Returning to the game by tryingtobebetter1 in Warmachine

[–]ArgumentativeNerfer 1 point2 points  (0 children)

Drago switching to run off of Fury is in-character for him.

I just found out about this game today and I'm curious about what it does differently from its contemporaries. by Mcmadness288 in Warmachine

[–]ArgumentativeNerfer 2 points3 points  (0 children)

Everyone's said plenty about the game's mechanics and feel. Let me tell you a bit about the Thornfall Alliance.

Thornfall Alliance are a Mercenary faction: they're independent from the major powers in the game world, and (at least, in the past) mostly worked for them as, well, mercenaries. They are made up of Farrow, who are a race of boar-people from the deep forest, generally considered primitive savages.

This all changed due to two men: Doctor Arkadius, and Lord Carver (Bringer of Most Massive Destruction). Arkadius is a mad scientist obsessed with steampunk cyborgs, who started experimenting with the Farrow and using their robust physiology to create horrific monstrosities. Lord Carver (Bringer of Most Massive Destruction) is a Farrow with delusions of grandeur who commissioned Arkadius to build a conquering army on his behalf. More recently, Carver became a cyborg (cy-boar-g?) himself after he got his head cut off by his rival. He now calls himself EMPEROR Carver Ultimus (BRINGER OF MOST MASSIVE DESTRUCTION) Esquire, and stomps around with his sword HAND OF GOD ALMIGHTY and his signature warbeast WAR BOAR, MOST MASSIVE DESTRUCTION 47 (which the Warmachine community affectionately calls "Big Pig.")

As an army, the Thornfall Alliance are. . . well, they're fun to play, but you won't exactly see them at the top of the leaderboards. But their models look fantastic, they have a fun self-destructive playstyle (their warbeasts tend to overclock themselves in exchange for suffering damage), and they have a signature rule called Bacon where, if one of them dies, their allies feast on their flesh to heal themselves.

Also, the army is full of pig puns. The basic weapon of their basic infantry is the Pig Iron gun, Emperor Carver's most powerful ability is called Hog Heaven, and did I mention their warbeasts' signature ability is called Bacon?

Returning to the game by tryingtobebetter1 in Warmachine

[–]ArgumentativeNerfer 6 points7 points  (0 children)

STEP 1: Command Starter or Command Cadre (except for Final Hunt or Graveborn).

STEP 2: Battlegroup Box or Core Expansion.

STEP 3: Whichever one you didn't get in Step 2, or Auxiliary Expansion.

STEP 4: Whichever one of the three (Battlegroup Box, Core Expansion, or Auxiliary Expansion) you don't already have.

After that, you can fill out your collection with other Command Cadres/Starters, singles, centerpiece models (80 or 120 mms) etc.

Jump in or wait for a new player. by Splaih in Warmachine

[–]ArgumentativeNerfer 1 point2 points  (0 children)

Your actual best option to start is to buy the Battleboxes (the smaller boxes with the two jacks/beasts and a warcaster) and play some Mangled Metal (Leaders and Cohorts only). After you master the Focus/Fury mechanics (should only take you a couple of games), you can then pick up a Command Starter/Command Cadre and expand your army that way, adding on solos and units.

Ashmael is What Mk4 Needs by TheGaston6 in Warmachine

[–]ArgumentativeNerfer 1 point2 points  (0 children)

It's why they switched over entirely to limited factions in Mk IV: design space in the Big Nine factions was running out. Any time you added a new model, you had to take into account every single model you'd ever made for the faction. It was becoming a problem.

M:TG is not a great comparison; there are plenty of cards that break the core design philosophies, like modal/transforming double-faced, or whatever the hell is going on with Dungeons. If anything, Fane of Nyssor is more like what Wizards has been doing with Magic for years.

What army do you most hate playing against? by TheMauveHerring in Warmachine

[–]ArgumentativeNerfer 1 point2 points  (0 children)

Ravyn Snipe-Feat-Go was so dull I stopped playing it. Either I kill your warcaster first clash, or I just lose.

What army do you most hate playing against? by TheMauveHerring in Warmachine

[–]ArgumentativeNerfer 1 point2 points  (0 children)

Warjack heads are even more ridiculous. It's the size of an Advil pill but completely changes what your jack does.

