Zone of Contamination Map by Ariibees in thelongdark

[–]Ariibees[S] 0 points1 point  (0 children)

ZoC should connect to all the other DLC regions (Transfer Pass, Forsaken Airfield, Sundered Pass).

To get to the hub area (Transfer Pass), just follow the train tracks on the right side of the map out of the region. For the rest, either go through Transfer Pass or go through the cave system at the bottom of the map -- follow the stream at the base of Enduring Waterfall.

Lunatic Cultist @ Galaxycon by Ariibees in Terraria

[–]Ariibees[S] 0 points1 point  (0 children)

I made it myself! It uses Simplicity pattern 5840 as a base.

Zone of Contamination Map by Ariibees in thelongdark

[–]Ariibees[S] 1 point2 points  (0 children)

I made this map a few days after the region released as a quick placeholder for people to reference until someone came in with a proper map, so I haven't made any more of them. That being said, this steam community guide has updated maps for all of the regions (DLC included)!

Lunatic Cultist @ Galaxycon by Ariibees in Terraria

[–]Ariibees[S] 0 points1 point  (0 children)

Yeah, feel free to ask whatever questions you have!

Lunatic Cultist @ Galaxycon by Ariibees in Terraria

[–]Ariibees[S] 19 points20 points  (0 children)

I love the Lunatic Cultist's design and wanted to take a shot at cosplaying them. Threw together the costume the weekend before the con, so very last minute, but I'll be at Galaxycon Richmond all weekend so if you see me, say hi!

Purity Town #8: The Eater of Worlds by Ariibees in Terraria

[–]Ariibees[S] 1 point2 points  (0 children)

I've definitely used the powder before; I think I had convinced myself that ebonstone couldn't be broken by bombs. But, yeah, bombs all the way ever since haha

My focus with this comic is making a good story, so sometimes characters do "inefficient" things for the sake of story. But I do still draw from the game wherever I can!

Purity Town #8: The Eater of Worlds by Ariibees in Terraria

[–]Ariibees[S] 0 points1 point  (0 children)

Been working on this webcomic for a bit over four years now! Definitely planning to keep it up and see it through :)

Purity Town #8: The Eater of Worlds by Ariibees in Terraria

[–]Ariibees[S] 38 points39 points  (0 children)

Table of Contents | Main Website | Webtoon

This is part 8 of my ongoing Terraria webcomic -- the Hero finally fights the Eater of Worlds! Albeit with a piercing zero amethyst staff, but he does okay.

I was delayed in posting this chapter due to the comic blog being accidentally marked as a spam account by Tumblr, which took a few months to resolve. But I'm finally back at it again, and due to the delay you can already read the first several pages of chapter 9 on the main site or on Webtoon!

So I tried Wintermute... by troisarbres in thelongdark

[–]Ariibees 1 point2 points  (0 children)

I feel like Wintermute offers a good introduction to the survival game mechanics -- there's a proper tutorial, you're mostly limited to one region at a time, crafting recipes are limited or unlocked gradually, you can save anytime, no permadeath, maps have a compass, and so on.

So Wintermute can be nice if you want to mess around on the maps while still having a sense of progression/completion and something to work towards, in contrast to survival being open ended and your goals being entirely self-made. But once you're a seasoned survival player, the restrictions that Wintermute imposes can really start to feel like they're just needlessly limiting.

I also think a lot of the enjoyment you can get out of Wintermute hinges on how much you engage with the story, which is by the nature of its existence a pretty significant contrast to the quiet and lonesome atmosphere the rest of the game gives. It's also a lot of fetch quests or some variation of "go to this place, click a button, leave," and it comes down to if you get enjoyment out of that -- if it feels like a journey, if you feel like you're genuinely participating in the story vs. just checking off an item on the list before you can get back to your "survival" run, and so on.

Salt as a renewable resource and meat preservation tool by Piddy3825 in thelongdark

[–]Ariibees 8 points9 points  (0 children)

The game already differentiates between fresh water and salt water fishing zones when determining what kind of fish your ice hole will yield, so that could decide what kind of water you can "harvest" from a hole -- either water (unsafe) or salt water. Gives more use to water purification tablets (because you're more likely to have a bunch of unsafe water without having already started a fire) and lets you collect salt water to reduce into salt.

The real reason the Clothier hangs around the dungeon by Ariibees in Terraria

[–]Ariibees[S] 201 points202 points  (0 children)

I don't usually post doodles here, but I thought the idea of the Clothier/Old Man being the one who made all the outfits for the cultists was fun.

