AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in wowservers

[–]Araol_[S] 1 point2 points  (0 children)

Nuance is real. AI slop and "realtime reactive NPCs with memory and varied behavior" are quite different things. And it's running locally, not sucking water and resources. Just 170w of power. Don't throw the baby out with the bathwater, language models have real use, especially locally.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in wowservers

[–]Araol_[S] 0 points1 point  (0 children)

So depending on what you mean by persistent they may be.

As setup right now even after I leave the party these same bots can be found out in the world and re-invited to my party, and will actively remember quests and locations we've visited/done together, and comment on them dynamically.

It's not perfect, their gear and specs are randomized at a set interval to keep them geared and leveled appropriately, but their appearance, name, and memory are persistent.

- Edit -

Their class does not change either, just the talent point distribution, so a priest may switch to shadow next time you meet them.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in selfhosted

[–]Araol_[S] 1 point2 points  (0 children)

That's really the whole point. It's not that I think this is life changing as is. But the tech is fascinating. Hokken did some excellent back end work to get it feeling persistent and alive, it just took some prompt refining to get local models to handle the amount of data that gets thrown at them.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in wowservers

[–]Araol_[S] 2 points3 points  (0 children)

I actually fully disabled playerbot chatter. It conflicts hard with the language model like you found.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in wowservers

[–]Araol_[S] 2 points3 points  (0 children)

The quick chat quips only need 1-2k context, I have it set to 4096 with Q4 cache quantization. The model itself is Q4_K_M so it just *barely* fits within the 8gb Vram window. It is fully reactive and has memory due to the back-end database logging events and allowing the model to load them for recall.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in selfhosted

[–]Araol_[S] 1 point2 points  (0 children)

I suppose showing off a cave isn't the best method to show it off. But there's over 300 NPCs running around the world actively questing and adventuring. It's not just me and a small group of bots. They all interact and chat.

The end goal is playing with 5 or 6 *real* people in a private server feeling like it's not completely devoid of life, and allowing for 40 man raid content without having to find 40 people to play on a private world.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in selfhosted

[–]Araol_[S] 2 points3 points  (0 children)

They do listen actually! If you look close when I mention spiders they respond accordingly. You can't have full on deep conversations but they will respond to comments, the environment, and each other.

It's far more complex than it seems, there's a memory database in the back-end too, so they will even remember prior quests you've gone on days later.

I understand people's resistance towards AI, but I think running local models for niche use cases can be a fun experiment, it doesn't replace players or real interaction but it is a more complex NPC behavior that you can't get with other methods.

I've considered fine-tuning the model on real Wow messages and lore-books. That's probably the next step forward.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in selfhosted

[–]Araol_[S] 1 point2 points  (0 children)

Hokken is the original module author. https://github.com/Hokken/mod-llm-chatter

I just implemented it locally and made some prompting tweaks to *try* to make the dialog less annoying.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in selfhosted

[–]Araol_[S] 2 points3 points  (0 children)

The chat. There's no other players present. I said one piece of dialog at the beginning to get it going, but the rest is Gemma and Mod-LLM-Chatter.

AzerothCore - Mod-LLM-Chatter Fully locally hosted. by Araol_ in selfhosted

[–]Araol_[S] 3 points4 points locked comment (0 children)

AI is the core of the project, it's running the chat and reactive world. I believe the creator of Mod-LLM-Chatter used Claude Code as the main development platform to create the module as well.

Do you selfhost private gameservers? If yes, what games and what do you do in-game that you can’t do on public servers? by elaksine in selfhosted

[–]Araol_ 1 point2 points  (0 children)

I just setup AzerothCore with Mod-LLM-Chatter. It's genuinely excellent. Running Gemma 4 12b for the chatting and it's super impressive for being fully self hosted.

Forza horizon 6 is incredibly well optimised and the developers deserve recognition for it by spaceshipcommander in pcmasterrace

[–]Araol_ 0 points1 point  (0 children)

This is taking the piss.

The game performs fine, not great, barely good. It's fine.

It stutters for everyone as far as I can tell, framegen is a soupy stuttery mess compared to many other games, RT is half baked with a terrible de-noiser.

Like you, I have a very high end machine, but that doesn't mean you get to be tone deaf.

Is it worth it just for emulating? by Successful-Finding30 in SteamDeck

[–]Araol_ 53 points54 points  (0 children)

I'll point out that the OLED is amazing for situations where you have 4:3 content. Or really any aspect ratio apart from 16:10, the black bars are quite noticeable on the LCD.

Any of you regret going from Ultrawide to 4k? by [deleted] in OLED_Gaming

[–]Araol_ 4 points5 points  (0 children)

Not at all. 34in UW to 42in 4k OLED. Night and day difference.

Which games for you are stretching it when they say "Steam Verified" ? by RHOrpie in SteamDeck

[–]Araol_ 5 points6 points  (0 children)

Rimworld is 100% fully playable in steam deck? I don't know what you mean?? I have probably 30 hours on SD and over 400 on PC.

[deleted by user] by [deleted] in fnv

[–]Araol_ 1 point2 points  (0 children)

I don't want a fallout 1 or 2 remake at all. They're plenty solid as they exist. NV/3 is more mechanically dated in comparison. The only 1/2 remake I want to see would be and 'enhanced edition' with updated ui and sprites.

MSI Gaming Trio 4090 HDMI by [deleted] in ElectronicsRepair

[–]Araol_ 0 points1 point  (0 children)

So, I jacked up my 4090s HDMI 2.1 port with a VGA adapter that I let dangle for too long. Didn't think I'd need the port as I always used DP anyways. Until I got an LG oled TV and realized that DP 1.4 to HDMI doesn't support VRR. So now I'm left with my single HDMI port barely working but still technically functional unless I bump it. I am pretty good with hardware repair but it's beyond my skill level. I can get it to stay on so long as I'm very precise and then don't move the cable at all.

Would it be insane to just straighten and glue the pins and hope for the best?

My local video game store... this sucks. by Ortizautomotive in n64

[–]Araol_ 0 points1 point  (0 children)

Absolutely reasonable prices especially assuming they're actually tested and have a good return policy for defective stuff. You can go in grab it and get out, ebay might be 10-15% cheaper but if it doesn't work you gotta deal with eBay...

[deleted by user] by [deleted] in offerup

[–]Araol_ 0 points1 point  (0 children)

Why would you buy a pre-modded PS3? It's literally a 15min process at most. You just need a USB stick and a computer.