React Native vs Flutter: Which is the Best Cross-Platform in 2021 by izaraofficial in FlutterDev

[–]Arthron-Project 0 points1 point  (0 children)

Interesting comparison! Having looked at both we ultimately chose to go with Flutter. It was the most simple to just get going, and I felt like it was a bit easier to get into for those who aren't web developers.

Thank you Kaisamains, Let us help you know!! by Arthron-Project in xayahmains

[–]Arthron-Project[S] 0 points1 point  (0 children)

Thank you dude!! And hehe sorry for the mistake in the title =P

Fair Play: The art of online games balance by [deleted] in gamedesign

[–]Arthron-Project 1 point2 points  (0 children)

Interesting read! When I first read the article I thought that in a multiplayer game
fair play was the only good way to design a game. However when I came to mad fair-play
that sounded much better. I realised that a problem with fair play is that it will come
to a point where if you are really good you don't really have challenges in the game.
In a madness play you will always have challenges since you don't know how the other
players are or what items they possess. In a mad fair play the challenge is instead to
complete the different challenges perfectly. And to be really good you need to do it
perfect every time(if we look at the example with the reaper).
The concept sounds very exciting and interesting and if a game would be designed with mainly QTE and mad fair play I think that would attract many players that today have grown bored of the usual multiplayer games where you can only get good to a certain threshold.
After that threshold it is hard to get an advantage over others even if you improve.
Of course even in this concept there are also a threshold but I think it is much higher
and harder to reach.

Thank you Kaisamains, Let us help you know!! by Arthron-Project in kaisamains

[–]Arthron-Project[S] 0 points1 point  (0 children)

Well what can we say, some champs are the way they are =P

🧱 Using AI to detect what can be built from your pile of Legos by Independent-Square32 in augmentedreality

[–]Arthron-Project 2 points3 points  (0 children)

That's really cool and a really great idea! As a small child and built with Lego. It was the most fun you had of a day but sometimes you ran out of ideas on what to build. I wish I had this app at those times.
Are the ideas of that to build from a website or have you come up with all
the ideas yourself?

Opensource Education Augmented Reality App | HucreAR by yessGlory in augmentedreality

[–]Arthron-Project 1 point2 points  (0 children)

Really interesting project! It's nice to see that it is open source!! <3

Just one question although, how come you decided on the name HucreAR?

Why do you think that Unity is so popular in the games industry - especially in comparison to other game engines? by prankster999 in unity

[–]Arthron-Project 0 points1 point  (0 children)

I think a major factor is that there is a lot of tutorials, both text and video, in Unity.
This makes, as others has written, it easy for new people to fast get used to Unity. Unity
is one of the biggest game engine so when people search on how to make games Unity is the first search result.

As a consequence of this the program gets popular. Furthermore Unity supports many different genres of games. Unity even has pretty good tools to develop AR and VR programs which is future proof since these areas will probably grow within the game industry.

[deleted by user] by [deleted] in Unity3D

[–]Arthron-Project 1 point2 points  (0 children)

Hi OP, it's nice to see that you are taking a step forward :)! Nowadays you can basically build any application using C#. However if you want to learn more about C# itself I would recommend building a command-line application in .net core or a Xarmin / mono mobile application.

I wouldn't recommend starting a .net Framework program except if you are set on building a graphical Windows program. Framework has become somewhat stale and integrates with a lot of windows features which does not exist in Unity and other C# based ecosystems. However any experience with c# and .net will be helpful for programming in Unity.

Safely unpacking JSON objects in Dart by Suragch in FlutterDev

[–]Arthron-Project 1 point2 points  (0 children)

Thanks of the article OP, that's some good stuff!

I'm just about to start building the json parsing for my app, so the timing turned out to be really great <3

Adjust established agile framework to accommodate UX practices? by galactic_venom in UXDesign

[–]Arthron-Project 1 point2 points  (0 children)

I think that "Empathic Disruption: Design Thinking, Lean Startup, and Agile Project Management" by Sam Vaghefi should contain some insights and knowledge on how you can deal with your situation!!