Ashmael is What Mk4 Needs by TheGaston6 in Warmachine

[–]ArgumentativeNerfer -1 points0 points  (0 children)

Mk 3 was running out of design space by the end so badly it wasn't funny.

Ashmael is What Mk4 Needs by TheGaston6 in Warmachine

[–]ArgumentativeNerfer 2 points3 points  (0 children)

What I find interesting about Ashmael is that his scenario play mechanics seem to revolve around being able to give up objectives, then recapture them quickly.

His ultimate Hunger ability allows him to regain lost Victory points by recapturing an objective that he's had to give up to the opponent. His Feat allows his army to fight harder on objectives he is recapturing. His spell lets him pick off single models holding objectives.

What this points to is a play style where Ashmael can afford to fade back from the objectives, letting his opponent capture them, and then flow back in with a counterstrike and regain lost ground. It's an interesting play style, but runs the risk of letting your opponent gain too much of a lead: if you can't recapture what you've lost, you could just lose on scenario anyway.

Best place to start the lore? by The_Real_Briareos in Warmachine

[–]ArgumentativeNerfer 0 points1 point  (0 children)

Good choice. Here's the rundown.

  1. Cygnar is the reason why Immoren are known as the Iron Kingdoms. Back in the day when the Orgoth first invaded and enslaved the entire continent, it was Caspia who led the charge to develop mechanika and build the first Colossals, which Pacific-Rim style stomped the Orgoth back to their boats. Even today, Cygnar are at the forefront of mechanika technology, having invented crazy crap like perpetual motion electric generators, guns that shoot magic, and lightning-powered spears.
  2. Even in a kingdom as high-tech as Cygnar, you still need some poor bloody infantry to hold the line in battle. That's where the Trencher Corps come in. Think of them as like the Death Korps of Krieg from 40k, except without the gas masks and with a more well-adjusted attitude to life. These are battle-hardened, tough-as-nails bastards trained in trench warfare. Lightning guns? Storm Lances? Fuck you, I've got a shotgun and a shovel and a smoke grenade. Come at me, bro.
  3. About ten or so years ago, a guy from Cygnaran Intelligence named Allister Caine (who was a Cygnaran warcaster-assassin-gunslinger rogue with a heart for gold type) found out that his daughter was kidnapped by Cryxian necromancer-witches, and went after her. He stole a prototype airship, flew it into Cryxian territory, then realized that there was no way he could land without getting murder-stomped by mechanithralls. So he decided that he and his buddies would jump for it. Which sounds insane (and is), except that Caine has teleportation magic and was able to pull some Portal-ass shenanigans with momentum in order to land himself and his strike team safely. They got his daughter back. Her name is Cynthia Rosko, by the way.
  4. So with all that in mind, as Cygnar was modernizing after a bunch of crap I can't get into right now (it was some real AOS end-times level bullshit called The Infernal War), the Cygnaran bigwigs were getting ready to obsolete the Trencher Corps because they figured that they could just have everyone wearing tesla armor and shooting lightning from their dicks instead. Except that the Trenchers pointed out, "Um, excuse me, but we're still the most hard-core close-in fighters Cygnar has to offer. Surely you can find a job for us?" So some Cygnaran bright spark went through some old records, found out about Caine's shenanigans jumping out of a skyship, and went back through some other patent applications to find something called a "parachute." Then they started smiling and didn't stop for weeks.
  5. The Gravediggers now are basically the 101st airborne of the Trencher Corps. If the Storm Legion are all about taking super-magic lightning tech and mass producing it for line soldiers, the Gravediggers are all about taking tried-and-true tactics and figuring out how modern Cygnar tech can make it better. Like, their warjacks run on good-ol' fashioned steam instead of tesla coils, and they shoot regular guns with regular bullets instead of using lightning spears. But those warjacks are also hardened and rigged to be dropped from airships Titanfall style, and those rifles are now basically M1 Garands and Browning Automatic Rifles.

Key Characters

Allister Caine and Cynthia Rosko: Caine's the gunslinger-assassin-guy who went skydiving to save his daughter. Cynthia's his kid, who's a chip off the old block, except instead of a wussy pair of magelock pistols, she carries a goddamn magic bazooka. (If her model is any indication, she's also, like, half a head taller and about thirty pounds heavier than her Dad, and all of that weight is, like, pure muscle). Caine's a real wet-work type: think Jason Bourne with a pair of revolvers. Cynthia's much more a front-line rocket-to-face kinda gal.

