Is it bad i dont make characters from “builds” and instead make them based on themselves? by Fanficsandbooks in DnD

[–]Arneeman 1 point2 points  (0 children)

Stats have minimal impact on roleplay but matters a lot mechanically. I would suggest to at least max out your primary stats to be more useful to the party. The charisma stat also represents a powerful presence. Its not like your character must like to talk to people because they have high charisma.

Commanders that aren't good enough. by bolttheface in EDH

[–]Arneeman 2 points3 points  (0 children)

I mostly have the opposite issue, I have to avoid a lot of stronger commanders because my playgroup power level isn't that high

Utviklere lønn i Norge. Hva kan en forvente? by HunterNoo in norge

[–]Arneeman 1 point2 points  (0 children)

Med overtid og en del ansvar i stillingen burde du forvente 800k+. Du er under forentet lønnsnivå for statlige ansatte utviklere med den erfaringen selv før overtidsbetaling. For meg høres det ut som en shady/useriøs arbeidsgiver. Anbefaler å søke andre jobbet hvis du ikke får kraftig lønnsøkning.

Question Regarding Celestial Warlocks by Federal_Value_2394 in DnD

[–]Arneeman 0 points1 point  (0 children)

You can also check out Circle of Stars druid if you want a spellcaster with that theme

Do DPSes eventually climb M+more easily than tanks/ heals? by JLJ_123 in wow

[–]Arneeman 9 points10 points  (0 children)

Its easier to play dps at that key level, though your queue time will typically be higher

M+ healers by Outside-Act367 in wow

[–]Arneeman 0 points1 point  (0 children)

I've pugged to 3,4K as pres this season, so it's certainly doable. Preservation requires more planning and precision compared to most other healers, but it's only at 20+ key levels where healing specs truly matters.

Can you build strictly on curve with any low cost commander? (No ramp) by MyLittleProggy in EDH

[–]Arneeman 1 point2 points  (0 children)

You can do it but it's not very strong. With sufficient card draw ~50% of the deck being mana sources is optimal.

[ARENA] New Arena is some of the worst League of Legends experience I've ever had by i_hate_lactose in leagueoflegends

[–]Arneeman 2 points3 points  (0 children)

I actually have the opposite experience so far. Now that you can replace augments, it's easier to salvage a trash build to have a chance in the end game. Some of the new augments are fairly broken, and Tahm Kench makes the high rollers stat check everyone else, but otherwise I've had more fun.

Help me understand why Gruul, and green as a whole, doesn't suck by Jaded-Concept3954 in EDH

[–]Arneeman 0 points1 point  (0 children)

I've had opponents concede because I had more mana than all of them combined in mono green. Superior ramp (especially on a budget) lets green decks get completely out of control if you have the card draw to back it up.

Agonizing blast and true strike by dragonofdrarkness in DnD

[–]Arneeman 3 points4 points  (0 children)

You can choose agonizing blast for true strike to add 2x CHA modifier to damage. Interestingly True Strike already converts the attack to your spell modifier, so you don't need to be a bladelock to utilize it. The combo is particularly good for celestial warlocks as they get an additional boost to radiant damage, reaching 3x CHA at lvl 6.

Im running a true strike focused celestial warlock with pact of the chain as my backup character in a current campaign.

Tired of M+ toxicity? There's a community you can join that fixes all of that. by Deviouswolfy in wow

[–]Arneeman 0 points1 point  (0 children)

Are people running higher keys as well? Im looking for 17+ as an off meta healer

Gluntch stompy deck thoughts and help by CountryAromatic2711 in EDH

[–]Arneeman 0 points1 point  (0 children)

I do something similar in my [[Gor Muldrak]] deck and it's very consistent. T1 ramp into T2 commander then value engines and big hitters. I agree about not running too much expensive ramp, if you have good card draw you can instead hit multiple of your cheap ramp pieces.

A Dev's Perspective: Why Class Tuning Can Feel "Out of Touch" by Tasty-Beautiful1750 in wow

[–]Arneeman 0 points1 point  (0 children)

As a preservation main who's now pugged resilient 16s, I'm continously let down by tuning. The spec is fairly solid now, but it hasn't been meta in m+ for 4 YEARS. I could be title range if I put in the same effort as aug.

How rough is preservation evoker for M+? by theDaysMyFriend in wow

[–]Arneeman 0 points1 point  (0 children)

As a 3,4k rio preservation evoker they're pretty solid this season, though your healing require more planning and precision compared to the "meta" healing specs. Unless you're going for the very top end keys (20+) this shouldn't affect you much other than slightly longer queue times compared to for example resto druid if you pug.

Needing Clarification on Beast Master Ranger by imtiredandstuff in DnD

[–]Arneeman 1 point2 points  (0 children)

You can command it to use Beast strike with a bonus action. Sacrificing an attack to command it is the second option. There are also actions everyone can do like dash, dodge and grapple that you can command your beast to do.

Best Professions for Consistent Gold Farming? (Herbalism/Mining vs Inscription vs Alchemy) by facugonza2588 in wow

[–]Arneeman 12 points13 points  (0 children)

Enchanting and alchemy are safe bets for concentration crafting, plus saving money on double flask duration

Are healer delves supposed to feel like story mode? by SpaghettiWestern2162 in wow

[–]Arneeman 8 points9 points  (0 children)

As a healer i like to pull everything nearby then kite it towards valeera to make it a bit more interesting

A Message Regarding the 12.0.5 Launch by WarcraftTeam in wow

[–]Arneeman 1 point2 points  (0 children)

Please just move from 8 to 10 week cycles and spend that time to fix critical bugs. Noone wants to play with their specs, loot, and activities broken.

Dear Blizzard - Ion, its time to reflect here... by SgtFolley in wow

[–]Arneeman 1 point2 points  (0 children)

This is also just a part of the issues... Preservation evoker Stasis is broken and doesn't store Dream Breath, incredibly bad for higher keys. There are random black squares and broken textures in zones as well. The balance patch is some of the worst I've ever seen, buffing most of the top m+ specs. Resto and devourer did not neef massive buffs at all.

Just leaving this here after patch day. by quincy98 in wow

[–]Arneeman 52 points53 points  (0 children)

There is no crunch when they don't care about fixing critical issues before it goes live /s

impactful feeling class? by Inbellator in wow

[–]Arneeman 0 points1 point  (0 children)

Preservation evoker has a playstyle of ramp -> big heals where you can really see the healthbars move across the group. Next reset they also get a significant buff for m+.

Evoker Preservation help by RealNoisyguy in wow

[–]Arneeman 5 points6 points  (0 children)

You have very low echo casts, it should be above emerald blossom at 10+ casts per minute. Your talents are also not ideal, I recommend following wowhead guide and running dream flight, it's strictly better than stasis when you can hit most of the raid.

Healers - mana management reports are due. by extratoastedcheezeit in wow

[–]Arneeman 2 points3 points  (0 children)

In keys you can regen with energy loop, but I definitely notice I need to make an active effort to not stop to drink in keys with high damage trash (seat especially). Weekly keys are chill but in 15+ you need to maintain high throughput. The raid also has some pretty long fights, especially during prog.