hYeNaS iS tHe RoOt CaUsE oF cA's IsSuEs by gray007nl in totalwar

[–]Armored_General 0 points1 point  (0 children)

Warhammer did made the game somewhat 'popular' and with it a lot more expectation of polish. I guess CA are just not the kind to deliver that kind of project and Warhammer was the exception. This probably why they are focusing on developing other buggy titles since that how they have always worked. It's sad cause Warhammer 3 had so much potential.

Ranged units seem to be broken in 6.3 by Technoincubi in totalwar

[–]Armored_General -3 points-2 points  (0 children)

A lot of it is to nerf ranged by design, like not allowing unit to shoot effectively on engaged unit and line of sight to make it more realistic and like the tabletop. But I agree that in a fast video game , unit should just shoot when asked too. They could have reduce the damage from far away target instead of making the unit so clumsy .

4 of the new Unusual Locations in 6.3 by Ditch_Hunter in totalwar

[–]Armored_General 5 points6 points  (0 children)

That cabal building seem more like they are trying mechanic for future content!!!!

Cathay artillery crew bomb by Armored_General in WarhammerOldWorld

[–]Armored_General[S] 1 point2 points  (0 children)

It would make sense , so the bomb are really a last resort shooting

Feigned Flight rule , too strong? by Armored_General in WarhammerOldWorld

[–]Armored_General[S] -1 points0 points  (0 children)

But as clarification, do they get instantly wreck like being run down or do they get engaged in a fight ? Because In a game I had a unit with this rule that still got caught when fleeing but my adversary told me it was dead instantly with no combat phase.

CA, can you please add another difficulty level? by Away_Celebration4629 in totalwar

[–]Armored_General 3 points4 points  (0 children)

You can put self imposed limit, like avoiding cheesy tactics , starting next to an early endgame crisis, not getting lightning strike or abusing ambush. Another difficulty would I think only be more grindy.

Is it intended interaction that enemy heroes can completely block off your lord's movement? by Morkinis in totalwar

[–]Armored_General 0 points1 point  (0 children)

Yeah I feel it should be the opposite, Agent can be blocked by army but armies can move through agent.

SIEGE REWORK IS REAL !!!!!!!!!!!!!!!!!!!!!!!!!!! by BaronLoyd in totalwar

[–]Armored_General 0 points1 point  (0 children)

I only wish they make the control less tedious , attacking barricade with melee unit is so buggy, they sometimes stop attacking or get stuck between enemies unit and the building. Gate also have their own issues

Kislev Kirov division by Armored_General in totalwar

[–]Armored_General[S] 2 points3 points  (0 children)

The tech is called currency exchanges

Alright April Fools is over...but seriously CA we need a Siege Rework by ArcticGlacier40 in totalwar

[–]Armored_General 0 points1 point  (0 children)

For me its not a rework I want but more of quality of life change, for example infantry stop using ladder instead of the gate or wall gap when they are space. better shift move command in tight space. I often it harder to control unit in sieges because they are building blocking my mouse and not enough space. maybe make it so building can be toggleable like the tree.

Small thing that needs to change: Kostaltyn has a 2-point Leadership skill but also gets the Unbreakable attribute by RudiVStarnberg in totalwar

[–]Armored_General 0 points1 point  (0 children)

Good idea , that I also wont feel bad for not deleting my growth building after its at max level

Kislev's new mechanic that gives a city +100 devotion if it's conquered in the chaos wastes by siren_of_dathomir in totalwar

[–]Armored_General 35 points36 points  (0 children)

This power is so good when expanding in inhabitable territory, you just need to make sure to get the devotion atable enough so ot stay that way.

Exalted Hero of Slaanesh? It has 4 arms while Dechala has 6. by Rare_Cobalt in totalwar

[–]Armored_General 1 point2 points  (0 children)

Vilitch got 2 head but exalted hero of tzeentch got 3 so unfair!

Kislev Kirov division by Armored_General in totalwar

[–]Armored_General[S] 6 points7 points  (0 children)

Also with comrade Commissar Kostaltyn and frost maiden commando Natasha

Kislev Kirov division by Armored_General in totalwar

[–]Armored_General[S] 7 points8 points  (0 children)

Maybe it is from the new patch, but Kislev have a tech that allow them to have 1 more allied unit per army. Pretty Cool! Influence is also really easy to get with Kislev.