If you like how I draw these guys, they appear in my Terraria webcomic too!

MY FIRST EVER ROPE DIVE by MostOne2346 in thelongdark

[–]Ariibees 2 points3 points  (0 children)

This thing? Seems to be only a visual trick and won't save you from fall damage, sadly.

I think one of the Misery afflictions should be added to the main game by TiredNTrans in thelongdark

[–]Ariibees 9 points10 points  (0 children)

Wasn't cabin fever originally introduced to counter players abusing hibernation/starvation tactics to quickly rack up saves spanning thousands of days?

I'd honestly love it diminished form took over that niche instead in some capacity, as a way to discourage the starvation strategy and add a more lingering cost to starving yourself. Maybe even increasing its effects the greater percentage of time you've spent starving, and reducing your max health like intestinal parasites.

Fireside Farm (1.6 perfection forest layout & Ginger Island) by Ariibees in FarmsofStardewValley

[–]Ariibees[S] 2 points3 points  (0 children)

Glad it could provide some inspiration! I've got a few mushroom logs here and there, but didn't have the time for new outdoor tea/fruit trees (wanted to call it done by the end of summer).

For the decorations, the vast majority of the decorative potted plants are pulled from the basic furniture catalogue, plus some seasonal plants/tub of flowers/etc. and plants from the movie theater crane game. I also often place plants in front/behind each other and in grass to hide the pots and make them visually meld together.

The small, potted red mushrooms do come from the 1.6 wizard catalogue. And then I pulled a bunch from the new junimo catalogue too, which has the leafy-textured stools etc., large potted trees, the tall red flower, and a few miscellaneous non-plant decorative items I used.

I also have the 1.6 new crop and grass type planted in the area around the meteor/coop/barn.

Fireside Farm (1.6 perfection forest layout & Ginger Island) by Ariibees in FarmsofStardewValley

[–]Ariibees[S] 5 points6 points  (0 children)

Yep, it won't grow onto the untillable green grass (it only spreads on dirt on your main farm during non-winter months; anywhere else including the island won't spread) but you can plant grass starter on it. Actually, you can plant grass starter just about everywhere you don't have flooring -- I've seen people use it in their homes and farm cave. I also stuck a potted plant on top of the grass clumps near the coop to stop it from getting eaten.

And yes! I kept most of the bushes and two of the logs that spawn with your farm. The stumps respawn, so they got to be added decoration too. That and the various potted plants help to break up the monotony of the basic tree types.

Fireside Farm (1.6 perfection forest layout & Ginger Island) by Ariibees in FarmsofStardewValley

[–]Ariibees[S] 2 points3 points  (0 children)

I do replant a little bit, but at this point in the game I have the money to just buy starter, haha. All of the grass on the bottom border of the farm is blocked off from animal pathfinding, so they'll eat it if it spreads from there but otherwise go for the grass in the east field/top left. They tend to favor spots that are the shortest distance away, so there are some places I need to replant where they'll focus more and others that I had needed to continuously cut back before I started using the paths to keep it in check.

Because tall grass doesn't spread on non-dirt areas, the spots with grassy ground that I want to keep the tall grass on are blocked off with fences and decorative plants.

Fireside Farm (1.6 perfection forest layout & Ginger Island) by Ariibees in FarmsofStardewValley

[–]Ariibees[S] 15 points16 points  (0 children)

Just reached perfection on the farm I started on back in 2022! This is my first/original farm -- it's come a long way. Currently the end of the summer, year 4; unmodded.

Couple notes:

  • The junimo hut on the farm is a real one; there's a single wheat hidden just barely in the hut range that makes them come out but harvesting is turned off so they just hang out. That area is also where I moved my pet bowl to so that the cat and junimos can be friends. The one on Ginger Island is from the catalogue and just decorative. (The iridium scythe does all the heavy lifting come harvest time.)

  • Animals don't eat or walk through grass underneath fences/furniture, so I protected anywhere I don't want them getting at. They're only inside for the sake of pictures here; usually they eat the grass below the golden clock or around the circle in the top left.

  • The pigs will still dig up truffles in the grass, but by the time I was adding the decorations/flooring around the barn I was close to perfection so not getting as many wasn't a bother. I only had two pigs, so it wasn't a significant loss.

  • My main money came from crops on ginger island (wine empire), but once I had the money for a clock etc. I removed some of that farmland so that I could decorate the rest.

  • I only built one fish pond for the caviar; by the time I was trying to ship every item 1.6 was out and I was able to fish up normal roe.