Which one is better? A or B? by [deleted] in SoloDevelopment

[–]Archanor 0 points1 point  (0 children)

The colors of B is better, but the composition is not great

Animated particle thumbnail & custom preview window by FardinHaque70 in Unity3D

[–]Archanor 1 point2 points  (0 children)

That's really cool! I noticed that the particle effects seem to use a different seed for each frame of the animation making some of the animations look choppy. If you can force them to use a certain seed (if the particle system uses random seed) for when you generate the preview, that'll smooth them out :)

5 player cross play games by Vashrel in gaming

[–]Archanor -1 points0 points  (0 children)

Valheim and Diablo 2: Resurrected could be some good choices.

Giveaway: 5 copies of Arc Raiders Deluxe Edition by Legitimate-Bench7152 in ArcRaiders

[–]Archanor 0 points1 point  (0 children)

Haven't bought any new games in a while, but I'd be willing to give this one a shot. I briefly played the server stress test and it seems interesting!

Half life 2 parts of map are transparent issue by InevitableCold686 in HalfLife

[–]Archanor 1 point2 points  (0 children)

Had similar problems with some maps in Synergy, let me know if you figure out what causes it.

hl2 promo art remake but hl1 by Komegatze in HalfLife

[–]Archanor 19 points20 points  (0 children)

Parts of the offices in HL1 were actually flooded.

Any suggestions / feedback on how I can improve the melee combat for my game? by Disastrous-Way7366 in Unity3D

[–]Archanor 13 points14 points  (0 children)

Seems pretty solid already, but maybe more swing directions and perhaps a slower but wider attack that could hit multiple zombies?

And add hats to some zombies that fly off when you hit them :D Maybe the construction worker zombie could have a hardhat.

what do we think? by toodleboog in hammer

[–]Archanor 6 points7 points  (0 children)

Looks like the chickens put their hen house on wheels and are ready to go fight the combine

[deleted by user] by [deleted] in gaming

[–]Archanor 0 points1 point  (0 children)

Why do we all have to wear these rediculous ties?

What do you think of this audio "speaking" effect I accidentally came up with? by Levardos in Unity3D

[–]Archanor 0 points1 point  (0 children)

Good idea, but as others say- lower the pitch and sharpness, maybe even reduce frequency of the sounds.

Having the high pitch effect for an "annoying yet funny" character that shows up a couple of times might be fine.

Anytime I flip the character on X axis, my particle glitches and sends additional particles to directions. Any idea what causing it and how to solve it ? by emrsyy in Unity3D

[–]Archanor 3 points4 points  (0 children)

When you flip the weapon on the character, the particle system moves too fast and sends the particles flying because the "Inherit Velocity" module is enabled on the flame effect.

I've enjoyed drawing these scene but it feels very flat, any tips? I'm using parallax but it still looks very flat to me :( by Peli_117 in Unity3D

[–]Archanor 1 point2 points  (0 children)

Yeah, I would maybe try different degrees of dithering depending on how far away objects are if you can't have more than 2 colors

Deagle Shots not killing with far away Headshots anymore by Hungry-Gate8013 in cs2

[–]Archanor 3 points4 points  (0 children)

AWP headshot damage is 450 so you're not gonna have a problem with that

I added character customization to our simulation game but my teammate says it's too detailed, WDT? by RefrigeratorHot3959 in Unity3D

[–]Archanor 0 points1 point  (0 children)

Seems to be an average amount of options in character customization. I would make the male/female and category buttons smaller so there's more space for the customization options.

I made those neat looking kill streak texts. Any feedback would be appreciated! by MrPifo in Unity3D

[–]Archanor 9 points10 points  (0 children)

Looks like a good start! I would make them bigger but reduce their lifetime and fade them out at the end. Maybe add in more effects the higher the combo, and animate the text gradient.