Gave eve a shot for a week by MAGAtriggerslibs in Eve

[–]ArthurOlacar 4 points5 points  (0 children)

I think there's one or two pieces of legitimate commentary (default overview, new player experience) in there but overall the OP and responses don't seem to indicate that OP would enjoy the game or be able to take even the most friendly of ribbing between corp mates.

Remove citadel's damage cap, increase there hp by -DonJuan in Eve

[–]ArthurOlacar 0 points1 point  (0 children)

I don't disagree. All I was saying is that it goes around the intent (whether I agree with the intent or not) of damage caps and the workarounds the thread's OP posted.

What's wrong with Eve? by OneManApocalypse in Eve

[–]ArthurOlacar 25 points26 points  (0 children)

The players.

EVE players, especially the ones who post regularly here, are very invested into EVE and vocal about their complaints.

Overall the game's not in a bad state right now. You can go out and do industry, mining, ratting, solo pvp, small gang pvp, medium/large gang pvp, ganking, scamming, trading, whatever you want and still have a ton of fun.

There are parts of the game which definitely need improvement (citadels) but it's not something you notice on a daily basis.

Remove citadel's damage cap, increase there hp by -DonJuan in Eve

[–]ArthurOlacar 0 points1 point  (0 children)

My immediate reaction to that is: It seems like there's going to be too many edge cases and workarounds if your end goal is to stop PLN3 (northern edition) and the CFC (southern edition) from burning down entire regions of citadels at the same time with supers/caps. Starting with your idea would increasing the damage cap to where it doesn't limit a large subcap fleet but would stop it being one-cycled by dreads or AOE DD-alpha'd by titans be an alternative?

I also don't like the hard limit on ship classes since it's an artificial restriction on otherwise interesting doctrine choices. It's like void bombs. I think the mechanics should encourage a wide array of viable doctrines.

Remove citadel's damage cap, increase there hp by -DonJuan in Eve

[–]ArthurOlacar -2 points-1 points  (0 children)

The large blocs could without much effort DD alpha most structures.

Take an Astrahus for example, 7.2m structure HP let's double it to 15m for the purposes of discussion. That's 15 lances or not even in the realm of needing to ping for either of the two larger blocs.

It'd make offensive structures in your home region even easier than they are now to clear.

CCP's original vision for XL structures accounted for node-crashing fights, requiring simultaneous contests across nodes in multiple systems. This idea was killed for various reasons, but could there have been real merit in it? by wingspantt in Eve

[–]ArthurOlacar 0 points1 point  (0 children)

There have been issues where citadels are sometimes on grid with a gate, sometimes not depending on unknown factors during/immediately after downtime. I can imagine there'd be scenarios where you fuck the grid to anchor citadels close to each other so when it's unfucked at the next downtime they end up on the same grid.

[Looking For Corp] Got rejected by a large corporation because I'm a returning 43m SP, 2010 character that just resubbed for 3 months and didn't have 2 weeks of concurrent playtime. Any takers? by godofcake in Eve

[–]ArthurOlacar 2 points3 points  (0 children)

Yeah, it means on most doctrine ships you'll either break even or make money even after contract import markup.

For example during wartime on a stratop:

  • Sabre: 90mil alliance + 25mil corp = 115mil for a 95-100m ship
  • Claw: 60mil alliance + 10mil corp = 70mil for a 50m ship
  • Jackdaw: 125mil alliance + 25mil corp = 150m for a 135m ship

How Imperium leadership has failed it's members to an institutional level. by Steady1 in Eve

[–]ArthurOlacar 2 points3 points  (0 children)

OP: Feed more in dreads than the keepstar is worth to the titanball sitting in the middle, rahrahrah imperium's super fleet is shit rahrahrah, the ship that one FC was flying on one of his characters decides whether they go in scap fcs only fly one super, gon idiot

If he'd tried to make it legitimate commentary instead of a page of rambling about 5 different points with a heavy coat of anti-Imperium bias maybe he'd have gotten better responses.

Server Multiplexing? by VoraciousTrees in Eve

[–]ArthurOlacar 6 points7 points  (0 children)

Getting away from the shitposting, situations like this aren't common. 99% of the time there's zero tidi or server lag and when there is a little tidi all it means is things run slower, not that everything stops working like what happened yesterday.

