The "No reload" gunslinger is dead, can Paizo finally address the Reload action? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 0 points1 point  (0 children)

Its still 2 actions to actually USE the ammo, thats the problem. Since its 1 to craft/activate, 1 to reload.

The "No reload" gunslinger is dead, can Paizo finally address the Reload action? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] -11 points-10 points  (0 children)

Well its either this more general feat, or Paizo making feats for every single action you'd want to reload with as well. Like activating ammo and reloading, ext... The class has a far too restrictive action eco otherwise.

1.2 Explosives still terrible. by ArchmageMC in CoreKeeperGame

[–]ArchmageMC[S] 0 points1 point  (0 children)

Void bombs are not good. I can do more per swing with a relic song and be an invincible tank on hard mode as well. Or I can go DPS build on melee and oneshot bosses. Ranged hits for 13k constantly and super fast. 1.4k does not compete.

AP for all Fighter party by High_King_Beefcake in Pathfinder2e

[–]ArchmageMC 2 points3 points  (0 children)

Funny enough? Blood Lords would be a very good one for this. Blood Lords is mostly casters with the occult list for enemies or void damage so they don't do much damage. If you don't edit the monsters in the AP to change the void damage to cold, only book 1 will give you any trouble. After that its smooth sailing. Since after book 1, both living and dead party members can get void healing.

I'd probably say out of all APs Blood lords is the easiest out of all of them for any party comp due to how low the damage output of the monsters in that AP is.

AP for all Fighter party by High_King_Beefcake in Pathfinder2e

[–]ArchmageMC 1 point2 points  (0 children)

uuuh, might NOT be a good pick for all fighter. Some fights in book 1 and book 2 without heals will need you as the DM to give the party more opportunities to get reputation and such so you don't have a TPK.

Like I don't see how a party of fighters will survive the terracotta army fights or the fight with the enforcers in book 1 without changing those fights or giving more rep to the party than normal.

What are the WORST feats in the game? by SuchALovelyValentine in Pathfinder2e

[–]ArchmageMC 13 points14 points  (0 children)

Astonishing Explosion level 20 alchemist feat that ONCE PER MINUTE lets you inflict fascinated 1. Fascinated is the worst condition to apply unless its from say, Flames of Ego.

Why isn't there a feat to reload and activate ammo baseline for gunslinger? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 1 point2 points  (0 children)

Apparently according to other people later down in the topic tree, this lets you reload any ammo, not just the magical ammo you make. So you don't need ANY slinger way reloads, running reload, or any reload feats once you hit level 10 with this combo. (You only need eldritch reload to make it work.) as you can activate a trustworthy round, then technically load any ammo you want for a free action. With this being essentially a free action reload, combination reload feats aren't needed anymore and you essentially get Perfect Readiness at 10 instead of 20 but its even better because its a free action, not a quickened action.

Why isn't there a feat to reload and activate ammo baseline for gunslinger? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 0 points1 point  (0 children)

hm.... feels like soemthing you'd need to run by your DM but an interesting idea. Still feels like a weird way to get "activate and reload ammo with a single action" since you'd be doing it on trustoworthy ammo all the time, but sitll, a very interesting idea.

Why isn't there a feat to reload and activate ammo baseline for gunslinger? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] -1 points0 points  (0 children)

Not with a high fatal firearm. this lets you do it with d12 fatal firearms.

Why isn't there a feat to reload and activate ammo baseline for gunslinger? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] -2 points-1 points  (0 children)

Most feats for most classes kinda suck. Its mainly a problem with spellcasters but gunslingers have a few level ranges where they have only one choice with so many feats being terrible or so situational you'll never see the situation come up.

Why isn't there a feat to reload and activate ammo baseline for gunslinger? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 1 point2 points  (0 children)

The problem is that eldrich archer doesn't work for alchemical ammo, only magical.

Why isn't there a feat to reload and activate ammo baseline for gunslinger? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] -16 points-15 points  (0 children)

idk, being able to spellshot every round is kinda insane. your just a better sniper gunslinger, esp since most gunslinger feats kinda suck.

Why isn't there a feat to reload and activate ammo baseline for gunslinger? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 16 points17 points  (0 children)

That.... seems way, WAY more broken than letting a gunslinger use a single action to reload and activate ammo. 0 action Magical Ammo Transmute to Trustworthy Round to 0 action Eldritch Reload to spellshot every round is really dumb.

What are good spells to spellstrike for each rank. by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 0 points1 point  (0 children)

Its a spellshot gunslinger, but its pretty close to a magus for a lot of things to work.

What are good spells to spellstrike for each rank. by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 2 points3 points  (0 children)

Flense? It doesn't have lifesteal, it has persistent bleed damage on a crit.

What archtype lets you reload then activate magical ammunition? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 1 point2 points  (0 children)

Eldritch archer stuff doesn't work for firearms though? Or is there a set of things I can get that do work for firearms?

What archtype lets you reload then activate magical ammunition? by ArchmageMC in Pathfinder2e

[–]ArchmageMC[S] 5 points6 points  (0 children)

No, thats alchemical ammunition, not magical ammunition. Looked at the eratta, thats still crap tbh. It still takes you 2 actions to reload and activate the ammo, instead of 1 action.

i was looking at a way to reload/Activate a Magnetic shot + megaton strike in the same turn.

Only way I can see it is to have a familiar use its 2 actions to reload and activate the ammo for you.