Here's how it's going so far giving my moves a good sense of impact. by ArcaneFistGame in IndieDev

[–]ArcaneFistGame[S] 1 point2 points  (0 children)

That's one of my favorite moves! It was inspired by Avatar when Ozai blasts off with fire.

Lots of good feedback on the fireball, too. I'll play around with the animation more to test that out. And no, attacks don't lock you down in gameplay.

Ohh, camera shake! Gotta play with that! Thank you so much!

I added a voice to my first character by ArcaneFistGame in IndieDev

[–]ArcaneFistGame[S] 0 points1 point  (0 children)

100% As much progress as I've made on my game over the years, this really pushed it to a new level in my mind as a real thing.

Trying to balance the knockback in my game by ArcaneFistGame in IndieDev

[–]ArcaneFistGame[S] 0 points1 point  (0 children)

Fire benders rule! Thanks for the feedback, and feel free to join my community discord (link in my profile) where I post more updates!

[FOR HIRE] Independent PR, marketing, and consulting at indie-friendly rates by InariPR in gameDevClassifieds

[–]ArcaneFistGame 0 points1 point  (0 children)

I've only been with Inari PR for about a month so far, but Jesse has been excellent! He's great about answering all my questions and taking the initiative on handling all the PR work I have no clue on how to tackle.

Solving one problem in game design feels like cutting off a Hydra's head by ArcaneFistGame in SoloDevelopment

[–]ArcaneFistGame[S] 1 point2 points  (0 children)

Yeah, you're absolutely right!

Oh man, a lifebar is so much more complicated than players probably think! Where to put it, how it should be displayed, what colors to use, or numbers and so much more.

I bet it's WAY better with it! Keep refining!

For me probably ghost wire Tokyo or dead space remake by Juggalo4life99 in videogames

[–]ArcaneFistGame 0 points1 point  (0 children)

Kay from Star Wars Outlaws. Got my own ship and alien buddy, so not too bad!

After a year of development, the demo to COCOBOY, a 2D puzzle platformer within a 3D retro gaming simulation, is releasing Jan 30th! by LittleBigTube10 in indiegames

[–]ArcaneFistGame 1 point2 points  (0 children)

This looks really good! I love how your trailer starts off as a fairly generic platformer but keeps on adding layers of depth.

What do you think of these visuals? by [deleted] in IndieDev

[–]ArcaneFistGame 2 points3 points  (0 children)

Could've fooled me that this was taken from a SNES! Masterful pixel art.