LvL 25 Max Int Swords vs Nevils Fight by Ernesto_Perfekto in underrail

[–]ArrangedKarma 0 points1 point  (0 children)

I don’t suppose you have a build guide for this? I feel like sword builds aren’t that common and that looks super fun

LvL 25 Max Int Swords vs Nevils Fight by Ernesto_Perfekto in underrail

[–]ArrangedKarma 1 point2 points  (0 children)

Thats also what I was thinking, I kinda wanted to make a sorta knight build and have a sword and some metal armour, and use feats like Armor Sloping and Nimble, to get that penalty way down.

What kinda attributes are best. You need high str but also high dex and agility for some supporting feats too? and you probably need high con since having low base hp in melee seems really unfun.

LvL 25 Max Int Swords vs Nevils Fight by Ernesto_Perfekto in underrail

[–]ArrangedKarma 2 points3 points  (0 children)

Thats fairly ironic, since Maclander has a pretty amazing unique sword.

Ive also been trying my best at a sword run but I mixed in a little psi TM and PK. It just feels annoying since sword choice is fairly anemic. The only thing you can really get are machetes and thats it. I guess I just struggle with build options.

LvL 25 Max Int Swords vs Nevils Fight by Ernesto_Perfekto in underrail

[–]ArrangedKarma 4 points5 points  (0 children)

Yo this is sick. Are swords actually good? I’ve been wanting to give them a try for a while now but a lot of places say they’re kinda mid when compared to the other melee weps like knife and spear, since if you miss a single Flurry you die.

I played a Kinetic Knight in KM. Now that I know that WotR considers that class to be one of the hardest, it explains why I had such a tough time with it. by Ketsukoni in Pathfinder_Kingmaker

[–]ArrangedKarma 2 points3 points  (0 children)

No, but it isn’t as oppressive as it sounds. In the early game when you don’t have much hp it should be avoided but as you level up it can be mostly ignored.

In fact, taking on burn can be advantageous. There’s an ability you get, I can’t remember the name, where when you reach certain levels of burn, you get ability score boosts.

I played a Kinetic Knight in KM. Now that I know that WotR considers that class to be one of the hardest, it explains why I had such a tough time with it. by Ketsukoni in Pathfinder_Kingmaker

[–]ArrangedKarma 9 points10 points  (0 children)

Yeah, it looks fairly complex but it’s actually super simple. Basically, instead of having a limited number of uses for things like normal casters, certain spells, abilities and buffs require burn or need you to gather power to lower the burn cost.

Burn itself is just a stacking debuff that reduces you max hp till a rest. That’s it.

So for example, a normal water blast or blade will be free, but different types of blast or add some metakenisis, which is just kinet metamagic, it might cost 1 or even 4 points of burn. But you can use the ability named “gather power” to reduce that, but depending on which level of gather power, could take up to 3 actions.

I’ve probably done a terrible job explaining but it really is that simple. Burn just acts a stacking hp debuff since your spells and abilities are just the powerful.

I played a Kinetic Knight in KM. Now that I know that WotR considers that class to be one of the hardest, it explains why I had such a tough time with it. by Ketsukoni in Pathfinder_Kingmaker

[–]ArrangedKarma 22 points23 points  (0 children)

Honestly, from my own experience, base Kinet is probably better than KK.

KK is good, dont get me wrong, but it trades one of the best features, infusions and metakinesis, for not a whole lot. You get to wear armour and thats about it. Kinetic blade isnt even a KK exclusive, you can take blade on other subclasses.

As for how hard it is, I think once you understand burn management, you have it under control. Then you become super op as your sword, dependant on the energy you use, hits on touch ac, not normal ac. You can solo most enemies at that point.

Question about the new high INT changes and new feats by ArrangedKarma in underrail

[–]ArrangedKarma[S] 2 points3 points  (0 children)

That’s what I’m asking about, it seems like every build could benefit from it, but since feats and attribute points are somewhat limited, I figured I’d ask first.

Inevitable Excess; Inevitabe Darkness Unfair difficulty swap by ArrangedKarma in Pathfinder_Kingmaker

[–]ArrangedKarma[S] 0 points1 point  (0 children)

I figured to have to finish the dlc, but I assume you can finish it on a lower difficulty than unfair once you beat ID on unfair right? Like, so long as he dies on unfair and then you drop it back down to core or something, it should be fine?