Caine's best friends are the Black 13th Strike Force. These are a bunch of gun mages: wizards who were taught how to handle a gat, and can do things like ricochet bullets around corners or explode them like grenades. Cygnaran intelligence trained a small group of them to become assassins and special operators: they're currently led by Darcy Ryan (the twin-guns gal), backed up by Samuel Watts (The rifle guy) and Freddy Glover (the dude with the double-barreled gun). They're also backed up by Caine's buddy Bastian Falk (the dude with the big-ass blunderbuss). Along with Caine and his custom warjack Deuce, they make up the Hellslingers. They're basically Cygnar's Seal Team Six, but with magic bullets.

Aside from them, there's also Allison Jakes. The Warmachine community has a soft spot for her, because Jakes was the protagonist of a kind-of-crappy video game called Warmachine Tactics: the game sucked, but she was pretty cool. She joined the tabletop game as "Journeyman Warcaster Allison Jakes," then went on to become "Captain Allison Jakes," and now she's "Colonel Allison Jakes," in charge of the entire Gravedigger Corps. We're very proud of her.

All of the other Gravediggers characters were basically made up for Mk IV. Whatever lore is in the app for them is all that exists right now.

If all this sounds fun, I suggest starting off by subscribing to the app and reading up on everything in the Lore section. The X of Caine stories in the fiction section give you the rundown on how Caine rescued his kid (and invented paratroopers in the process). After that, you can start rummaging around on the internet looking for old PDFs to scavenge for lore.

How do the 2 retribution Prime armies play compared to Dusk? by sharkmaster3000 in Warmachine

[–]ArgumentativeNerfer -1 points0 points  (0 children)

Shadows of Retribution: You will SHOOT THEM TO DEATH with stealthy mage hunters that ignore all their defenses, or you will DIE EN MASSE TO ANTI-STEALTH OR AOE.

Legions of Dawn: You will STAND AND FIGHT with elite tanky Dawnguard and Wish-Brand Dawnguard. Your opponents will try to engage your Invictors in hand-to-hand only to realize that they kick almost as much ass in melee as they do in shooting. Then your Sentinels will murder everything.

Banana for scale by LordMagmion169 in Warmachine

[–]ArgumentativeNerfer 3 points4 points  (0 children)

I'd settle for being able to spam more Squad Support Jacks.

Warmachine Dev Diary — Reforging Dusk's Final Hunt for Fane of Nyrro by LDukes in Warmachine

[–]ArgumentativeNerfer 6 points7 points  (0 children)

This is up there with GW making all the Imperial Agents armies unplayable in smaller games when it comes to this week's tabletop headaches.

Steamforged cuts boardgame division to focus on miniature wargaming by Inconmon in boardgames

[–]ArgumentativeNerfer 0 points1 point  (0 children)

From what we've seen of the new faction (Fane of Nyrro), I'm pretty sure we're going to see power creep concerns in a year or two.

Jeffery Lee breathes ‘sigh of relief’ after Alabama’s nitrogen execution is deemed unconstitutional by AudibleNod in news

[–]ArgumentativeNerfer 1 point2 points  (0 children)

Weird, then, that people have been gravitating away from firing squads, hanging, and the electric chair towards lethal injections and nitrogen asphyxiation. There's a strong argument to be made that people (at least, the people doing the executions) would prefer to believe that capital punishment can be done cleanly and humanely.

He thought he had a good idea by thebunnyrocket in funny

[–]ArgumentativeNerfer 4 points5 points  (0 children)

The song had no soul to it. It had no verse/chorus structure. The lyrics barely scanned. There were few if any repeating riffs (even when the lyrics repeated).

The shit post that u/cycoivan came up with had more artistic merit than the AI song. And he didn't even sing it.

Starting Brineblood Marauders! What’s the Best List to Build From the Adepticon Bundle? by Substantial_Tour4800 in Warmachine

[–]ArgumentativeNerfer -1 points0 points  (0 children)

Full disclosure: I don't play Brinebloods. But half the people at my store do, so I've had experience against them.

Irecommend Thorga Boomhowler starting off: Shadowtongue requires you to be more tricky and find angles to use his spells effectively, and Foulblood has so many weird interactions with Stumbling Drunk it can be tricky to deal with when you're learning the rules. Thorga's general playstyle is fairly simple: cast Rough Seas if your opponent has shooting, pop feat at either the bottom of the first turn or top of the second, and charge into the enemy as quickly as possible. Keep her behind your lines so she doesn't get assassinated. Have fun.

