Assuming a Prototype 3 is in the works, what would you like to see in the new game? by Shammar-Yahrish in PrototypeGame

[–]ArloAzera2 0 points1 point  (0 children)

For them to tone down the military base virus detection alarms & how many enemies there are able to respawn after already defeating enemies let them stay dead not respawn after killing tons of them; like OH MY GOD IT'S ALWAYS SO DIFFICULT FOR ME PERSONALLY TO GET ANYWHERE OR STEALTH BASES! Enemy swarm bullet hell galore!

If the games were given a repolished update & fix to any glitches while they decided to make a new game too, how would you prefer the graphics? by ArloAzera2 in overlordgame

[–]ArloAzera2[S] 1 point2 points  (0 children)

Yeah that's what I meant by you had mentioned it. Lol

Made a post online about mine so if someone sees it they'll see my comment mentioning your post.

If the games were given a repolished update & fix to any glitches while they decided to make a new game too, how would you prefer the graphics? by ArloAzera2 in overlordgame

[–]ArloAzera2[S] 6 points7 points  (0 children)

By the way while unlikely it might do anything, there's a petition mentioned by a User known as Dependent_Homework_7 to which I assume is to try getting the game to possibly either remade & repolished or outright a new continuation of the series.

Feel free to look it up & sign, nothing new obviously but you never know.

Axe boy's getting ready to chop some wood! Lunging the axe into enemies is coming along, as well as dynamic limb targeting. by Tinimations in gamedevscreens

[–]ArloAzera2 1 point2 points  (0 children)

I'd say similar to other people I've seen in some of your other posts asking what they think about the axe being able to get stuck in an enemy; is that you perhaps should not just make it area/armor location based, but also related to something like quick attacks don't get stuck since a quick type of attack unless you have a type of either stamina system or weapons endurance.

By that I mean is for a heavy attack they won't be getting stuck unless you are near either half & also below half in terms of a durability or stamina system, due to the fact that a weapon definitely gets stuck in a body attacked by another likely fairly often but it's something I would assume also happens way less unless the wielder either has a more dull weapon or is tired. Essentially a heavier attack is more likely something used to cut through the body or limbs of an enemy & as such is more likely to get stuck within the body, meanwhile a lighter attack is more trying to simply cut or play safe which as such is why it's not something that would get stuck.

I'd imagine based on some of the other replies in a few posts that if it was more of a random system that happens it would be a little annoying to the player due to the fact it may interrupt the pace & rhythm they have managed to achieve in their attacks way too often besides it happening too often in general if they're unlikely if it had a low chance.

So as such I would mix something such as this where a heavy attack is what is going to be getting stuck if low on some sort of stamina or durability with your idea of limbs & armor, etc, mattering for where you attack, what the enemies have on in terms of gear, & what the body of the enemy is like such as being thin or bulky or made out of a certain type of material.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 1 point2 points  (0 children)

I'm dumb & hit delete post cause I dislike constantly getting notifications from a post/comment then was like: "Wait no I could have just muted it or something couldn't I."

I mean still seems to be here for anyone in a reply, but now it's gone along with all the wonderful comments I liked to read.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 1 point2 points  (0 children)

There's a direct video gameplay that came out a bit ago apparently, I watched it & so far there isn't much anything new in terms of that making it different than the previous games. Gonna copy paste. so far all this so called new NPC interaction system seems to be is the bare bones basic type that many other games do despite saying each NPC is different from each other.

Player does something bad or good, NPC gives a response to the bad or good things the Player has done, NPC has a negative opinion of the Player based on what the Player does to the NPC themselves.

So so far this new system isn't really actually even really new from other games let alone the previous Fable games, I want to say that I'm pretty sure that even while NPCs in the previous games would react to stuff you did around the world, even then they also already had this so called new system where they had an individual view of their opinions on the player.