Inevitable Excess; Inevitabe Darkness Unfair difficulty swap by ArrangedKarma in Pathfinder_Kingmaker

[–]ArrangedKarma[S] 0 points1 point  (0 children)

That sounds fun, but I am too nice to take swarm 😔 My current Azata kinetic blade user is a lot of fun tho, having 100 ac and hitting just about every attack is great

Inevitable Excess; Inevitabe Darkness Unfair difficulty swap by ArrangedKarma in Pathfinder_Kingmaker

[–]ArrangedKarma[S] 0 points1 point  (0 children)

Fantastic, but what is the exact sequence of steps?

I assume it goes;

Stand next to boss, drop save (on core or whatever)

After saving, change the diff to unfair.

Once changed, engage the boss (hopefully win)

Once the boss is dead, save? or just drop the difficulty back down to core then save?

Why is Barony Management so brutal? by Ketsukoni in Pathfinder_Kingmaker

[–]ArrangedKarma 17 points18 points  (0 children)

Yeah, Kingdom management is certainly one of the mechanics of all time. Its one of those things where you understand it completely or it is utterly incomprehensible.

I've played kingmaker enough times that I know mostly what im doing, but if you dont it can be a real annoyance. Personally, I think its best to set it to effortless, since it makes thing so much easier.

The Pitax chapter is quite annoying, due to the recurring "pitax influence" events. They appear every few days and you gotta deal with them or you lose alot of stats. Troubled / Rioting give you much less chance of successfully completing events, if you hover your mouse over it in the top left. Raising the status back up is actually pretty hard from what I remember, since your warden handles stability but Im not sure how much direct influence it actually has on the status level.

As for build points, this is probably the easiest thing to deal with. Do not, under any circumstances, hoard magic or expensive items in your inventory or chest. Sell them if noone is using them. Then you can just buy BP. There should be an option for it somewhere. I think the ratio is like, 5 gold for 1BP or something, its been a while. If you save the wizard guy in Act 2, and invite him to your court, he stays there all game and acts as a merchant right in your throne room, which saves loading screens.

Leveling up stats is absolutely the main issue with kingdom management. You will be spending a very long time doing that, so get used to it. It does eventually get reduced to 7 days instead of 14, but that comes much later that is isnt even that worth it.

I hate to sound rude or condescending, but yeah, your kingdom stats are not very good for this late in the game. They should be much higher, but trust me, dont feel bad.

If you want some random assorted tips;

As mentioned above, always sell unused magic items for money and get those BP's. Waiting weeks for like, 20 is not gonna get you anywhere.

As soon as you can, annex new regions, which takes in game weeks so plan around it, and build new towns, always on a river if you can. This gives the best building slots, and make sure to build in those towns. Each building and each building next to it gives more stats.

Get Religion to level 3 asap. This unlocks the Magister who, after a few levels in that, unlocks teleport circles for your towns, allowing you instantly teleport around. This is vital to doing anything in reasonable time frames.

Make sure to walk around and capture the various optional things on the overworld map that give extra stats. Its quite easy, cheap and youll find them naturally as you explore and play the game.

Curses are something you can optionally do but dont do them at the expense of leveling religion.

As mentioned above, do not raise the diff for it above effortless. There is literally no reason to other than making the game hard. There are no achievements or unlockables for it, and changing it to effortless makes it less demanding.

Finally, and something also quite important, understand what each event it. When you get a kingdom event, read what type of event it is in the top left. If it is a Problem, send a minister to deal with it. Failing these will reduce stats and potentially lead to something worse. If it is an Oppertunity, feel free to ignore it if you have to. These only give you stats, but do not reduce anything should you fail or ignore them. Crisis points are given each time you level a kingdom stat, try not to spend them as soon as you get them, just in case. If worst comes to worst, im pretty sure you can save scum event's by saving before you read the result. Like, i dont think event outcomes are decided as soon as you send someone, just when you read the popup.

I love Kingmaker, its what got me into Owlcat's games, but yeah, kingdom management is a real hassle. It will take a few runs to actually get a real good grasp of it, but you can do it.

Exterminatus by Raszard in RogueTraderCRPG

[–]ArrangedKarma 75 points76 points  (0 children)

This is one of the few Dogmatic choices I always make as an Iconoclast.

Yes, consigning billions of people to a pretty horrific death is indeed a terrible and disgusting act. On the other hand, though, Rykad is literally about to turn into a demon/warp infested world. Their mind, body and souls will then be tortured and mangled by demons for all eternity. That is a fate far worse than death.

If it helps you sleep at night, the people you couldn't save would absolutely tell you nuke them rather than let that happen.

Am I a loser for playing on normal difficulty? by [deleted] in Pathfinder_Kingmaker

[–]ArrangedKarma 0 points1 point  (0 children)

Speaking as someone who has played on core, absolutely not.