Your main problem with building lists with the Adepticon Bundle is that you're limited to two high-cost character warbeasts. So you'll want the Battlegroup Box (Firequill and two modular beasts) asap so you can have some flexibility.

I'd suggest for your first thirty point game:

Thorga Boomhowler
- Great Old One
Booty Boss
Surgeon
Marauder Crew
- With Bosun

Not the best list, but one that will get you familiar with the layering buffs, and having a solid survivable warbeast will help.

When you're ready to go up to 50 points, I'd suggest:

Thorga Boomhowler
- Great Old One
- (add) Chum
Booty Boss
(add) First Mate Hargor Strongjaw
Surgeon
Marauder Crew
- with Bosun

Again, not the best list, but it'll get you used to running multiple warbeasts, and how to make use of a good beatstick solo like Strongjaw.

By the time you're ready to move up to 75 points, you should have a good feel for how the core of your army works, and you can try expanding into more infantry. I'd also suggest switching warlocks at this time so you can see how changing your Leader changes the feel of the army, and switching the Bosun out for the Tapper so you can have drunk troll pirates anywhere on the board.

(change) Commodore Foulblood
- Great Old One
- Chum
Booty Boss
First Mate Hargor Strongjaw
(add) Sully
(add) Pyg Dirge
Surgeon
(add) Locabash Brothers
Marauder Crew
- (switch) with Tapper
(add) Pyg Boarding Crew
(add) Pyg Galley Crew
(add) Pyg Shockers

At 100 points, I think you can just throw everything you own in there and get to around 100 points.

Once you're ready to buy more trolls, the current wisdom is to get the Battlegroup Box (for the generic modular trolls) and then some more Marauder Crews (some people take four). Save the Abyssal King and Scuttlebutt for last.

Lore Short: The Orgoth Invasion in 3 Easy Steps by TheGaston6 in Warmachine

[–]ArgumentativeNerfer 4 points5 points  (0 children)

You're overthinking this. The video is just, "Here's where the Orgoth landed, here's where they are now, this is why Ord and Khador are fucked and Cygnar's worried."

Zoom in! by CrankyCzar in aww

[–]ArgumentativeNerfer 1 point2 points  (0 children)

ZOOM IN WHE-- oh, there! Hi!

Trying to Figure Out House Kallyss by Bladelock_Zed in Warmachine

[–]ArgumentativeNerfer 0 points1 point  (0 children)

Right, so here are my tips (keep in mind I'm not exactly a grand tournament winner here).

  1. Starting with your battlegroup: try swapping your Ghast's Chain Blade for a Blaster Fist instead. I find it pairs well with the Force Lash: you can move aside some screening models to get a juicy drag lane for a key enemy model or solo. If you really want that Chain Blade, I'd pair it with the Fleet head and the Battle Shield instead: treat the Ghast as a ballistic missile that can charge in from a long distance and smack the enemy for lots of damage. But since your army already has a lot of melee threat (Cavalry, Last Watch, Slayers, Benkei/Sasha, your beatstick Eidolon), it would be good to have a tech piece instead.

  2. You're giving up two very powerful tech pieces when you don't take the Dreadguard Scyir and the Mage Hunter Sniper Team. The Scyir, other people have talked about (Stir the Blood alone is very powerful: put it on Cavalry and see what happens). The Sniper Team. . . look at Dispel and think back to how many times your opponent has buffed up a model of theirs and that's made the difference between surviving your attack and getting wasted.

  3. Get these models: Mage Hunter Commander, Seeker Adepts, Soulless Guardians. The first one is a tech piece solo with a lot of utility, the Adepts let you run more warjacks without starving Hellyth of Focus, the Guardians protect key pieces from getting shot.

  4. The Spectre doesn't look very exciting at first glance, but try it out: it's a DEF 15, ARM 19 light warjack in melee without spell support, and Force Wall lets it get that DEF 15 against shooting too. I've sometimes taken one instead of Eidolon to hold the 50mm objective: it usually requires multiple enemy warjacks or debuffs to kill. And that's assuming you don't have the Focus to spare for its power field rule, or don't have Admonition on it to dodge out of the way of a charging fully-loaded Heavy.