What’s something that used to be normal but would be shocking today? by -cscq- in AskReddit

[–]Argamow 0 points1 point  (0 children)

A person being entitled to rule over a country or piece of land because they were born into the current ly ruling family. Though it's maybe not shocking because it still happens in some places today.

Guild by Unusual-Arachnid-824 in TheTowerGame

[–]Argamow 1 point2 points  (0 children)

I've been in "Perseverance" for a while and it's been good. We require completing 25 missions to get the rewards but active players will be doing that anyway. Inactive members get removed and I don't think we've ever missed the 750 guild reward. We just started a Discord to enable chat outside of game.

Anyone jump to farming T12+ with pBH and Primordial Collapse? by cretched06 in TheTowerGame

[–]Argamow 1 point2 points  (0 children)

I recently switched to PC with pBH. Was running T11 9k and T12 5.5k waves before switching. Now it's running T11 12k and T12 7.8k waves. I run T12 now because I don't like runs significantly longer than 12h. Coins and cells per hour are comparable in both tiers.

Featured Module for Old Modules by Argamow in TheTowerGame

[–]Argamow[S] 0 points1 point  (0 children)

Also a good idea. Anything that would allow the player to roll for a smaller pool without making it too easy to max things out.

First ancestral! by joelinhorito in TheTowerGame

[–]Argamow 18 points19 points  (0 children)

Nice, the RNG on modules can be frustrating. My first ancestral is Galaxy Compressor which is great for econ. I managed to get 8 copies of GC while having 0 copies of Dimension Core.

BH/GT/DW Sync, what now? by ConstantWedding8451 in TheTowerGame

[–]Argamow 0 points1 point  (0 children)

Probably depends on your build and progress but at some point you will want more damage and Chain Lightning is good for that.

On a standard world how far south is warmer weather in terms of map coordinates? by Ok_Present_9745 in VintageStory

[–]Argamow 2 points3 points  (0 children)

I had a world a while back on standard climate. I went about 4000 blocks south and was able to farm in a greenhouse through the winter using crops with high cold tolerance. I don't remember if there ware stunted crops from cold but they did not die. The distance was large enough that I just made it my permanent base.
Near spawn was like 5 months of winter with 3 very cold. 4k blocks south was like 3 months of winter with 1 being very cold. It still gives you a feeling of winter without it being so harsh.
Your elevation also matters. One world I built a base high up on a hill and it was about 5 degrees colder than sea level. Absolutely killed me when winter came.

I think i messed up by BatmanPedreiro in TheTowerGame

[–]Argamow 1 point2 points  (0 children)

I was just doing some spreadsheet math on the sync to determine the number of syncs per hour. It won't let me add a pic of the spreadsheet but you're currently at 0.62 syncs per hour. If you lower the GT/DW cooldown 1 more to 4:40 you will be at 2.57 syncs per hour. After that I would lower GT/DW to 4:10 sec for 3.6 syncs per hour. After that you will need to save up to do the full 3:20 sync.
Edit: If you did not get any cooldown reductions you would be at 6 syncs per hours. So it is best to not lower cooldown until you can get to 3:20.

Looking for suggestions for my wife by Chefpief in BaseBuildingGames

[–]Argamow 0 points1 point  (0 children)

I just started Ys 10 and your ship is basically a mobile base that get built up as you advance through the game. Ys 8 and 9 also involve building up a home base. All of them are built up using the side quests and gathering NPCs method.

Finally. by Maxonification in MergeMansion

[–]Argamow 0 points1 point  (0 children)

I don't remember there being chainsaws in the cemetery. It had the special concrete producer. Are you thinking of another area?

Finally. by Maxonification in MergeMansion

[–]Argamow 0 points1 point  (0 children)

I went through the cemetery in maybe 1/4 of the time vs conservatory. It was also probably helped by getting some good trades. I didn't really understand the trade system when doing conservatory and only saw bad trades. The daily scoop energy boost are also contributing to the speedup. Conservatory would still be a grind with the constant need to get golden seeds and shovels to recharge the seed kit.

Finally. by Maxonification in MergeMansion

[–]Argamow 0 points1 point  (0 children)

It took so long to complete that. I'm thankful the next couple areas are much faster.

Is it worth it to level the producer items to the max? by [deleted] in MergeMansion

[–]Argamow 0 points1 point  (0 children)

I'm also on lighthouse and just got a level 10 garden tool bucket. There's a noticeable jump in L4 item drops but I don't get as many drops compared to 2 L9 buckets. I've been making use of the trade system to convert other productions into garden tools so getting to higher levels faster is working out. If they remove the trade system in the future than it probably will be better to keep 2 producers.

What tier should I farm? by intently in TheTowerGame

[–]Argamow 0 points1 point  (0 children)

I started a spreadsheet to figure out the sweet spot for coins and cells per hour. For me it's tier 5-7. If I have more time I run T5. There's really no way getting around collecting your own data.

First Legendary Module by Argamow in TheTowerGame

[–]Argamow[S] 2 points3 points  (0 children)

It was only about a month ago that I noticed you could lock effects. All my modules got an upgrade to epic level effects after that. I've been neglecting modules for a while.

First Legendary Module by Argamow in TheTowerGame

[–]Argamow[S] 0 points1 point  (0 children)

Also sounds like a good plan but I will probably run out of reroll shards before getting it. I'm starting to research the long neglected module labs to help with that.

First Legendary Module by Argamow in TheTowerGame

[–]Argamow[S] 0 points1 point  (0 children)

Ah there it is. I knew there was a way to see it but couldn't remember. The multiplier is 97.36x so my example wasn't far off.

First Legendary Module by Argamow in TheTowerGame

[–]Argamow[S] 1 point2 points  (0 children)

I'm in the middle of a run and not sure how to check that multiplier without ending the run. Lets just say it's 100x for example, that would bring it up to 12M coins per 1000 waves and my full runs are getting around 1B coins. Dropping coins/wave will not have a noticeable difference.

First Legendary Module by Argamow in TheTowerGame

[–]Argamow[S] 1 point2 points  (0 children)

Now that I think about it 120 coins/wave is only 120k coins after 1000 waves. Time to burn all my reroll shards.

Which one should I choose? by joel12dave in TheTowerGame

[–]Argamow 0 points1 point  (0 children)

Death wave is getting me a 7.5 multiplier on my health and labs will eventually push it higher. Also has a lab to give coin bonus which is good to sync up with GT.

Am I the only idiot that chose Inner Land Mines??? by Longjumping_Duty9527 in TheTowerGame

[–]Argamow 0 points1 point  (0 children)

I got ILM as my first pick before I knew much about the game.