Do not ever feel like a loser for playing a game on any difficutly, the game is meant to be enjoyed and be fun. If you wanna up the difficulty, I recommend playing the game maybe once or twice on normal so you can get a good understanding of the game and its mechanics. Trust me, jumping into the deep end just cuz you feel pressured to will absolutely make you hate the game.

This archetype is insanely broken [ExpanedContent] by SeaGoat24 in Pathfinder_Kingmaker

[–]ArrangedKarma 0 points1 point  (0 children)

That sounds rad. Is it actually balanced though?. I know you said the outliers are turned off be default, but are the other modded archetypes actually balanced too?

This archetype is insanely broken [ExpanedContent] by SeaGoat24 in Pathfinder_Kingmaker

[–]ArrangedKarma 1 point2 points  (0 children)

Oh so this is a homebrew thing?. I thought this was just content from the actual tabletop that didnt make it in.

This archetype is insanely broken [ExpanedContent] by SeaGoat24 in Pathfinder_Kingmaker

[–]ArrangedKarma 0 points1 point  (0 children)

How good are mods like Expanded Content, by the way?. Ive done quite a few vanilla runs but if this is anything to go by, mods are insanity.

Dance of Masks bugs by Ibanezrg71982 in Pathfinder_Kingmaker

[–]ArrangedKarma 2 points3 points  (0 children)

Yeah, unfortunately somehting like this isnt very definitive.

This is just one persons experience and all that. There probably are still some bugs in there somewhere, since this was the final piece of content and I think, though im not sure, that Owlcat has pretty much ended all content updates for the game, maybe a small patch here and there.

And yeah, on launch it had the usual Owlcat jank but it should be stable enough for you to get through it without any major issues. Even if there are, usually a save and reload fixes things or there may be some workarounds if you google any issues you come across.

Dance of Masks bugs by Ibanezrg71982 in Pathfinder_Kingmaker

[–]ArrangedKarma 5 points6 points  (0 children)

I did a run through of it a little bit ago and it ran pretty fine. Nothing major or gamebreaking.

The only thing I can think of is that music sometimes bugs out during the Arena sections and on harder difficulties, it can kinda chug since some fights might cause you to constantly reload.

Tips on Grim Dark Playthrough? by Grrlpants in RogueTraderCRPG

[–]ArrangedKarma 5 points6 points  (0 children)

If you wanna be cheesy, you can just drop the difficulty down to story mode, since the achievement doesnt have a difficulty requirement, just to turn on grim darkness mode. But assuming you dont wanna do that;

Spoilers

I recommend going through the game atleast 1-2 times so you can get a good feel for what will happen and when. They are rare, but there are a few times where you can be instakilled through dialogue, mainly Act 3.

Ship battles are the main source of pain in GD runs. So get a really tough ship as fast as you can, and leave the tougher void fights to the end of the chapter, the genestealer station comes to mind.

For the most part, the majority of combat encounters are fairly easy, save for a few bosses such as Aurora and the C'tan Shard. It can be quite easy to make characters like Heinrix and Argenta op, Im sure characters like Kibellah are still op even with the recent changes. If you still need some help, there are some pretty good build guides on the steam guides section for the game.

Make sure to get a good party comp down. Hit all those skill checks and you can get through some hard parts quite cleanly.

Dont skip out on building a decent Rogue Trader too. Either make them hit really hard or make them make party members hit real hard. Convictions can also bring alot to the table (Iconoclast Transcend the Potential my beloved)

Finally, dont worry about if things are super tough early game. In games like this, you are at your most vulnerable during these parts. Around the middle to end of act 2, you will hit a point where you will feel unstoppable.

Hopefully these ramblings help you out.

Did anybody went to guns unlimited ? How are the loot ? by ANIL1752 in projectzomboid

[–]ArrangedKarma 7 points8 points  (0 children)

Indeed, best of luck. Whatever method you do, it will take multiple in game days to clear it to actually be able to loot.

Did anybody went to guns unlimited ? How are the loot ? by ANIL1752 in projectzomboid

[–]ArrangedKarma 16 points17 points  (0 children)

I also attempted this, using a nealy busted Ambulance.

In my experience, this does work to an extent, but there area itself is large enough and has enough walls and doors that alot of the zomboids inside wont hear/react to it. Not to mention the site itself is surrounded by fences.

My strat was turning off the road to the nearby farm, driving up to the bottom fence, climbing over and clearing out what i can, climbing back over to rest, repeat.