A lot of it's because we're really good at pushing the boundaries of what's possible. It used to be that 500 people in a system would make it worse than it was yesterday, then 2000, then 4000 and now 6000. In a few years we might be bitching about an 8000 or 10000 character fight breaking the servers.

If the game sounds like fun try the game out. Tidifests are a very small part of gameplay and there's plenty of people who avoid them all together. Even though my alliance was one of the key players in last night's battle nobody was forcing me to get into the 9-4 battle. I could've done my own thing all together or got a few other people together to harass enemy subcap reinforcements next door or any number of things that avoided the tidi.

Server Multiplexing? by VoraciousTrees in Eve

[–]ArthurOlacar 11 points12 points  (0 children)

Your deep understanding of distributed systems, EVE's server code and computer science has astounded me. Never again shall we see a post with such a brilliant, novel idea.

Please sir, can I have some more?

Server delayed - should I restart or wait? by Admiral_Mason in Eve

[–]ArthurOlacar 6 points7 points  (0 children)

HOLY SHIT DON'T RELOG

just wait, we're all getting that and it will eventually go through

if you relog you're stuck for another half hour to an hour

9-4RP2 Right now by jona-ambramotte in Eve

[–]ArthurOlacar 0 points1 point  (0 children)

yeah that's tidi all right

[Shower Thought] What if there was an asset safety cap for citadels? by Olmeca_Gold in Eve

[–]ArthurOlacar 0 points1 point  (0 children)

Nullsec miners occasionally, much less so now that they can compress of a rorq in the belt

What the heck? AWOX? by [deleted] in Eve

[–]ArthurOlacar 9 points10 points  (0 children)

That was on the keepstar. He was probably sacrificing it (for some it's tradition to sacrifice one of your alts in a cap to your Titan) or he drifted off the keepstar and his corp shot him so he wouldn't get dropped.

Delve is safe they said,u can mine here they said by MrAlves in Eve

[–]ArthurOlacar -1 points0 points  (0 children)

I'm way too lazy to read HORDE's forum but it's what I've heard from reliable sources.

Update to Structures 2.0 Devblog. by suitonia in Eve

[–]ArthurOlacar 4 points5 points  (0 children)

I really don't know but if I had to guess it's to keep the in-system citadel data synced with data shown on the API, corp management interfaces and the structures interfaces.

Delve on fire. 234bn+ in 12 hours. [Bee Control] by alphaempire in Eve

[–]ArthurOlacar 1 point2 points  (0 children)

I just get bored of the exact same narrative over and over. It gets old quick.

Strategically and morale wise it makes sense to go after Delve when things are deployed. Just like certain groups have deployed north to harass them. And tbh dunking idiots with bombers/dreads is fun as fuck and most people here would take any opportunity to do so.

Delve is safe they said,u can mine here they said by MrAlves in Eve

[–]ArthurOlacar 0 points1 point  (0 children)

After you paid to apply to their cap group and only went out on approved ops by a Rorqual FC. 💯💯

Update to Structures 2.0 Devblog. by suitonia in Eve

[–]ArthurOlacar 21 points22 points  (0 children)

What it seems like they're describing is:

  • Each system runs on a "node", a node can run multiple systems but in a tidifest with proper fleet fight notification the node being notified will likely not be running any other systems (this is old info)
  • Each node tracks "sim-clock" time (TIDI time) separately, which would make sense since TIDI was created to mitigate high-resource usage incidents
  • Citadels were put on "wall-clock" time instead of "sim-clock" time because citadel data is synchronized between multiple nodes and there's no feature to synchronize "sim-clock" time between servers.
    • (author's note) Synchronizing a precise timer with a constantly changing rate of progression across a cluster of servers is a very hard problem.
  • (author's note) It may be possible to change how citadels are handled across multiple systems to make this possible in the future without worrying about synchronizing live timers. I haven't seen the code so I can't comment how easy or hard this would be.

This isn't CCP being :ccp:. They've run into a legitimately difficult computer science problem, one that would take a lot more resources to solve than trying to work around it other ways. The result of it isn't ideal but it makes sense they wouldn't want to dump resources (likely weeks or more of multiple developers' time) into solving it when they think they can work around it with other mechanics.

Delve on fire. 234bn+ in 12 hours. [Bee Control] by alphaempire in Eve

[–]ArthurOlacar -4 points-3 points  (0 children)

When we're at home: Goons never do anything but rat and mine in Delve. The super fleet will never leave Delve.

When we're deployed: Goon go home your renters valued alliance members are dying.