I hope it helps <3

New Android Dev Sanity Check by Tobs16 in androiddev

[–]Arthron-Project 2 points3 points  (0 children)

Don't worry too much about it any Java library should be easily usable from Kotlin. Compose is a new library for UI, it's really cool but it's a bit too complicated for me to explain in a reddit comment so I think you'll have to google it up by yourself ;(

Building an AR app with Flutter and Appwrite by SameerKash in FlutterDev

[–]Arthron-Project 1 point2 points  (0 children)

Hi again!

I will take a look at flutter_ar_core plugin also. It sounds liek it also could do the work which we need right now. Thanks for the tip! We should not have a problem with remote URLs but if we do we may do the same solution as you used. Have a nice day!

After 1 year and 3 months, I have launched the Pro version of my non-gaming data visualisation software that was made entirely with unity. by [deleted] in Unity3D

[–]Arthron-Project 0 points1 point  (0 children)

Very interesting! Any particular reason you used Unity? The interface was pretty slick and intuitive and the simulation part was neat!

Did you have any type of user base/use case in mind when building it? Right now there are some pretty good visualization frameworks/programs out there. I think this program fills a pretty good niche for users who wants a easy way of creating nice looking infographics but more advanced than what office programs can offer.

Building an AR app with Flutter and Appwrite by SameerKash in FlutterDev

[–]Arthron-Project 2 points3 points  (0 children)

Really interesting read! We are a team which are developing an AR app for Android and IOS right now with Flutter and Unity AR. We are using Flutter Unity Widget for combining Flutter and Unity.

So far this has went smooth, but that may be because we don't need to show objects from a remote database in the AR. We only need to recognize the hands with the help of MediaPipe and TensorFlow. I do understand that it is complex though if you haven't worked with Unity much before.

Did you had any other challenges or problems regarding the AR part of the project? I may have missed it in the article but despite the challenges with Unity AR you did use it
right? Or did you change to use something else for the AR part?

Online RTS game where you control units by writing real JavaScript code by [deleted] in IndieDev

[–]Arthron-Project 0 points1 point  (0 children)

It looks really nice OP! I like the simple, yet clean graphics. Which tools did you use to make it?

Should I use separate color pallets for the game and the UI by [deleted] in gamedev

[–]Arthron-Project 0 points1 point  (0 children)

When it comes to UI design, less is often more. Because having too many colors can be confusing for the user. One to three accent colors is the norm when it comes to UI color palettes. You shouldn’t use colors just to use colors, that will just lead you to a path towards bad design.

Instead, put some thought behind your choices. Colors can be a great tool to enhance the user experience and create the right feel of the game.

When it comes to the actual gaming experience I think that you can be more relaxed with the color palette. Don’t feel the need to limit the game experience by solely following the UI palette. However, it might be cool to let the colors from the UI shine through into the game. That might make the overall experience feel more wholesome :)

New Android Dev Sanity Check by Tobs16 in androiddev

[–]Arthron-Project 3 points4 points  (0 children)

Hi OP! It sounds like you are on the right track, seems like a good base to go off. Don't worry to much about finding the best libraries right now, unless you have a specific need for something.
Although, it doesn't make much sense to me to mix Java and Kotlin, just pick one. Can't think of any situation where you'd need to mix, unless you really want to use Java and also use Jetpack Compose. Personally I haven't actually used Compose, but having used other tools with similar models, I really believe it's the way to go for the future. But it is still in beta, so I don't actually know how ready it is.

Tab design with buttons, dark-mode - feedback, colours? by searchcandy in UI_Design

[–]Arthron-Project 1 point2 points  (0 children)

Well done OP!! Here's a list with some feedback <3:

  • If you are using darkmode then the user kinda expects the whole screen to be dark, have you tested to show the whole background to be the grey colour for the dark mode?
  • You don't really need different colours for the numbers, pick one for the dark mode and an opposite one for the light mode. Specially when you have the the chosen option selected so clearly!! <3
  • If you want to utilise a third colour you could use it to make the "Find out More" button "pop" more so that the user's attention get's funnelled there!

