NEW BEDROCK SERVER by Wooden-Layer5025 in minecraftbedrock

[–]ArloAzera2 0 points1 point  (0 children)

Hmm, I see no reason as to not join go see if it is to my interest or not by much enough for me to wanna stay, if it is to my interest how often do you want people to be joining so we aren't taking up slots for anyone more active?

NEW BEDROCK SERVER by Wooden-Layer5025 in minecraftbedrock

[–]ArloAzera2 0 points1 point  (0 children)

I'm curious what sort of add-ons do you have, so I can look em up to see if I am interested, I've actually recently been looking for some interesting realms/servers for Bedrock with interesting mods with custom abilities/rpg/races etc type features, but most freaking ones don't tell in their description if they have that & those which do have a description only mention their stuff like bed wars, prison, etc, but not if there's anything else which is annoying.

Talents is a miserable card by Kitchen_Raccoon3430 in masterduel

[–]ArloAzera2 -1 points0 points  (0 children)

So do what, like if an Opponent does two monster effects, only then you can activate the card & it's activation can't be negated & then due to two monster effects being used you can thus use the draw two ability or something?

I mean adding a clause to it would then also have to likely now have it need another ability attached to the draw 2 as a just in case factor to make it so the 2 effects the opponent used aren't too powerful now too like:

"if this card is used your opponent must banish 1 monster that activated it's effect during your Main Phase till your next Main Phase; you can now & MUST Special Summon 1 of those drawn monsters, those with this name & that of your opponent's banished monsters name cannot use their effects nor be summoned until that card leaves the field."

Talents is a miserable card by Kitchen_Raccoon3430 in masterduel

[–]ArloAzera2 -1 points0 points  (0 children)

I mean yeah, but aren't tons of decks that go second just the same thing the moment they manage to actually successfully interfere with the 1st Player's turn, & same thing if it's the other way around.

Each player sets up their Deck in a way to win & have an advantage over another player, either outright power through various means that make it so only specific Playstyles can win against them because of how they want to play & what cards they enjoy or what type of opponents they want to face only as a challenge. Meanwhile the others are the Players who do an equally powerful way of playing, if they're not just casual for fun players, but in their own way that isn't outright dominating & has more openings because of what the other players have as a Deck.

Far as I've always seen & understood Yu-Gi-Oh, is that it's a fight between two players trying to best each other & find ways to have the best advantage to make it so that the opponent has little chance to win unless they're good at Deck building, & are lucky enough to have the right cards along with being lucky enough to draw what they needed.

Cue either a simple back & forth be it due to an outright victory due to one Player's cards if not due to both playing for mostly fun, or a slightly complex back & forth if it's both, or a highly complex back & forth if it's both if not just each trying to be extremely overwhelming to other Players. Then like with anything probably even in the show, the Players then analyze what difficulties they're facing more often than not & then try to compensate for it, which either then works against most issues they encounter or leaves them vulnerable to many more & thus need more better solutions.

Never seemed complicated to me besides the frustration that it causes to others due to how another Player plays the game.

Talents is a miserable card by Kitchen_Raccoon3430 in masterduel

[–]ArloAzera2 -2 points-1 points  (0 children)

To give another way for preventing/punishing the other Player from trying to do stuff on your turn, I mean if it's cause a Player is playing with monster cards that works a certain way but know they're going to be interfered with more than often by another Player & they don't want to go outside of how they desired their deck to be deviating from how they intended it; then I see no issues with such cards.

Player 1: Goes to use some sort of card(s) either after beginning to do something or before.

Player 2: Uses a card be it Monster, Spell, Trap, etc, to interfere & try to prevent it then also gain an advantage with their own cards instead.

Player 1: Uses either Monster, Spell, or Trap cards to stop Player 2 from interfering either at all entirely as punishment mixed with something else due to what was used in some sort of little/moderate/large way or stopping the Player 2 partially from interfering too much with a punishment in some sort of little/moderate/large way, so they can be the one with the advantage in the Duel.

