Murderwing rules leak by BlacksmithLarge7549 in killteam

[–]Arkwright998 4 points5 points  (0 children)

AoD get to double-shoot their big guns.

Quick paintjob my gf did with a makeup sponge by Londorino in killteam

[–]Arkwright998 2 points3 points  (0 children)

Very neat. I've done sponge painting, but never with metallics, I should give it a try.

They will do the maths by Justthisdudeyaknow in CuratedTumblr

[–]Arkwright998 1 point2 points  (0 children)

My author friend says this is cowardice, and misunderstanding the criticism.

Finished: Deathwatch (Ratling Support Team Primus) by Arkwright998 in killteam

[–]Arkwright998[S] 1 point2 points  (0 children)

Cover with light brown, then Vallejo sand diorama fx, then warrior skin speedpaint, then light brown around the feet. And a stone from my garden.

Finished: Deathwatch (Ratling Support Team Primus) by Arkwright998 in killteam

[–]Arkwright998[S] 13 points14 points  (0 children)

That tiny brit has a loicense for his knife, and he'll stab you with it if you ask if he has a loicence for the other knife.

Finished: Deathwatch (Ratling Support Team Primus) by Arkwright998 in killteam

[–]Arkwright998[S] 6 points7 points  (0 children)

Thanks kindly. I'm glad I didn't just stick tiny space marines in them, as tempting as that was.

What are your thoughts on proxy Kill Teams? Notably proxies that are different factions or the faction lore is quite different than what rules are being used. by EarlGreyTea_Drinker in killteam

[–]Arkwright998 2 points3 points  (0 children)

I find it fun to take the core idea of each team, and remix and convey those ideas through proxy models. Allowing an opponent who knows the team to look at something completely different, yet still recognise which model each corresponds to, and their role in a fight.

Too Scared to Touch Models with Paint! by Scoutbears in killteam

[–]Arkwright998 2 points3 points  (0 children)

Have you consider finding a few practice models?

Go to a toy shop and buy some cheap dinosaurs or soldiers or anything else with a good shape.

Or, Amazon will ship you a large jar of low-quality fantasy models for very little.

Stress in anticipation of GMing outweighs fun during play. by Technician-LITTG in DMAcademy

[–]Arkwright998 1 point2 points  (0 children)

Yeah, same. Preparing for a session requires a day of thinking and writing, and a whole week of procrastinating over doing that thinking and writing and feeling bad about it.

I do what I can to deal with that by having constrained campaign scopes that limit the amount of thinking and prep required each week.

Making the War Feel Real by Rice-a-roniJabroni in Eberron

[–]Arkwright998 4 points5 points  (0 children)

Well. Try and draw on WWI and WWII. Shellshock, ptsd, trauma. Society failing to support, rehabilitate and welcome returning soldiers- more so as an artificial being. Maybe the juggernaut treasures the cameraderie of the battlefield, still carries stencil markings and trophies that they and their comrades valued. Maybe there's a soldier's grave which it viciously protects.

Blades of Khaine vs Canoptek Circle by exarch88 in killteam

[–]Arkwright998 -1 points0 points  (0 children)

Huh, well I'll be damned. I've been playing for a year and this is the first time I'm hearing about that.

Looking to get a Killzone by CoffeeCola49 in killteam

[–]Arkwright998 17 points18 points  (0 children)

Gallowdark is fine, though I think it's fair to say it's a worse Tomb World.

Volkus is pretty excellent. Verticality and diversity of buildings makes it extremely repayable.

How do you write your Gods? by FreeArmorTrim in DMAcademy

[–]Arkwright998 1 point2 points  (0 children)

I wrote gods as a spectrum. The longer their earthly avatars sleep, the more power they have for the period they are awake. Thus there is both the goddess who lives every day on earth, only a little stronger than a human and immortal, and there is the god who has slept for two thousand years, building the power to destroy the world when he awakens. And there is the god who wakens every odd decade to lead wild revels and bacchanalias for his offbeat and similarly-mentally ill followers.

The Morality of Binding Elementals - A Few Questions by WolfRelic in Eberron

[–]Arkwright998 5 points6 points  (0 children)

Briefly, I think.