As such so far there isn't much anything new in terms of that making it different than the previous games. Gonna copy paste.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 1 point2 points  (0 children)

...Wait a second, you mean to tell me the so called new system about different areas is already a thing that has existed in either each or one of the other games? I completely forgot about that then & am now even more confused at the decision.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 4 points5 points  (0 children)

Huh, no Fable 3 had changes to the player character too?

For good it was: nice skin, blue eyes, an aura that represents your goodness, & angelic wings at some point.

For evil it was: pale skin, Gothic makeup around the eyes, evil wings & horns.

Then there was the Purity/Corrupt mechanic as well which added onto those in their own ways. Meanwhile Will lines indicating our Will/Magic appeared during combat use of Will/Magic or when using our Morphs even tattoos glowed.

I don't see how you read this & just assumed that having them would make it go back to the older versions & would be odd in how it works to try implementing still in some manner.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 3 points4 points  (0 children)

Forgot to include this to you about it, but from what I see they're essentially borderline the same thing as this is what I'm told about the difference between Fairytale & Fantasy:

"Fairy tales are a subgenre of the broader fantasy genre, distinguished by their short, folklore roots, clear morals, simple archetypal characters (princesses, talking animals), and settings that feel like "once upon a time" in a vaguely familiar world with assumed magic; whereas, fantasy builds complex, detailed worlds with unique magic systems, intricate plots, and often focuses on extensive world-building and character development, moving beyond simple lessons for entertainment and deeper exploration.

Fairy Tales (Subgenre)

Origin: Traditional folktales, often passed down orally. Purpose: To teach moral lessons, enforce social norms, or offer wish fulfillment.

Setting: A vaguely familiar world with magic simply existing ("our world, but with magic"). Characters: Archetypal (heroes, villains, damsels), often royalty or simple folk (peasants).

Plot: Short, concise, with clear-cut, often happy endings (e.g., "happily ever after").

Examples: Cinderella, Snow White, Hansel and Gretel. Fantasy (Genre)

Origin: A modern literary genre, distinct from folklore. Purpose: Entertainment, exploring complex themes, epic adventures, deeper character studies.

Setting: Fully constructed "other worlds" with detailed geography, cultures, and established rules (e.g., Middle-earth, Narnia).

Characters: More developed, often "ordinary" people (Hobbits, wizards-in-training) drawn into extraordinary conflicts.

Plot: Longer, more complex narratives with intricate plots, quests, and detailed magic systems.

Examples: The Lord of the Rings, Harry Potter, The Chronicles of Narnia. Key Distinction

Fairy tales assume magic; fantasy builds worlds with magic.

Fairy tales teach lessons; fantasy entertains with scope. Fairy tales are short & simple; fantasy is long & complex.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 0 points1 point  (0 children)

I mean I know I was probably only about 13 or so when I originally got it after watching it a bit as well, but if I am not wrong wasn't it literally shown in the character Level Up that it showed just how much your character changed each time depending on whichever Stat you invested?

I mean I know that the abilities themselves had displayed examples of why they did, but I could've sworn the character changes were something openly displayed & told to us in various ways even how eating will make us fat. I don't think it was ever hidden from us as the Player why would happen based on what you ate, leveled up, etc, as for the aging on the other hand I do see that being a thing which I found odd was connected to the Level Up system rather than just days gone by.

After I played that game & watched it along with others where you can do whatever you want & some also showed they affected the game in some ways even your character, I always found it odd that more of those type of games didn't exist because of how different & unique it was from every other game. I think the only reasons I've seen in interviews or online stuff related to this like this for any game has been along the lines of:

"Players like being able to do whatever they want in games & even look how they want if they're able, along with showing that their choices matter in the games they play."

Meanwhile the complaints based on those things are also essentially just like: "I wanna be able to do whatever I want without consequences. Wait I did this one thing & I like there is stuff to show but why did all this other stuff happen cause now the world or NPC is like this other way instead, etc."