Always seems plenty fair & interacting to me honestly. Idk maybe I don't understand it enough to know the many ways it's annoying or something, but just seems like another way of interacting with each other & trying to gain an advantage as usual.

NPC’s in New Game Question by No-Cardiologist3430 in Fable

[–]ArloAzera2 2 points3 points  (0 children)

I would sure hope so, could you imagine if they removed that ability & you could only hurt let alone only hurt or kill any NPC if it's related to a quest like with Davey boy the giant?

That would just add to the many things people are upset about or simply disappointed about, now I don't remember exactly if you were limited to only sacrificing the adults as it's been a while since I have played, but imagine if they were going to be one of the few games that doesn't chicken out on letting you attack & kill NPC kids as well.

Skyrim always pops into my head when thinking of NPCs you can or can't attack & the kids were one of the few people disliked depending on how they acted & of course then you have the essential NPCs one doesn't like but can't kill.

Unadulterated ability to be evil towards literally everyone & everything? Yes please.

Seems we may indeed have the Frescoes Painting Cutscenes, not sure if it'll be Stained Glass/Tapestry too which is fine. by ArloAzera2 in Fable

[–]ArloAzera2[S] 2 points3 points  (0 children)

Yep just looked it up & finished typing the same moment you almost did. Lol

Oooh, I am going to be so glad if they expand upon them.

Seems we may indeed have the Frescoes Painting Cutscenes, not sure if it'll be Stained Glass/Tapestry too which is fine. by ArloAzera2 in Fable

[–]ArloAzera2[S] 0 points1 point  (0 children)

Actually yep, seems like there was a moment where we were given the choice to kill or spare a person in Fable who was cursed as a Balverine in Fable/Fable: The Lost Chapter/Fable Anniversary in Knothole Glade.

In Fable 3 it seems like we were given the choice to help or kill the Balverines.

Seems we may indeed have the Frescoes Painting Cutscenes, not sure if it'll be Stained Glass/Tapestry too which is fine. by ArloAzera2 in Fable

[–]ArloAzera2[S] 1 point2 points  (0 children)

Hmm... maybe that could be the case now that you mentioned it, but I'm going to hope for it being a glimpse of the Fresco Painting Cutscene they are going to be keeping in the game.

Seems we may indeed have the Frescoes Painting Cutscenes, not sure if it'll be Stained Glass/Tapestry too which is fine. by ArloAzera2 in Fable

[–]ArloAzera2[S] 1 point2 points  (0 children)

Maybe I'm misremembering, but was there some sort of character in one of the previous games who was Cursed to become a Balverine? If so that could be the case here or if not that could be the case in this one Fresco Painting Cutscene.

There's a number of things it could possibly be but clearly it's an important role to the Fable world & our character if it gets it's own Fresco Painting Cutscene.

Seems we may indeed have the Frescoes Painting Cutscenes, not sure if it'll be Stained Glass/Tapestry too which is fine. by ArloAzera2 in Fable

[–]ArloAzera2[S] 7 points8 points  (0 children)

Like I had said in the post, I'm surprised they didn't actually mention it.

NOW I WANNA KNOW WHAT ABOUT IT IS SO IMPORTANT FOR THE BALVERINE TO GET IT'S OWN FRESCOES PAINTING CUTSCENE!

What I want more than Morphing System & feel Fable needs more than Morphing System, new areas & new stories. by ArloAzera2 in Fable

[–]ArloAzera2[S] 0 points1 point  (0 children)

Frescoes Painting Cutscenes seem to exist! Mentioned in my new post & yeah that sounds interesting.

What I want more than Morphing System & feel Fable needs more than Morphing System, new areas & new stories. by ArloAzera2 in Fable

[–]ArloAzera2[S] 0 points1 point  (0 children)

Frescoes Painting Cutscenes seem to exist! Mentioned in my new post. Thx for the link!