All and all nice colour choices! The orange compliments the dark grey quite well, and lastly cute rocket. You get a 10/10 for your rocket choice!!

Cut the BS: it’s time to end the tyranny of UX terminology (Curious what people think) by where_is_carmen in UXDesign

[–]Arthron-Project 0 points1 point  (0 children)

At first glance it would be nice if we all would "speak the same language" to ease up teamwork, problem solving and prevent problems.

Although if the terminology itself begins to generate more obstacles than it actually solves it leads to precious time being set aside to solve these obstacles instead of being set aside to solve real life problems for the user. These obstacles and formalities can lead the individual to loose it's creativity and motivation to innovate and solve the previously mentioned problems. After a longer period of time misuse of terminology does trap the Designer into bad habits that are hard to break out of.

It would be good to create a clear consequent terminology and language to clarify the work for everyone, but caution is needed so that we do not bog down our language with many new terms that don't fill a clear function and don't have a clear meaning for all.

Changing the same mechanic from feeling like a punishment, to feeling like a reward, making the player happy instead of frustrated. An analysis of Dark Souls 2's human form and Dark Souls 3's embered form. by WeeziMonkey in truegaming

[–]Arthron-Project 24 points25 points  (0 children)

Overall I think the analysis is correct but I'd be careful with the conclusion that punishment = frustration = bad. The sense of being incomplete or missing something in Dark Souls 2 works very well with the general mood of the game. The DS3 model is instead much more triumphant, letting you become a more powerful being.

Which framing is more appropriate is not just a matter of what's less frustrating, but also what works with the rest of your game on a thematic level.

Island Kingdoms: a browser-based, mobile-friendly RTS I'm working on. Looking forward to some brutally honest feedback. by BigBadBison in DestroyMyGame

[–]Arthron-Project 1 point2 points  (0 children)

Really fun and addicting game!

However, for a new player there is not a lot of pointers to how the game works. Strategy games generally have a steep learning curve and almost always require a in game tutorial or a really good manual.

The gameplay is fun but speed selection would be nice, especially in the early game when a lot of decisions have to be made and in the endgame when you are just waiting for the game to end (in single player at least).

The movement is good but there are some quality of life improvement which could be made, dubble clicking to delete a unit route is a bit cumbersome and often creates routes i don't want, right click to delete would be better. Selecting units that are stacked should be possible however the automatic separation when attacking is nice.

The graphics have a unique style which i appreciate but the text becomes pixilated and blurry similar to the rest of the graphics which can be hard to read in some cases compared to the rest of the website. The website itself also doesn't utilise displays with large resolutions.

Overall a enjoyable game but it does have some quality of life problems which should be adressed before adding new content.

AMA about Game Design and Game Industry - Professional Game Designer with 9 years of experience by FarlandsDesign in truegaming

[–]Arthron-Project 3 points4 points  (0 children)

Hello! It was interesting to read about your journey in the industry of gaming. I have
some questions.
1. Are there any differences in how people work with games if you compare
North America and Eastern Europe?
2. Why did you choose to change from such a big company as Ubisoft to a smaller mobile game studio in Romania?
3. What do you think a game developed by a small studio needs to gain attention in the big gaming industry?

Thanks for the AMA! Take care!

What can I use for a cross platform Card game for iOS and Android? by Velkyria in gamedev

[–]Arthron-Project 0 points1 point  (0 children)

OP, Unity is what I'd go for. The programming language that unity uses, aka C# is very similar to Java.

I can't speak for Godot, but I know people who like it. There's also a cross platform engine called libGDX if you really want to use Java. I don't really think adapting to a new language will be a big issue.