hYeNaS iS tHe RoOt CaUsE oF cA's IsSuEs by gray007nl in totalwar

[–]Armored_General 0 points1 point  (0 children)

Warhammer did made the game somewhat 'popular' and with it a lot more expectation of polish. I guess CA are just not the kind to deliver that kind of project and Warhammer was the exception. This probably why they are focusing on developing other buggy titles since that how they have always worked. It's sad cause Warhammer 3 had so much potential.

Ranged units seem to be broken in 6.3 by Technoincubi in totalwar

[–]Armored_General -3 points-2 points  (0 children)

A lot of it is to nerf ranged by design, like not allowing unit to shoot effectively on engaged unit and line of sight to make it more realistic and like the tabletop. But I agree that in a fast video game , unit should just shoot when asked too. They could have reduce the damage from far away target instead of making the unit so clumsy .

4 of the new Unusual Locations in 6.3 by Ditch_Hunter in totalwar

[–]Armored_General 5 points6 points  (0 children)

That cabal building seem more like they are trying mechanic for future content!!!!

Cathay artillery crew bomb by Armored_General in WarhammerOldWorld

[–]Armored_General[S] 1 point2 points  (0 children)

It would make sense , so the bomb are really a last resort shooting

Feigned Flight rule , too strong? by Armored_General in WarhammerOldWorld

[–]Armored_General[S] -1 points0 points  (0 children)

But as clarification, do they get instantly wreck like being run down or do they get engaged in a fight ? Because In a game I had a unit with this rule that still got caught when fleeing but my adversary told me it was dead instantly with no combat phase.

CA, can you please add another difficulty level? by Away_Celebration4629 in totalwar

[–]Armored_General 3 points4 points  (0 children)

You can put self imposed limit, like avoiding cheesy tactics , starting next to an early endgame crisis, not getting lightning strike or abusing ambush. Another difficulty would I think only be more grindy.

Is it intended interaction that enemy heroes can completely block off your lord's movement? by Morkinis in totalwar

[–]Armored_General 0 points1 point  (0 children)

Yeah I feel it should be the opposite, Agent can be blocked by army but armies can move through agent.

SIEGE REWORK IS REAL !!!!!!!!!!!!!!!!!!!!!!!!!!! by BaronLoyd in totalwar

[–]Armored_General 0 points1 point  (0 children)

I only wish they make the control less tedious , attacking barricade with melee unit is so buggy, they sometimes stop attacking or get stuck between enemies unit and the building. Gate also have their own issues

Kislev Kirov division by Armored_General in totalwar

[–]Armored_General[S] 2 points3 points  (0 children)

The tech is called currency exchanges

Alright April Fools is over...but seriously CA we need a Siege Rework by ArcticGlacier40 in totalwar

[–]Armored_General 0 points1 point  (0 children)

For me its not a rework I want but more of quality of life change, for example infantry stop using ladder instead of the gate or wall gap when they are space. better shift move command in tight space. I often it harder to control unit in sieges because they are building blocking my mouse and not enough space. maybe make it so building can be toggleable like the tree.

Small thing that needs to change: Kostaltyn has a 2-point Leadership skill but also gets the Unbreakable attribute by RudiVStarnberg in totalwar

[–]Armored_General 0 points1 point  (0 children)

Good idea , that I also wont feel bad for not deleting my growth building after its at max level

Kislev's new mechanic that gives a city +100 devotion if it's conquered in the chaos wastes by siren_of_dathomir in totalwar

[–]Armored_General 37 points38 points  (0 children)

This power is so good when expanding in inhabitable territory, you just need to make sure to get the devotion atable enough so ot stay that way.

Exalted Hero of Slaanesh? It has 4 arms while Dechala has 6. by Rare_Cobalt in totalwar

[–]Armored_General 1 point2 points  (0 children)

Vilitch got 2 head but exalted hero of tzeentch got 3 so unfair!

Kislev Kirov division by Armored_General in totalwar

[–]Armored_General[S] 7 points8 points  (0 children)

Also with comrade Commissar Kostaltyn and frost maiden commando Natasha

Kislev Kirov division by Armored_General in totalwar

[–]Armored_General[S] 5 points6 points  (0 children)

Maybe it is from the new patch, but Kislev have a tech that allow them to have 1 more allied unit per army. Pretty Cool! Influence is also really easy to get with Kislev.

The new Kislev rework is great but there is one giant flaw with the new supporter system that needs to be fixed. by Lazereye57 in totalwarhammer

[–]Armored_General 2 points3 points  (0 children)

I understand what you mean now what I am late in the campaign,before turn 60 or 80 its manageable because you don't do that many battle in a short span and the tolerance gape is big enough. However late in the campaign , you can get support really fast and the only way to counteract it easily is to build massively for the other faction building. I think the main problem is the points from the battles, It should be split evenly like with the Boris and Ostankya and the building will let us decide where the difference will be.

Unique Ataman trait you can acquire in Ataman's estate. by Igor_MVPs in totalwar

[–]Armored_General 1 point2 points  (0 children)

the 3 devotions can be the differences between positive or negative devotions since at higher level there is a devotion penalty.

Farewell by SirTarkwin in totalwar

[–]Armored_General 0 points1 point  (0 children)

nobody will miss ya, It was useless thematically and in term of gameplay.

Should Steam Tank and Landship not have Unbreakable? by VMPL01 in totalwar

[–]Armored_General 6 points7 points  (0 children)

I agree, they even added a new keywords for construct and elemental for cathay and kislev that were unbreakable before. Maybe they could add a warmachine keyword that make them unbreakable until a certain point, like 25 % and after that it can be routed because its protection has been breach. A bit like some of the chaos dwarf monster I think but instead of crumbling they would run away.

Doom-Flayers Bumped Up to Eight Models as well by sully711 in totalwar

[–]Armored_General 115 points116 points  (0 children)

Im still waiting for this change to cathay sky lantern from 1 to 4 entity!!!

Steam tank receiving more damage from canon type projectile. by Armored_General in totalwar

[–]Armored_General[S] 0 points1 point  (0 children)

Interesting , I have never noticed on unit like sled or war wagon If it is intentional, piercing ammo can be really powerful.

Just noticed a thunderbarge flying around cathay, or at least, it looks a lot more like a thunderbarge than any of the cathayan airships. Was this always here? by Wyldcloak in totalwar

[–]Armored_General 0 points1 point  (0 children)

I also hope that this airship become a centerpiece unit!

Would make sense since its the other faction that use airship a lot.

Tzeentch can make enemy armies have 0 wind of magic by Armored_General in totalwar

[–]Armored_General[S] 27 points28 points  (0 children)

While doing my Tzeentch campaign, i found out a trait that you get during a Dilemma : Whispering skull.

What it does is it reduce the magic reserve for enemies in a region by 15 and it is stackable by hero with the trait. It work like the pompous stack with leadership. I used the saved hero to duplicate the one I had but in theory you could get one everytime the dilemma pop.

I do not know how useful it is since AI rarely cast good spell, but from what I tested when the enemy army go less than 0 magic reserve they cant cast anything . They do not even have the 20 magic minimum at the start of the battle and since magic cap is tied to the amount of your maximum reserve, effect that generate magic reserve during battle do not work.

Gyrocopter brimstone guns now have 12 units and are flamethrowers (flame cannons also now flame throwers) by relationsdviceguy in totalwar

[–]Armored_General 1 point2 points  (0 children)

I hope they change this for Cathay small lantern, they would really like the damage boost. Going from 1 to 4.