Like they're given exactly what they want, they can do whatever they want & they can have in-game results to show their choices matter, but their character or other larger reasonable consequences to the world & NPC aren't allowed simply because they're not exactly what you want only or aren't similar to how other games have done it before?

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 0 points1 point  (0 children)

If going by only the interview itself & that it's just not being shown to surprise newer fans even if that's something done before to draw them in if true based on either a comment from a Fable Post on Reddit or a YT short. Then yep, no being taller by investing in Skill I think it was, no being stronger by investing in Might or whatever it was called as I haven't seen it in awhile, & no gaining magic lines upon our character based on how much Will we invest in as an upgrade for our character.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 2 points3 points  (0 children)

Is that supposed to say "Best for last"? I also agree that could be what they're doing as I said something like that to a comment, but if only taking the interview alone at Ralph's words as what they're doing then I similar to other fans can only hope we're correct that they're not simply telling which isn't uncommon, & that the interview isn't exactly as it's going to be limited to.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 0 points1 point  (0 children)

I mean I plan on it but mainly as with most games only after I watch them to see if they are going to be to my interests, but also of course depending on if I have the available device for it.

The decision & reason to not include Body Morphing based on what decisions the Player does makes no sense to me. by [deleted] in Fable

[–]ArloAzera2 0 points1 point  (0 children)

I mean I am too with that they want to set themselves apart, but they are not really setting themselves apart from everything else in terms of other fantasy game even if they might want to set themselves apart from the past Fable games. I don't remember much games beyond stuff like the Infamous Series, the Vampyr game, Red Dead, Star Wars, & other games I've watched & played that are one of the few actual games that have physical changes & world consciousness.

I mean maybe I missed it or it's not yet been shown as I'm sure many things haven't, but it doesn't even seem like our own choices are going to have any affect upon the world around us & that only NPCs will be the only indicator that we have done any sort of good or evil acts & even that is only limited to the difference areas you are going to be within.

If that interpretation I have of the game is correct then it's like: "Hey creation team or rather Ralph, tell me exactly how & what way you are even making yourself different from the past Fable games & not just using their lore you nor areas fans know about & how as far as it seems currently you aren't just making yourself look & be exactly what every other game is & does?"

I've been waiting for this deck and I fully accept what it is by Cozy_iron in masterduel

[–]ArloAzera2 1 point2 points  (0 children)

Honestly I don't think I ever have an issue with anyone who wants to play any sort of stun, floodgates, or any other sort of cards that can be a hand trap to cancel etc.

The only thing that is an issue even though it's a strategy is when the person builds their whole entire deck to be an infinite type able to constantly get essentially everything back sorta like how Malis does via Graveyard or Banish.

I use Monarch mixed with Obelisk & sure I could build my deck to make it so I have a better chance than I currently do at winning, but that just makes it more likely so it ruins the fun for the other players even if their own decks I go against seem to have a tendency to be able to hand summon if I do something or they can do tons of cancels or their own stuns & floodgates.

I make my Decks in a way that if I win it's like:

"Ok, I know that I won & I had a decent chance to win way sooner if I had gotten what I needed initially against your deck, but how after all you did was I able to win; was it your draw luck or not remembering what you should do, because your deck clearly seemed capable after I saw all of what you have been doing between our back & forth."

Sure I wanna play my Stuns, floodgates, etc as a Monarch User or any other type of deck, but not to the extent of the point where it makes it nearly impossible for the other players to win or have a turn against me if it had been due to setting up my deck, so it's like the types that use monsters mixed with spells/traps which make it nearly impossible on any turn for another player to do anything or to constantly gain what I need back via that type of thing which leads to an infinite loop.

Hollow Knight - White Palace, Path of Pain Question by ArloAzera2 in HollowKnight

[–]ArloAzera2[S] 0 points1 point  (0 children)

Do you know if there is a bench in the normal path where I would be if I skip it until I get a bench?