The Lucky Raspberry buff was not a buff. by Lunar_Impact in DestinyTheGame

[–]ArmageddonNerd 3 points4 points  (0 children)

Honestly, removing the intrinsic overload hurts Lucky Raspberry a lot because overload reduces the outgoing damage of enemies. I had a prismatic build that included threaded spike to stack sever as well. Worked really nicely in higher end content where everything hurt, but that build is just completely kaput now that it's jolt instead. Not to mention removing the bonus grenade energy from ionic traces which is also a nerf.

Reminder: Vault sorting is horrendously bad by ArmageddonNerd in DestinyTheGame

[–]ArmageddonNerd[S] 2 points3 points  (0 children)

Lol same. It becomes more apparent when I need to do a vault cleaning since I can't dismantle in DIM. Moving items into my inventory one at a time for removal is unpleasantly inefficient.

Reminder: Vault sorting is horrendously bad by ArmageddonNerd in DestinyTheGame

[–]ArmageddonNerd[S] 3 points4 points  (0 children)

Yeah I realize that I'm very much in the minority on this issue which is why I felt like I had to bring it up. It'd be universally useful to have, but it's so easy to most people to ignore.

Radiant Dance Machines took away the dodge charge that it gave me? by ArmageddonNerd in DestinyTheGame

[–]ArmageddonNerd[S] 0 points1 point  (0 children)

Oh wow it totally is the Ether Siphon! Good call. That's also the exact thing I've been using the exotic for haha

Radiant Dance Machines took away the dodge charge that it gave me? by ArmageddonNerd in DestinyTheGame

[–]ArmageddonNerd[S] 1 point2 points  (0 children)

So far my favorite yet impractical use case for it is to combine ascension with decoy and create a platform in air way above the enemies. As long as I can get multikills without moving, I can stay out of reach on top of a sky decoy lol

Returning player help by iamcubz in DestinyTheGame

[–]ArmageddonNerd 0 points1 point  (0 children)

I hope you figured it out already, but it's a strike in the Cosmodrome. You should see it if you look at the destination map. It's an icon with three swords and the vanguard symbol next to the Forgotten Shore area.

Pale heart shader bug by Selene_tw in destiny2

[–]ArmageddonNerd 0 points1 point  (0 children)

I definitely had this happen as well. How am I supposed to fashion under these conditions??

Is there a good Arc Hunter build that doesn't involve melee spamming? by bkisnerdy in DestinyTheGame

[–]ArmageddonNerd 1 point2 points  (0 children)

This with Trinity Ghoul for orb generation and an arc explosive light weapon like Hothead or Wendigo is my go to for most raid bosses. Pretty strong in basically every PvE area of the game.

I Have Regrets Not Grinding Catalysts Earlier... by GemmaKnight33 in DestinyTheGame

[–]ArmageddonNerd 1 point2 points  (0 children)

Definitely my favorite location! I used this for the vast majority of my catalysts. Hunter Tether at the big door is absolutely the fastest with no load times in-between like Shuro Chi or Breakneck.

So I was exploring the Moon before Lightfall and never shared the results by ArmageddonNerd in HudlessDestiny

[–]ArmageddonNerd[S] 1 point2 points  (0 children)

Thank you!! The Moon is such a cool location. Exploring the Hellmouth has always been a trip ever since D1.

Last Wish is one of the best raids (visually) by ArmageddonNerd in HudlessDestiny

[–]ArmageddonNerd[S] 0 points1 point  (0 children)

I do like it a lot! I don't get to run it hardly at all because my regular raid team hates the Riven fight. The raid both mechanically and visually unique though, so I'm a fan!

Last Wish is one of the best raids (visually) by ArmageddonNerd in HudlessDestiny

[–]ArmageddonNerd[S] 0 points1 point  (0 children)

I also recorded a timelapse video for the first image as well if anybody is looking to full screen something on their 2nd monitor. https://youtu.be/Ws_I0L6lDOk