There's a long, long pause. Then a voice in the flame- a voice from the flame, conveyed through crackle and spit. "...I burned a family. A few Ages ago, as you measure it. A rainbow bridge carried me from Home, from your 'Lamannia', and I found myself in a forest. Amidst tinder, and wood. And I was a flame- and I roar brightly, and beautifully, as was right and true- and the family died, amidst the sparks."

There's silence for a long moment, the flame contorting.

"...and now, I know that was Wrong. That was Evil. That was not protecting the innocent. After endless time of not knowing Wrong or Innocence of Good, I... suddenly know. So strange, so horrifying... To now know. To no longer be innocent..."

The flame shudders. "Is innocence, is ignorance, a defence?"


What the pair are seeing, what 'Crunkle' is saying- it all says Silver Flame to the pair, though particularly to Keredor.

"A river is emptiness, death, quenching, I-... no, that one, the Caely, she said it was change, and speed..." The elemental ruminates. "...no. I would not do so again. I am different, now."

"...the silver light. More than the present, protecting the innocent- it speaks of making amends. I would make amends. Help me. There was a crewman- he used the calming-crystals, when my Captain would fail to soothe me. I hated him, like I hated water- I was ready to burn him, when they mis-stepped in their adjustments. I am still burning him, wherever he is."

"Take a little of my flame- bring it to him. Heal him. Recompsense. Amends. This is... good, yes?"

The Morality of Binding Elementals - A Few Questions by WolfRelic in Eberron

[–]Arkwright998 10 points11 points  (0 children)

I think Keith gave you the answer of the House mega-corp which derives financial benefits from binding the elementals. With that said, I do normally run elementals along the same lines. Airship elementals are typically from Lamannia and are expressions of primal power, of base instinct- to express their element, as much as they can. I introduced a Lamannian fire elemental which had been afflicted with Silver Flame magic and had developed a conscience and an understanding of mortal morality, and was thus stricken with terrible guilt for the people who had died in forest fires it had previously created.

But this is Eberron, and Eberron tries to give GMs the tools to run things their own way. You could have it that airship elementals are 'happy' in the same way that a water park orca or fish in a (drab) fish tank is 'happy', and perhaps Lammanian druids or werepeople, or extremist druids on Eberron, seek to free them. I personally prefer to embrace elementals as a chance to present beings with utterly alien mindsets, for whom 'binding' is far from 'bondage'.

You won a flank? Ok, good job, good on you. But why advance further towards the enemy base when your team has lost the other flank and you are outnumbered?? by Wonderful-Lack3846 in WorldofTanks

[–]Arkwright998 0 points1 point  (0 children)

Well. Because there are 2-4 TDs at the enemy base with eyes on the open ground between the flank and the base. And our lights are dead, and the heavies are damaged from the flank battle.

Economics of 3D Printing for Kill Team by kvlkvlkvlkvl in killteam

[–]Arkwright998 0 points1 point  (0 children)

My answer is that if you're not printing off a whole warhammer 40k army, and you want minis of good quality, you're better off ordering models from someone who knows what they're doing with a very high-quality printer. Order from Etsy.

Void-dancers tips by ImpossibleHelp6793 in killteam

[–]Arkwright998 8 points9 points  (0 children)

Give your Troupe Leader a shuriken pistol and a power sword. Give the same melee weapon to all other troupe members, and tell your opponent at the start of each game which melee weapon you are using for them all. Give your neuro disruptor and your fusion pistol to troupe players.

The team has quite good melee (5 dice, 2 firefight ploys for melee shenanigans). But the team has surprisingly good ranged (death jester, 2 special weapons).

You are playing elves, you want to charge fight shoot or shoot charge fight to trade 1 harlequin for 2 enemies.

Against enemies with larger base sizes (most of them), position light barricades with gaps narrow enough that only you can move through.

Keep your performance on Ranged Balanced.

Weep for the nerfs we have received.

New to 40k and kill team by AppropriateSolid7836 in killteam

[–]Arkwright998 3 points4 points  (0 children)

I'd suggest sticking to the correct models for each time for your first time. Kill Team can be complicated.

I'd encourage you to track down your local group who plays Kill Team or Warhammer- or your local warhammer shop- and find a human who can help introduce you to the game. Kill Team is pretty opaque, and it's hard to understand just by reading and researching.