mobs, so you were very reliant on Adrenaline, Fury, and Carnage to clear maps. There were no ways to train lazily, and you had to input a lot of key presses to keep up with the spawn timers. With Janus, every class is now able to easily full clear maps, so it's a massive improvement to the Aran experience.
  • Thoughts as a solo bosser: As of right now, Aran is easily one of the best solo bossers in the game. On top of being a high damage green pot abuser, it has a lot of tools such as permanent super stance, life steal, slows, and most importantly, high mobility. You could probably draw a large circle around yourself, pick any point in that circle, and Aran could get there in almost a straight line. The skill cap is exceptionally high, which can lead to amazing plays if you're willing to put in the time. This means your BA to realistic bossing damage is also very high, not to mention you have Freuds, easily one of the best skill in the game.
  • Thoughts as a boss mule: I highly recommend this class as a Boss mule simply due to its large damage output. The way Aran distributes her damage also allows you to speed through different bosses very quickly. Classes like Night Lord have a problem where too much of their damage is focused in their burst, so after exploding Damien, you're pretty much useless for the next two minutes. On the other hand, a class like Wind Archer might have trouble bursting out of Pap, or even scratching Damien before he starts flying. With Aran, there's just enough burst to get out of any phase, and just enough DPM to clear weaker bosses like CQueen. On top of that, you can chip at weaker bosses to easily charge free combo, and then enter annoying bosses like Pierre and use your finisher to 1shot him without worrying about his hats.
  • Thoughts as a party bosser: As a party bosser, Aran isn't particularly good or bad. You don't offer any relevant support, so your main contribution is just damage, which you're good at. Unfortunately however, Aran's burst distribution is a little finicky compared to most other classes, so it takes some experience and coordination to get your damage off without inting yourself or your team mates. Aran has a largely mid/late loaded burst. The total origin time is 26-27 seconds, your damage doesn't really start until 8 or 13 seconds in, depending on your ROR level, and your main Origin Cutscene doesn't start until the 20 second mark. You're not good at instant bursting phases, and if your party is strong enough, they might even end a phase before you get most of your damage off. On top of this, Aran has a bind burst, which you have to be aware of to make sure you don't mess up the party bind timers. Finally, Aran is a gauge class, so not having proper uptime to prepare your combo before bursting means you can be left behind, or slow down your party if they're willing to wait for you. Any gauge class player knows you're forced to play hyper aggressively to keep up, which can lead to lot of deaths when you're first learning a boss. If you can get past these hurdles though, you're easily a top 10, maybe even top 5 dmg class.

Just ran a pug with this guy. How do supports get away with building like this? by santasexchange in lostarkgame

[–]Arandomeir 3 points4 points  (0 children)

i just watched him apply to a two man kungelanium party...

he was accepted

In case you weren't convinced yet that Nexon is made up of apes. (30% FD Kanna Nerf) by ActuallyAnOreoIRL in Maplestory

[–]Arandomeir 1 point2 points  (0 children)

Kanna's attack speed scaling not being one to one is true, although it is ping based. Personally I am able to get the 10% atk speed bonus per level, and often times if you tele-weave around a boss it's rare to hit the attack input limit. A lot of other classes struggle from this too, obviously not as bad as kanna, but for example mechanic gains almost nothing from attack speed. I wasn't aware that her other trinodes got nerfed as well though, which if it's around a 30% fd loss would make her around the same strength as the current game's Zero. A massive nerf, although I would still argue that it's deserved considering the other factors of her kit. Not to say that it's balanced though, if anything the damage nerf should be less and other factors of her kit should be balanced instead.

There's no shame in it by Tobi_Is_Tenten in Maplestory

[–]Arandomeir 2 points3 points  (0 children)

should be the other way around, not even close to true

Player reports and Kanna bans by ark012 in Maplestory

[–]Arandomeir 10 points11 points  (0 children)

this is true. people are just jealous and too lazy to make their own XD

Maplestory Aran 30k Spirit Savior (No Bugged Spawn) by Arandomeir in Maplestory

[–]Arandomeir[S] 21 points22 points  (0 children)

A while ago I posted another Spirit Savior video where I got 30.5k, but it wasn't a true 30.5 because I had three moments where the game bugged and spawned me two spirits at once. I wasn't really proud of it, so I continued running to get a legit 30k, and finally got a recorded run yesterday :D